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Chapter 9: User-centered approaches to interaction design From “Interaction design: Beyond human-computer interaction” By J. Preece, Y. Rogers, H. Sharp.

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Presentation on theme: "Chapter 9: User-centered approaches to interaction design From “Interaction design: Beyond human-computer interaction” By J. Preece, Y. Rogers, H. Sharp."— Presentation transcript:

1 Chapter 9: User-centered approaches to interaction design From “Interaction design: Beyond human-computer interaction” By J. Preece, Y. Rogers, H. Sharp Presented by: Xiaohong Bao Steve Abrams

2 Introduction  User involvement in the development process  Contents: Advantages Principles Understanding user’s work: applying ethnography in design Involving users in design: participatory design

3 Advantages  Developers gain a lot for better product by understanding users better  Expectation management Make sure that the users’ views and expectations are realistic Support the users’ work more effectively Help the users to know and understand the product at the early stage training  Ownership

4 Degrees of involvement  Full-time or part-time  Duration of the whole project or a limited time  Through newsletters or workshop  Attending evaluations

5 Principles  To design a useful and easy to use computer system Early focus on users and tasks Empirical measurement Iterative design

6 Early focus on users and tasks  User’s tasks and goals are the driving force behind the development  Users’ behavior and context of use are studied and the system is designed to support them  Users’ characteristics are captured and designed for.  Users are consulted throughout development from earlier phases to the latest and their input is seriously taken into account  All design decisions are taken within the context of the users, their work, and their environment

7 Involving users in design: Participatory Design  Users are actively involved in development. They design the product in cooperation with the designers

8 PICTIVE (Plastic Interface for Collaborative Technology Initiatives through Video Exploration)

9 PICTIVE --- continued 1.The stakeholders all introduce themselves 2.Brief tutorials about the different domains 3.Brainstorming the designs 4.A walkthrough of the design and the decision discussed

10 CARD (Collaborative analysis of Requirements and Design)  Takes a more macroscopic view of the task flow, while PICTIVE concentrates on detailed aspects of the system

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12 Conclusion  Involving users in the design process helps with expectation management and feelings of ownership, but how and when to involve users is a matter of dispute  Putting a user-centered approach into practice requires much information about the users to be gathered and interpreted  Ethnography is a good method for studying users in their natural surroundings

13 Conclusion -continued  Representing the information gleaned from an ethnographic study so that it can be used in design has been problematic  The goals of ethnography are to study the details, while the goals of system design are to produce abstractions; hence they are not immediately compatible

14 Conclusion –continued 2  Coherence is a method that provides focus questions to help guide the ethnographer towards issues that have proved to be important in systems development  Contextual design in a method that provides models and techniques for gathering contextual data and representing it in a form suitable for practical design  PICTIVE and CARD are both participatory design techniques that empower users to take an active part in design decisions


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