 Treadmill interfaced to large screen Virtual Reality environments  Improving walking in patients with pain or post-stroke  The effect of visual flow.

Slides:



Advertisements
Similar presentations
Walking on virtual tiles
Advertisements

Prof. Patrice L. (Tamar) Weiss Laboratory for Innovations in Rehabilitation Technology Department of Occupational Therapy University.
Clinical Assessment of Locomotion GaitTrak Gait Analysis - Why ? Gait Analysis - Why ? Applications for Gait Analysis Applications for Gait Analysis Gait.
1 NIW Meeting, Udine, February INRIA advancement report A. Lécuyer, G. Cirio, L. Terziman, M. Marchal (INRIA) NIW Project, Udine, February.
Mixed Reality Reality – Virtuality Continuum Antonio Camurri Casa Paganini – InfoMus Lab –
Dr Vaughan Powell – Creative Technologies
The Role of Exergaming in Parkinson’s Disease Andrea Strickland PTA 2700.
SienceSpace Virtual Realities for Learning Complex and Abstract Scientific Concepts.
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Theoretical Foundations of Multimedia Chapter 3 Virtual Reality Devices Non interactive Slow image update rate Simple image Nonengaging content and presentation.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
Hardware Specialised Devices
Advanced Interactive Technologies for Health and Well-Being Dr Wendy Powell – School of Creative Technologies.
Introduction to Virtual Environments CISE 6930/4930
Interactive Movement in Virtual Environments (iMoVE) 2015.
Introduction to Virtual Environments CIS 4930/6930
Virtual Reality: How Much Immersion Is Enough? Angela McCarthy CP5080, SP
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
2D Kinematics Locomotion System to Analyze Effects of Therapy in Spinal Cord Injury Rodent Models April 18 th, 2009 NASA Symposium Robbia Hendrix Barrett.
ANNUAL MEETING RERC on Technologies for Children with Orthopedic Disabilities NIDRR H133E Program Director: Gerald F. Harris, Ph.D., P.E. Program.
Bringing Real Context with a Virtual World: New Rehabilitation Strategies for Parkinson Disease Angela Roberts-South, Mandar Jog National Parkinson Foundation.
2.5/2.6/2.7.  Virtual Reality presents a world in 3d space  Regular input devices such as a mouse only has 2 degrees of movement when 6 is needed for.
Rehabilitation Centre
 Before a BCI can be used for control purposes, several training sessions are necessary ◦ Operant conditioning  Feed back, real-time changes to the.
Introduction to Virtual Environments Slater, Sherman and Bowman readings.
The Perception of Walking Speed in a Virtual Environment By T. Banton, J. Stefanucci, F. Durgin, A. Fass, and D. Proffitt Presentation by Ben Cummings.
Virtual Reality David Johnson. What is Virtual Reality?
Innovations in Parkinson’s Diagnosis & Treatment: A Personal Story Dr. Kenneth E. Keirstead Excellence in Aging Care Symposium September 25-27, 2013.
Virtual Reality as a Rehabilitative Tool for Persons with Vestibular Disorders-Preliminary Findings Whitney SL 1,2,4, Furman JM 1,2,3, Redfern MS 1,2,3,
1 Sense of Presence in Virtual Reality Sherman & Craig, p. 9.
GaitAid An Innovative Way to Treat Freezing of Gait and Shuffling in Parkinson’s Disease.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Introduction to Virtual Reality. Topic Papers Brooks, F. P. (1999). What's Real About Virtual Reality? Zyda, M. (2005). From Visual Simulation to Virtual.
1 Sense of Presence in Virtual Reality Sherman & Craig, p. 9.
IMA Workshop on Haptics, VR, and HCI Overview John Hollerbach School of Computing University of Utah.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
Rhythmic Auditory Stimulation System Gerard Duff 17 th of April 2008.
1 Perception and VR MONT 104S, Fall 2008 Lecture 14 Introduction to Virtual Reality.
The Perception of Visual Walking Speed While Moving Frank Durgin, Krista Gigone, Rebecca Scott Swarthmore College In Press: Journal of Experimental Psychology:
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
VIRTUAL REALITY PRESENTED BY, JANSIRANI.T, NIRMALA.S, II-ECE.
HAL Exoskeleton Treadmill Training for Chronic Spinal Cord Injury Amy Harmon BME 281 Section 1 10/7/15.
Immersive virtual reality game with depth camera Ben Jorissen.
IPSIHAND AN EEG BASED BRAIN COMPUTER INTERFACE FOR MOTOR REHABILITATION.
HAPTIC TECHNOLOGY ASHWINI P 1PE06CS017.
Virtual Rehabilitation in Neurological Rehabilitation Ksenia Ustinova, PhD.
USE OF EXERCISE IN PARKINSON’S PATIENTS TO PREVENT FALLS
D-Jogger Your body as music controller What is Djogger? System design
Effectiveness of Occupational Therapy using Virtual Reality (VR) for Neurological Rehabilitation and Parkinson’s Disease BJ Woolston.
VIRTUAL REALITY PRESCRIPTION REHABILITATION
Introduction to Virtual Environments & Virtual Reality
CAREN (Computer Assisted Rehabilitation Environment) Extended System is comprised of a treadmill mounted on a motion base (tilting platform), a 12-camera.
Effects of Serial Subtractions on Elderly Gait Speed in a Virtual Reality Setting Taylor Leedera, Angeline Helseth Rothb, Molly Schiebera, Sara Myersa,
The Effect of External Rhythmic Cues (Auditory and Visual) on Walking During a Functional Task in Homes of People With Parkinson’s Disease  Lynn Rochester,
BIM MAPPING.
Virtual Reality By: brady adger.
Intrinsic factors in Virtual Reality which facilitate healthy movement
Jaimie A. Roper, MS, Eadric Bressel, EdD, Mark D. Tillman, PhD 
Unsupervised Virtual Reality-Based Exercise Program Improves Hip Muscle Strength and Balance Control in Older Adults: A Pilot Study  Jungjin Kim, PT,
Comparison of Virtual Reality Versus Physical Reality on Movement Characteristics of Persons With Parkinson's Disease: Effects of Moving Targets  Ching-Yi.
Jaqueline M. Bond, BAppSc, Meg Morris, PhD 
Cueing and Gait Improvement Among People With Parkinson's Disease: A Meta- Analysis  Sandi J. Spaulding, PhD, Brittany Barber, MSc, Morgan Colby, MSc,
Visual Contributions to Balance Control During Gait
The Immediate Effect of Attentional, Auditory, and a Combined Cue Strategy on Gait During Single and Dual Tasks in Parkinson’s Disease  Katherine Baker,
Robotic Resistance/Assistance Training Improves Locomotor Function in Individuals Poststroke: A Randomized Controlled Study  Ming Wu, PhD, Jill M. Landry,
It’s not just about games.
Joanne E. Wittwer, BAppSc(Phty), Kate E. Webster, PhD, Keith Hill, PhD 
EFFECT OF THE USAGE OF HANDRAILS ON GAIT DYNAMICS
Presentation transcript:

 Treadmill interfaced to large screen Virtual Reality environments  Improving walking in patients with pain or post-stroke  The effect of visual flow on walking speed  The effect of audio cue tempo on walking speed

 Novel approaches to head tracking in VR for patients with neck and shoulder pain  Computer-based assessment of motor deficits in Parkinson’s Disease  VR and computer games to promote and facilitate exercise

 Powell, W. A., Stevens, B., Hand, S., & Simmonds, M. J. (2010). Sounding Better: Fast Audio Cues Increase Walk Speed in Treadmill-Mediated Virtual Rehabilitation Environments. Studies in Health Technology and Informatics, 154,  Powell, V and Powell, W (2010), A novel approach to camera tracking in a VR reaching task for patients with shoulder and neck pain. To be presented at CyberTherapy 2010, Seoul, Korea.  Powell, W., Stevens, B., & Simmonds, M. (2009). Treadmill Interface for Virtual Reality vs. Overground Walking: A Comparison of Gait in Individuals with and without Pain. Studies in Health Technology and Informatics, 144,  Powell, W. (2008, April 5-10). Virtually Walking? Developing Exertion Interfaces for Locomotor Rehabilitation. Paper presented at CHI, Florence, Italy.  Powell, W., & Simmonds, M. (2008). Virtual reality: A healthy perspective (Editorial ). International Journal of Therapy and Rehabilitation, 15(11),  Powell, W. A., Stevens, B., Hand, S., & Simmonds, M. J. (2008). The influence of visual and auditory cues on pain and movement in a treadmill-mediated virtual environment. Paper presented at Pain, Mind and Movement II - An Official Satellite Symposium of the XIIth World Congress on Pain., Dublin, Ireland.  Powell, W., Stevens, B., Hand, S., & Simmonds, M. J. (2007). Software Gearing in a Virtual Environment: The Effect on Perception of Optic Flow. Annual Review of CyberTherapy and Telemedicine, 5,  Powell, W., Hand, S., Stevens, B., & Simmonds, M. J. (2006). Optic Flow with a Stereoscopic Display: Sustained Influence on Speed of Locomotion. Annual Review of CyberTherapy and Telemedicine, 4,