The Game Development Process Documentation. The Role of Documentation The Concept Document The Design Document Based on Ch 18-19, Gameplay and Design,

Slides:



Advertisements
Similar presentations
Computer Games Digital Games Design Level 5. Three Outcomes Demonstrate understanding of – different digital gaming platforms and related technologies.
Advertisements

Multimedia Games Development COM429M2 Week 2 Early game development.
1 Overview of the Casual Games Space with a focus on the needs of developers. Ivan Tkachenko Vice President of Production Nikitova Games / Kenjitsu.
Pitching. Rejection The Publisher Survey from the IGDA shows us that only 4% of game concepts that independent developers submit to publishers are actually.
Stick Ninja. a game idea and conceptual design by Cody Sawatsky.
Interactive Media and Game Development Project. Game Idea - Goal Build complete, playable, finished game Complete? –Objectives, goals, win/loss, gameplay.
Making Games with Game Maker Project 2 Due dates: A) Tuesday, September 5th, by 11:59pm (list) B) Sunday, September 14th, by 11:59pm (final)
Game Inception and Design Project 1 Due dates: –Wednesday, January 18th: First-draft –Monday, January 23rd: Peer Review due –Thursday, January 26th: Final.
Technical Writing II Acknowledgement: –This lecture notes are based on many on-line documents. –I would like to thank these authors who make the documents.
Anatomy of a Game CTIN 463 John Hight
Game Title Make sure your title is brief, descriptive, and “snappy.” Try to come up with something that will attract players to your game.
Game Inception and Design Project 1 Due date: –Wednesday, May 24 th (in class)
Game Inception and Design Project 2 Due dates: – Friday, September 8 th, 11:59pm.
Mark Nelson Alessandro Canossa Design documents Spring 2011
IMGD 1001: Game Design Documents by Mark Claypool Robert W. Lindeman
Interactive Media and Game Development 1 Thoughts on Critical Game Studies David Finkel Computer Science Department Interactive Media and Game Development.
Interactive Media and Game Development Project. Game Idea Suggestions Goal: build complete, mini-game –Constrain idea by resources (time) Think small.
A Technical Game Project 4 Due dates: Game Idea Friday, March 16 th Game Plan Friday, March 23 rd Web Page Sunday, April 9 th First Playable Wednesday,
Interactive Media and Game Development Project. Introduction ARG story: –monolithic game corporation (like EA) is trying to take over the world –using.
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
The Game Development Process. Typical Development Cycle Idea Proposal Design Evaluation Coding Testing Release.
XNA GAME STUDIO 4.0 LEARN PROGRAMMING NOW Game Design.
Game Development Timeline
Notes on the Game Development Process
Team | Introduction Name of game: Another Air Game category: casual Genre: single player adventure game.
GAME DEVELOPMENT DOCUMENTATION
The Evolution of Video Game Development Research by Jariel Ortiz, Academia Bautista de Puerto Nuevo, San Juan, Puerto Rico Research Mentor: Prof. Irma.
Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Key Abstractions in Game Maker Foundations of Interactive Game Design Prof. Jim Whitehead.
Working Game Title Game Pitch by Your Name Game Pitch Template, 2015
Presentation of concept and design. Sean – Project Manager Ben – Designer Kay – Artist Martin - Programmer.
Presentation of concept and design. Sean – Project Manager Ben – Designer Kay – Artist Martin - Programmer.
Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.
Game design. Your Personal opinion vs Your Professional opinion.
IMGD 1001: Game Design Documents
Fundamentals of Game Design
Muhammet Arda KILIÇ. Level Design Introduction Levels inDifferent Games Components of Level Elements of Good Level The Process Who Does Level Design?
This Session 1.Game Documentation 2.Project Management 3.Group Breakout 4.Start Level !
The Design Document The Design Document Introduction Game Mechanics Artificial Intelligence Characters, Items, and Objects/Mechanisms Story.
Game Design Vishnu Kotrajaras, PhD
The 3 Realms. Jodie Blackwood. The 3 Realms. Jodie Blackwood.
Interactive Gameplay Design Game Design Document Mario Michaelides Lecture 5 (10am), Week /10/2005 The Game Design Document.
Game Design Theory Pertemuan 3 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
 A plan of attack for your games content  Or (more specifically)  A detailed description of all games mechanics, objects, characters, stats, ect… that.
Maths & Technologies for Games Production Processes & Asset Management CO3303 Week 10.
IMGD 1001: Game Design Documents
Prepare a Game Treatment Project 3 Due dates: Tuesday, September 14 th, in class.
Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Motivates, interests and engages. Teaches problem solving skills. Allows for creativity and imagination. Demonstrates project design. Encourages teamwork.
Design Documentation (HIGH CONCEPT DOCUMENT). What is documentation? Who would use it? Why do we need it?
AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007 Intro to Action Script 5 "The games of a.
Brent M. Dingle Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin - Stout.
GENERATE IDEAS FOR A GAME CONCEPT GENRE By Mark Jones.
I recommend that your pitch presentation includes some version of the following slides, with the appropriate information filled in. Feel free to modify.
BTEC Creative Media Production UNIT: 72 TASK 3. Learning Intentions To understand how to generate design documents To know the purposes of design documents.
Game Proposal / Design Document. What is your game about? Project Proposal –The Story plot introduce main character identify his/her problem describe.
Game Design Kuliah-3 1. Game Design Game design is the process of: Imagining a game Defining the way it works Describing the elements that make up the.
Unit 72: Computer Game design
GameplayStyle. Visual Style Visual What you see on the screen? Style What does it look like? What you do? Interaction Why you do it? Game Mechanics (win.
Production Documents. Docs High Level / Concept Doc – Pitch document – Targets : Investors/Studios/Partners Design Document – Production document – Targets.
CS 134 Design Documents.
Large-Scale Design Process
Design Document Name: Project Name:.
Pre-Production Planning
The Game Development Process
UAL Level 2 GAMES AND ROBOTICS Design Document
CIS 487/587 Bruce R. Maxim UM-Dearborn
Treatment Document Due date: Monday, September 10th, by 10:00am
Game Inception and Design
MUSIC VIDEO Production technologies of representations DESIGN PLAN.
Game Inception and Design
Presentation transcript:

The Game Development Process Documentation

The Role of Documentation The Concept Document The Design Document Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document - Overview Use to sell idea –To investors, externally –To colleagues, internally First document people will read (many, only document they will read) Always have a concept document –Maybe exception for sequel –Maybe exception for development team of 1 Reflects abbreviated version of the game Should be able to “play” game in “minds eye” –Reader will bring preconceived notions, so be clear about what is innovative and different Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document - Overview No “correct” way, but certain common elements Can include artists inspiration if involved in the early design (“Picture worth a thousand words”) –Rough sketches of characters/environment Title page –Title, author, one-sentence description –Example: “Norbot, Quest for Freedom” Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document - Intro Genre. –Example: action-adventure, 3 rd person Platform (maybe justify, maybe include 2 nd -ary platform) –Example: All Game Consoles –If PC, provide specifications Target audience (demographics) Market research –Indicate potential of game –Should justify target audience, genre, platform –Example: action-adventure best selling, but repetitive, so includes new themes. Family friendly so weapons are defensive … Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document – Expand Idea Overview – high level, 1-2 paragraphs –Example: 3 rd person action adventure in fantasy setting, with puzzle solving and narrative… Core objectives – player goal –Example: Guide Norbot to safety –Example: Use robot attachments, get parts (hand, heart, soul) … stimulate player Game play theme – conceptual premise –Example: Robots, both bad and good, with switchable components Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document - Expand Idea Game structure – how game proceeds –Example: Several major worlds, sub-quests –Example: Expand capabilities of Norbot Distinctive features – what sets game apart –Example: Unique character, customizable robot –Example: Unique sub-worlds and puzzles Character features – what the player avatar (if appropriate) will do –Example: Movmement, visual aids, weapons, maps, inventory Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document - Environment Game world, description – includes look and feel –Example: modern robot city, recycling plant Features that provide the game flavor Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document – Player Mechanics Internal rules for how player will interact with world (example of Norbot below) –Character internals (hit points, stamina) –Rewards (powerups) –Environment interactions (pickup, drop items) –Maps (saving and loading) –Camera views –Control Mechanisms (interface with keys or console) Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document - Artifacts Includes weapons, treasure, etc. Details on use, general rule interaction Friends and foes –Not details, but general appearance and roles –Include main enemy Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document - Story May be last if story is not important to game But sometimes story will interest audience (and publisher) more Game industry sucks at stories –IMGD Storytelling in Interactive Media and Games Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document – Timeline and Misc Timeline for development completion –May include budget Misc – anything else that should be said about the concept of the game –mocked-up screenshots, concept sketches, sample level designs, backstory, character descriptions, game balance discussions, and etc. Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Concept Document – What Next? Will undergo several drafts before v1.0 (ready to show publisher) Feedback –Development team (art, technical, producer) –Incorporate comments when appropriate Not all feedback is appropriate Pitch –An art, so not always the designer (marketer?) –Storyboards, artwork, other props Give your game a physical presence Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Design Document How to build your game –Written for development team –May take 4-6 months to complete Analogy: building a house –Architect plans building – sketches, blueprints, boundaries layout –May include miniature model –Contact authorities, permits materials –Then, finally, build –Should be the same for Game Development! Based on Ch 18-19, Gameplay and Design, by Kevin Oxland

The Design Document Should describe game in detail –Innermost working to outermost visual feedback One early component is “The Gameplay Spec” –Highly detailed description of the game –Given to programmers Also keep “Designers Notes” –Ideas related to details in the spec –Analogous to comments in programming code … explains the “why” behind the “what” in the spec Not everyone will read every part How long? Long enough pages. More details if time Based on Ch 18-19, Gameplay and Design, by Kevin Oxland