COMP 6620 Chapter Presentation Karthik Vemula. Agenda:-  User Centered Approach  Basic Activities of Interaction Design.  In Class Assignment.

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Presentation transcript:

COMP 6620 Chapter Presentation Karthik Vemula

Agenda:-  User Centered Approach  Basic Activities of Interaction Design.  In Class Assignment

User Centered Approach Real Users and their Goals,not just Technology should be the driving force behind the development of project. Three Principles:- Early Focus on users and tasks Empirical Measurement Iterative Design

User Centered Approach Gould and Lewis laid down these three principles for user centered approach. The Olympic Messaging System – first large computer based system to be developed using these three principles.

#1 Early Focus on Users and Tasks Who the Users are? Observe Users doing their normal tasks Understanding the tasks Involve Users in the Design Process.

Key Principles Users Tasks and Goals are the driving force behind the development. Users Behavior and context of use are studied and the system is designed to support them.

Key Principles Users characteristics are captured and designed for. Users are consulted throughout development from earliest phases to the latest and their input is seriously taken into account. All design decisions are taken within the context of the users,their work, and their environment

# 2 Empirical Measurement Early In Development, the reactions and performance of intended users is observed and measured. Later,When users interact with prototypes –their performance and reactions are Observed, Recorded and Analyzed.

# 3 Iterative Design When Problems are found in user testing--- they are fixed and more observations and tests are carried out to see the effects of the fixes. Design and Development is iterative. Allows Design to be refined based on Feedback.

Basic Activities of Interaction Design. 4 basic Activities. Identifying Needs and Establishing Requirements for the User Experience. Developing Alternative Designs that meet those requirements. Building Interactive versions of the designs. Evaluating what is being built throughout the process and the user experience it offers.

 Identifying needs & Establishing Requirements For Designing--Target Users? What product provides? Basis for Requirements. Fundamental to User Centered Approach and ID. Done through Data Gathering and analysis.

 Developing Alternative Designs that meets those requirements Suggesting Ideas for meeting Requirements Conceptual Design  Conceptual Model Physical Design  Physical Look * Alternatives are considered at every point.

 Building Interactive versions of the designs Designing Interactive Products. Evaluating by Interacting with them. Iterate.

 Evaluating what is being built throughout the process and the user experience it offers Process of determining usability and acceptability of the product/design. Number of errors users make using it, how appealing it is, how well it matches the requirements. ID requires high level of user involvement throughout development.

In class Assignment 1) what are the three main principles of user centered approach to design? 2)what are the four basic activities of interaction design?