MIPS ISA-I: The Instruction Set

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Presentation transcript:

MIPS ISA-I: The Instruction Set Lecture notes from MKP, H. H. Lee and S. Yalamanchili

Module Outline Review ISA and understand instruction encodings Arithmetic and Logical Instructions Review memory organization Memory (data movement) instructions Control flow instructions Procedure/Function calls Program assembly, linking, & encoding

Reading Chapter 2 Appendix B9, B10 2.1, Figure 2.1, 2.2 – 2.7 2.10 Appendix B9, B10

Economics of an ISA Software/binary portability Thermal Design Power 130W 3.6 GHz Thermal Design Power 4W 1.6 GHz Software/binary portability

Morgan Kaufmann Publishers April 16, 2017 Below Your Program Application software Written in high-level language System software Compiler: translates HLL code to machine code Operating System: service code Handling input/output Managing memory and storage Scheduling tasks & sharing resources Hardware Processor, memory, I/O controllers Abstractions help deal with complexity Chapter 1 — Computer Abstractions and Technology

Instruction Set Architecture A very important abstraction interface between hardware and low-level software standardizes instructions, machine language bit patterns, etc. advantage: different implementations of the same architecture disadvantage: sometimes prevents using new innovations Modern instruction set architectures: 80x86 (aka iA32), PowerPC (e.g. G4, G5) Xscale, ARM, MIPS Intel/HP EPIC (iA64), AMD64, Intel’s EM64T, SPARC, HP PA-RISC, DEC/Compaq/HP Alpha

Instructions Language of the Machine More primitive than higher level languages e.g., no sophisticated control flow Very restrictive e.g., MIPS Arithmetic Instructions We’ll be working with the MIPS instruction set architecture Representative of Reduced Instruction Set Computer (RISC) Similar to other architectures developed since the 1980's Used by NEC, Nintendo, Silicon Graphics, Sony Design goals: Maximize performance and Minimize cost, Reduce design time

Instruction Set Architecture (ISA) byte addressed memory Register File Data flow for transfers 0x00000000 0x00 0x00000001 0x01 0x00000002 0x02 0x00000003 0x03 Data flow for computation 0x1F Address Space compiler ISA HW Arithmetic Logic Unit (ALU) 0xFFFFFFFF

Intel IA-32 Register View Many features are a byproduct of backward compatibility issues Distinctive relative to the MIPS ISA Courtesy Intel IA-32 Software Developers Manual

ARM ISA View Courtesy ARM University Program Presentation

Module Outline Review ISA and understand instruction encodings Arithmetic and Logical Instructions Review memory organization Memory (data movement) instructions Control flow instructions Procedure/Function calls Program assembly, linking, & encoding

MIPS Programmer Visible Registers Names Usage by Software Convention $0 $zero Hardwired to zero $1 $at Reserved by assembler $2 - $3 $v0 - $v1 Function return result registers $4 - $7 $a0 - $a3 Function passing argument value registers $8 - $15 $t0 - $t7 Temporary registers, caller saved $16 - $23 $s0 - $s7 Saved registers, callee saved $24 - $25 $t8 - $t9 $26 - $27 $k0 - $k1 Reserved for OS kernel $28 $gp Global pointer $29 $sp Stack pointer $30 $fp Frame pointer $31 $ra Return address (pushed by call instruction) $hi High result register (remainder/div, high word/mult) $lo Low result register (quotient/div, low word/mult)

MIPS Register View Arithmetic instruction operands must be registers Compiler associates variables with registers Other registers that are not visible to the programmer Program counter Status register ……

Note the need for intermediate registers MIPS arithmetic Design Principle 1: simplicity favors regularity. Of course this complicates some things... C code: A = B + C + D; E = F - A; MIPS code: add $t0, $s1, $s2 add $s0, $t0, $s3 sub $s4, $s5, $s0 andi $3, $4, $5 …….. Operands must be registers, only 32 registers provided All memory accesses accomplished via loads and stores A common feature of RISC processors Example RA & scheduling compiler ISA HW Note the need for intermediate registers

The University of Adelaide, School of Computer Science 16 April 2017 Logical Operations Instructions for bitwise manipulation Operation C Java MIPS Shift left << sll Shift right >> >>> srl Bitwise AND & and, andi Bitwise OR | or, ori Bitwise NOT ~ nor Useful for extracting and inserting groups of bits in a word Example Chapter 2 — Instructions: Language of the Computer

The University of Adelaide, School of Computer Science 16 April 2017 AND Operations Useful to mask bits in a word Select some bits, clear others to 0 and $t0, $t1, $t2 0000 0000 0000 0000 0000 1101 1100 0000 0000 0000 0000 0000 0011 1100 0000 0000 $t2 $t1 0000 0000 0000 0000 0000 1100 0000 0000 $t0 $t0 has the same bits as $t2 only where the mask, $t1, has 1's. Chapter 2 — Instructions: Language of the Computer

The University of Adelaide, School of Computer Science 16 April 2017 OR Operations Useful to include (set) bits in a word Set some bits to 1, leave others unchanged or $t0, $t1, $t2 0000 0000 0000 0000 0000 1101 1100 0000 0000 0000 0000 0000 0011 1100 0000 0000 $t2 $t1 0000 0000 0000 0000 0011 1101 1100 0000 $t0 $t0 has bits set (to 1) where $t1 has 1's, and other bits same as $t2. Chapter 2 — Instructions: Language of the Computer

The University of Adelaide, School of Computer Science 16 April 2017 NOT Operations Useful to invert bits in a word Change 0 to 1, and 1 to 0 MIPS has NOR 3-operand instruction a NOR b == NOT ( a OR b ) nor $t0, $t1, $zero Register 0: always read as zero $t1 0000 0000 0000 0000 0011 1100 0000 0000 $t0 1111 1111 1111 1111 1100 0011 1111 1111 Chapter 2 — Instructions: Language of the Computer

Encoding: Instruction Format R-Format op rs rt rd shamt func shift amount function field Opcode (operation) source operand 1 source operand 2 destination operand Instructions, like registers and words of data, are also 32 bits long Example: add $t0, $s1, $s2 registers have numbers, $t0=9, $s1=17, $s2=18 Opcodes on page B-50 Encodings – Section B10

MIPS Encoding: R-Type Encoding = 0x00622020 opcode rs rt rd shamt 31 26 25 21 20 16 15 11 10 6 5 opcode rs rt rd shamt funct add $4, $3, $2 rt rs rd 31 26 25 21 20 16 15 11 10 6 5 1 1 1 1 1 opcode rs rt rd shamt funct 1 1 1 1 1 Encoding = 0x00622020

MIPS Encoding: R-Type Encoding = 0x000519C0 opcode rs rt rd shamt 31 26 25 21 20 16 15 11 10 6 5 opcode rs rt rd shamt funct rd shamt sll $3, $5, 7 rt 31 26 25 21 20 16 15 11 10 6 5 1 1 1 1 1 1 1 opcode rs rt rd shamt funct 1 1 1 1 1 1 1 Encoding = 0x000519C0 SPIM Example

Module Outline Review ISA and understand instruction encodings Arithmetic and Logical Instructions Review memory organization Memory (data movement) instructions Control flow instructions Procedure/Function calls Program assembly, linking, & encoding

Memory Organization Viewed as a large, single-dimension array, with an address. A memory address is an index into the array "Byte addressing" means that the index points to a byte of memory. 8 bits of data 1 8 bits of data 2 8 bits of data 3 8 bits of data 4 8 bits of data 5 8 bits of data 6 8 bits of data ...

Memory Organization Bytes are nice, but most data items use larger "words“ MIPS provides lw/lh/lb and sw/sh/sb instructions For MIPS, a word is 32 bits or 4 bytes. 232 bytes with byte addresses from 0 to 232-1 230 words with byte addresses 0, 4, 8, ... 232-4 Words are aligned i.e., what are the least 2 significant bits of a (32 bit) word address? 32 bits of data 4 32 bits of data Registers hold 32 bits of data 8 32 bits of data 12 32 bits of data ...

Data Directives For placement of data in memory .data .word 0x1234 Memory Map 0x7FFFFFFF Stack .data .word 0x1234 .byte 0x08 .asciiz “Hello World” .ascii “Hello World” .align 2 .space 64 Heap Data 0x10010000 Text 0x00400000 reserved 0x00000000 Example: See page B-47

Endianness [defined by Danny Cohen 1981] Byte ordering  How is a multiple byte data word stored in memory Endianness (from Gulliver’s Travels) Big Endian Most significant byte of a multi-byte word is stored at the lowest memory address e.g. Sun Sparc, PowerPC Little Endian Least significant byte of a multi-byte word is stored at the lowest memory address e.g. Intel x86 Some embedded & DSP processors would support both for interoperability

Example of Endian 0x87 0x21 0x65 0x43 0x43 0x65 0x21 0x87 Store 0x87654321 at address 0x0000, byte-addressable Lower Memory Address Lower Memory Address 0x0000 0x87 0x0000 0x21 0x0001 0x65 0x0001 0x43 0x0002 0x43 0x0002 0x65 0x0003 0x21 0x0003 0x87 Higher Memory Address Higher Memory Address BIG ENDIAN LITTLE ENDIAN

Instruction Set Architecture (ISA) byte addressed memory Register File Data flow for transfers 0x00000000 0x00 0x00000001 words 0x01 0x00000002 0x02 0x00000003 0x03 Data flow for computation 0x1F Address Space compiler ISA HW Arithmetic Logic Unit (ALU) 0xFFFFFFFF

Module Outline Review ISA and understand instruction encodings Arithmetic and Logical Instructions Review memory organization Memory (data movement) instructions Control flow instructions Procedure/Function calls Program assembly, linking, & encoding

Memory Instructions Load & store instructions: Orthogonal ISA Example: C code: long A[100]; A[9] = h + A[8]; MIPS code: lw $t0, 32($s3) #load word add $t0, $s2, $t0 sw $t0, 36($s3) Remember arithmetic operands are registers, not memory! 4 bytes A[0] 32 bits of data A[1] 32 bits of data A[2] 32 bits of data 32 bits of data index base register compiler ISA HW data layout

The University of Adelaide, School of Computer Science 16 April 2017 Registers vs. Memory Registers are faster to access than memory Operating on memory data requires loads and stores More instructions to be executed Compiler must use registers for variables as much as possible Only spill to memory for less frequently used variables Register usage optimization is important! Design Principle 2: Smaller is faster c.f. main memory: millions billions of locations Rationale for the Memory Hierarchy Chapter 2 — Instructions: Language of the Computer

Usage by Software Convention MIPS Registers Register Names Usage by Software Convention $0 $zero Hardwired to zero $1 $at Reserved by assembler $2 - $3 $v0 - $v1 Function return result registers $4 - $7 $a0 - $a3 Function passing argument value registers $8 - $15 $t0 - $t7 Temporary registers, caller saved $16 - $23 $s0 - $s7 Saved registers, callee saved $24 - $25 $t8 - $t9 $26 - $27 $k0 - $k1 Reserved for OS kernel $28 $gp Global pointer $29 $sp Stack pointer $30 $fp Frame pointer $31 $ra Return address (pushed by call instruction) $hi High result register (remainder/div, high word/mult) $lo Low result register (quotient/div, low word/mult)

Encoding Memory Instructions Consider the load-word and store-word instructions, What would the regularity principle have us do? Design Principle 3: Good design demands a compromise Introduce a new type of instruction format I-type for data transfer instructions other format was R-type for register Example: lw $t0, 32($s2) 35 18 8 32 op rs rt 16 bit number

MIPS Encoding: I-Type Encoding = 0x8C450BB8 opcode rs rt 31 26 25 21 20 16 15 opcode rs rt Immediate Value rt Immediate lw $5, 3000($2) rs 31 26 25 21 20 16 15 1 1 1 1 1 1 1 1 1 1 1 1 1 opcode rs rt Immediate Value 1 1 1 1 1 1 1 1 1 1 1 1 1 Encoding = 0x8C450BB8

MIPS Encoding: I-Type Encoding = 0xAC450BB8 opcode rs rt 31 26 25 21 20 16 15 opcode rs rt Immediate Value rt Immediate sw $5, 3000($2) rs 31 26 25 21 20 16 15 1 1 1 1 1 1 1 1 1 1 1 1 1 1 opcode rs rt Immediate Value 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Encoding = 0xAC450BB8 SPIM Example

Constants Small constants are used quite frequently (50% of operands) e.g., A = A + 5; B = B + 1; C = C - 18; Solutions? put 'typical constants' in memory and load them. create hard-wired registers (like $zero) for constants like one. Use immediate values MIPS Instructions: addi $29, $29, 4 slti $8, $18, 10 andi $29, $29, 6 ori $29, $29, 4 compiler ISA HW HW support

The University of Adelaide, School of Computer Science 16 April 2017 Immediate Operands No subtract immediate instruction Just use a negative constant addi $s2, $s1, -1 Hardwired values useful for common operations E.g., move between registers add $t2, $s1, $zero Design Principle 4: Make the common case fast Small constants are common Immediate operand avoids a load instruction Chapter 2 — Instructions: Language of the Computer

How about larger constants? We'd like to be able to load a 32 bit constant into a register Must use two instructions, new "load upper immediate" instruction lui $t0, 1010101010101010 Then must get the lower order bits right, i.e., ori $t0, $t0, 1110101010101011 filled with zeros 1010101010101010 0000000000000000 Now consider la $t0, L1 (a pseudo instruction) 1010101010101010 0000000000000000 0000000000000000 1110101010101011 compiler ISA HW ori Instruction synthesis 1010101010101010 1110101010101011

2s-Complement Signed Integers The University of Adelaide, School of Computer Science 16 April 2017 2s-Complement Signed Integers Bit 31 is sign bit 1 for negative numbers 0 for non-negative numbers –(–2n – 1) can’t be represented Non-negative numbers have the same unsigned and 2s-complement representation Some specific numbers 0: 0000 0000 … 0000 –1: 1111 1111 … 1111 Most-negative: 1000 0000 … 0000 Most-positive: 0111 1111 … 1111 Chapter 2 — Instructions: Language of the Computer

The University of Adelaide, School of Computer Science 16 April 2017 Sign Extension Representing a number using more bits Preserve the numeric value In MIPS instruction set addi: extend immediate value lb, lh: extend loaded byte/halfword beq, bne: extend the displacement Replicate the sign bit to the left c.f. unsigned values: extend with 0s Examples: 8-bit to 16-bit +2: 0000 0010 => 0000 0000 0000 0010 –2: 1111 1110 => 1111 1111 1111 1110 Chapter 2 — Instructions: Language of the Computer

Encoding: Constants & Immediates Use the I-format Compromise: Use instruction sequences to construct larger constants Avoid another adding another format  impact on the hardware? Example

Module Outline Review ISA and understand instruction encodings Arithmetic and Logical Instructions Review memory organization Memory (data movement) instructions Control flow instructions Procedure/Function calls Program assembly, linking, & encoding

Control Decision making instructions alter the control flow, i.e., change the "next" instruction to be executed MIPS conditional branch instructions: bne $t0, $t1, Label beq $t0, $t1, Label Example: if (i==j) h = i + j; bne $s0, $s1, Label add $s3, $s0, $s1 Label: ....

Assembler calculates address Control MIPS unconditional branch instructions: j label Example: if (i!=j) beq $s4, $s5, Lab1 h=i+j; add $s3, $s4, $s5 else j Lab2 h=i-j; Lab1: sub $s3, $s4, $s5 Lab2: ... Can you build a simple for loop? Assembler calculates address compiler ISA HW HW support

Compiling Loop Statements The University of Adelaide, School of Computer Science 16 April 2017 Compiling Loop Statements C code: while (save[i] == k) i += 1; i in $s3, k in $s5, address of save in $s6 Compiled MIPS code: Loop: sll $t1, $s3, 2 add $t1, $t1, $s6 lw $t0, 0($t1) bne $t0, $s5, Exit addi $s3, $s3, 1 j Loop Exit: … Chapter 2 — Instructions: Language of the Computer

Control Flow Board work: Binary Numbers We have: beq, bne, what about Branch-if-less-than? New instruction: if $s1 < $s2 then $t0 = 1 slt $t0, $s1, $s2 else $t0 = 0 Can use this instruction to build "blt $s1, $s2, Label" — can now build general control structures For ease of assembly programmers, the assembler allows “blt” as a “pseudo-instruction” — assembler substitutes them with valid MIPS instructions — there are policy of use conventions for registers blt $4 $5 loop  slt $1 $4 $5 bne $1 $0 loop Board work: Binary Numbers compiler ISA HW pseudo-instructions

The University of Adelaide, School of Computer Science 16 April 2017 Signed vs. Unsigned Signed comparison: slt, slti Unsigned comparison: sltu, sltui Example $s0 = 1111 1111 1111 1111 1111 1111 1111 1111 $s1 = 0000 0000 0000 0000 0000 0000 0000 0001 slt $t0, $s0, $s1 # signed –1 < +1  $t0 = 1 sltu $t0, $s0, $s1 # unsigned +4,294,967,295 > +1  $t0 = 0 Chapter 2 — Instructions: Language of the Computer

Encoding: Branches & Jumps Instructions: bne $t4,$t5,Label Next instruction is at Label if $t4  $t5 beq $t4,$t5,Label Next instruction is at Label if $t4 = $t5 j Label Next instruction is at Label Formats: Use Instruction Address Register (PC = program counter) Most branches are local (principle of locality) Jump instructions just use high order bits of PC address boundaries of 256 MB op rs rt 16 bit address I J op 26 bit address Opcodes on page B-50 Encodings – Section B10

(encoded in words, e.g. 4-bytes) BEQ/BNE uses I-Type 31 26 25 21 20 16 15 opcode rs rt Signed Offset Value (encoded in words, e.g. 4-bytes) rs Offset Encoded by 40/4 = 10 beq $0, $9, 40 rt 31 26 25 21 20 16 15 1 1 1 1 1 opcode rs rt Immediate Value 1 1 1 1 1 Encoding = 0x1009000A

MIPS Encoding: J-Type X Encoding = 0x0C10000C opcode Target Address 31 26 25 opcode Target Address Target jal will jump and push return address in $ra ($31) jal 0x00400030 X 0000 0000 0100 0000 0000 0000 0011 0000 Target Address Instruction=4 bytes 31 26 25 1 1 1 1 1 opcode Target Address 1 1 1 1 1 Encoding = 0x0C10000C SPIM Example

JR JR (Jump Register) Unconditional jump jr $2 1 1 opcode rs funct 31 26 25 21 20 16 15 11 10 6 5 jr $2 1 1 opcode rs funct

Target Addressing Example The University of Adelaide, School of Computer Science 16 April 2017 Target Addressing Example Loop code from earlier example Assume Loop at location 80000 Loop: sll $t1, $s3, 2 80000 19 9 4 add $t1, $t1, $s6 80004 22 32 lw $t0, 0($t1) 80008 35 8 bne $t0, $s5, Exit 80012 5 21 2 addi $s3, $s3, 1 80016 1 j Loop 80020 20000 Exit: … 80024 Chapter 2 — Instructions: Language of the Computer

The University of Adelaide, School of Computer Science 16 April 2017 Branching Far Away If branch target is too far to encode with 16-bit offset, assembler rewrites the code Example beq $s0,$s1, L1 ↓ bne $s0,$s1, L2 j L1 L2: … Chapter 2 — Instructions: Language of the Computer

The University of Adelaide, School of Computer Science 16 April 2017 Basic Blocks A basic block is a sequence of instructions with No embedded branches (except at end) No branch targets (except at beginning) A compiler identifies basic blocks for optimization An advanced processor can accelerate execution of basic blocks Chapter 2 — Instructions: Language of the Computer

Addressing Modes Operand is constant Operand is in register compiler ISA HW Operand is constant HW support Operand is in register lb $t0, 48($s0) bne $4, $5, Label (label will be assembled into a distance) j Label 00 What does this imply about targets? Concatenation w/ PC[31..28]

To Summarize

Summary To Date: MIPS ISA Simple instructions all 32 bits wide Very structured Only three instruction formats Rely on compiler to achieve performance — what are the compiler's goals? Help compiler where we can R I J op rs rt rd shamt funct op rs rt 16 bit address op 26 bit address compiler ISA HW Opcodes on page B-50 Encodings – Section B10

Stored Program Computers The University of Adelaide, School of Computer Science 16 April 2017 Stored Program Computers Instructions represented in binary, just like data Instructions and data stored in memory Programs can operate on programs e.g., compilers, linkers, … Binary compatibility allows compiled programs to work on different computers Standardized ISAs The BIG Picture Chapter 2 — Instructions: Language of the Computer

Stored Program Concept Fetch & Execute Cycle  sequential flow of control Instructions are fetched and put into a special register Bits in the register "control" the subsequent actions Fetch the “next” instruction and continue Program Counter  Program Counter + 4 (byte addressing!) Von Neumann execution model Example: compiler ISA HW HW support

Instruction Set Architecture (ISA) byte addressed memory Register File (Programmer Visible State) Memory Interface 0x7FFFFFF stack 0x00 0x01 0x02 0x03 Processor Internal Buses 0x1F Dynamic Data Data segment (static) 0x10010000 Text Segment 0x00400000 Programmer Invisible State 0x00000000 0xFFFFFFFF Reserved Program Counter Instruction register Arithmetic Logic Unit (ALU) Memory Map Kernel registers Who sees what?

Summary Instruction set design Design Principles: Tradeoffs between compiler complexity and hardware complexity Orthogonal (RISC) ISAs vs. complex ISAs (more on this later in the class) Design Principles: simplicity favors regularity smaller is faster good design demands compromise make the common case fast Instruction set architecture a very important abstraction indeed!

Design Principles Design Principle 1: Simplicity favors regularity. Design Principle 2: Smaller is faster e.g. main memory: billions of locations Design Principle 3: Good design demands a compromise Design Principle 4: Make the common case fast Small constants are common Immediate operand avoids a load instruction

Study Guide What is i) an orthogonal instruction set, ii) load/store architecture, and iii) instruction set architecture? Translate small high level language (e.g., C, Matlab) code blocks into MIPS assembly Allocate variables to registers Layout data in memory Sequence data into/out of registers as necessary Write assembly instructions/program Write and execute the proceeding for A few simple if-then-else cases (say from C) for loops and while loops

Study Guide (cont.) Utilize data directives to layout data in memory Check anticipated layout in SPIM Layout a 2D matrix and a 3D matrix Layout a linked list Manually assemble instructions and check with SPIM Given a program, encode branch and jump instructions Use SPIM to verify your answers – remember SPIM branches are relative to the PC Use SPIM to assemble some small programs Manually disassemble the code

Study Guide (cont.) Synthesize complex inequality tests with the slt instruction e.g., bgt, ble, bge Some simple learning exercises – write SPIM programs for Reversing the order of bytes in a register Reversing the order of bytes in a memory location Compute the exclusive-OR of the contents of two registers Create a linked list to store an array of four numbers, one number per element Traverse the preceding linked list to compute the sum of the numbers Fetch a word starting an non-word boundary

Glossary Basic block Big endian Binary compatibility Byte aligned memory access Data directives Destination operand Frame pointer General purpose registers Global pointer I-format R-format Immediate operand Instruction encoding Instruction format Instruction set architecture J-format Little Endian Machine code (or language) Memory map

Glossary (cont.) Native instructions Orthogonal ISA PC-relative addressing Pseudo instructions R-format Sign extension Source operand Stack pointer System software vs. application software Unsigned vs. signed instructions Word aligned memory access Von Neumann execution model* * has subparts: Processor with ALU, registers; Control with PC; Memory. The meaning of the term has evolved to mean a stored-program computer in which an instruction fetch and a data operation cannot occur at the same time because they share a common bus. This is referred to as the Von Neumann bottleneck and often limits the performance of the system. - Links are to Wikipedia