Treadmill interfaced to large screen Virtual Reality environments Improving walking in patients with pain or post-stroke The effect of visual flow on walking speed The effect of audio cue tempo on walking speed
Novel approaches to head tracking in VR for patients with neck and shoulder pain Computer-based assessment of motor deficits in Parkinson’s Disease VR and computer games to promote and facilitate exercise
Powell, W. A., Stevens, B., Hand, S., & Simmonds, M. J. (2010). Sounding Better: Fast Audio Cues Increase Walk Speed in Treadmill-Mediated Virtual Rehabilitation Environments. Studies in Health Technology and Informatics, 154, Powell, V and Powell, W (2010), A novel approach to camera tracking in a VR reaching task for patients with shoulder and neck pain. To be presented at CyberTherapy 2010, Seoul, Korea. Powell, W., Stevens, B., & Simmonds, M. (2009). Treadmill Interface for Virtual Reality vs. Overground Walking: A Comparison of Gait in Individuals with and without Pain. Studies in Health Technology and Informatics, 144, Powell, W. (2008, April 5-10). Virtually Walking? Developing Exertion Interfaces for Locomotor Rehabilitation. Paper presented at CHI, Florence, Italy. Powell, W., & Simmonds, M. (2008). Virtual reality: A healthy perspective (Editorial ). International Journal of Therapy and Rehabilitation, 15(11), Powell, W. A., Stevens, B., Hand, S., & Simmonds, M. J. (2008). The influence of visual and auditory cues on pain and movement in a treadmill-mediated virtual environment. Paper presented at Pain, Mind and Movement II - An Official Satellite Symposium of the XIIth World Congress on Pain., Dublin, Ireland. Powell, W., Stevens, B., Hand, S., & Simmonds, M. J. (2007). Software Gearing in a Virtual Environment: The Effect on Perception of Optic Flow. Annual Review of CyberTherapy and Telemedicine, 5, Powell, W., Hand, S., Stevens, B., & Simmonds, M. J. (2006). Optic Flow with a Stereoscopic Display: Sustained Influence on Speed of Locomotion. Annual Review of CyberTherapy and Telemedicine, 4,