Mark Dixon, SoCCE SOFT 131Page 1 13 – Coursework 2 Debrief: Numbers Game.

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Mark Dixon, SoCCE SOFT 131Page 1 13 – Coursework 2 Debrief: Numbers Game

Mark Dixon, SoCCE SOFT 131Page 2 Session Aims & Objectives Aims –To feedback provisional results of assignment to you –To feedback your comments to lecturer Objectives, by end of this week’s sessions, you should be able to: –identify your grade –identify your strengths and weaknesses

Mark Dixon, SoCCE SOFT 131Page 3 Overview Lecture –give provisional grades –explain marking scheme –go through model solution –answer general questions Tutorials –hand back work –individual feedback on your grade –answer questions specific to each student

Mark Dixon, SoCCE SOFT 131Page 4 Spread of marks Average: 53.07% Number of hypothetical fails: 8 (23%)

Mark Dixon, SoCCE SOFT 131Page 5 Individual Marks Disk corrupt – please see me Plagiarism: 3 students submitted identical work

Mark Dixon, SoCCE SOFT 131Page 6 Interpretation of grade less than 30%: vastly inadequate (misunderstood large part of module/assignment) 30 – 39.99%: poor, weak understanding of module 40 – 49.99%: adequate, understood the basics 50 – 59.99%: good, understood about half of module 60 – 69.99%: very good, understood majority of module 70% and over: excellent, understood almost all of module

Mark Dixon, SoCCE SOFT 131Page 7 Marking Scheme Criterion marking (not norm marking) Criteria set up to assess –range of topics covered –depth of knowledge of student in each topic Assignment set up as good discriminator: –some tasks easier (e.g. creating interface) –some tasks more difficult (e.g. displaying stars, no repeats)

Mark Dixon, SoCCE SOFT 131Page 8 Criteria Groups F1: Start page 4 F2: Ask Question page14 F3: Check Answer page17 F4: Finish Game page 3 F5: No repeat questions 4 Code Design 8 50