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Barbara white : interactive mobile system design Who are our Users?

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Presentation on theme: "Barbara white : interactive mobile system design Who are our Users?"— Presentation transcript:

1 barbara white : interactive mobile system design Who are our Users?

2 barbara white : interaction design Who are the users/stakeholders? Users are not as obvious as you think: — those who interact directly with the product — those who manage direct users — those who receive output from the product — those who make the purchasing decision — those who use competitor’s products Three categories of user (Eason, 1987): — primary: frequent hands-on — secondary: occasional or via someone else — tertiary: affected by its introduction, or will influence its purchase

3 barbara white : interaction design Why involve users at all? Expectation management Realistic expectations No surprises, no disappointments Timely training Communication, but no hype Ownership Make the users active stakeholders More likely to forgive or accept problems Can make a big difference to acceptance and success of product

4 barbara white : interaction design Degrees of user involvement Member of the design team Newsletters and other dissemination devices Combination of these approaches Full time: constant input, but lose touch with users Part time: patchy input, and very stressful Short term: inconsistent across project life Long term: consistent, but lose touch with users Reach wider selection of users Need communication both ways

5 barbara white : interaction design User-centered approach is based on: –Early focus on users and tasks: directly studying cognitive, behavioral, anthropomorphic & attitudinal characteristics –Empirical measurement: users’ reactions and performance to scenarios, manuals, simulations & prototypes are observed, recorded and analysed –Iterative design: when problems are found in user testing, fix them and carry out more tests What is a user-centered approach?

6 barbara white : interaction design What do we need to find out about users Users’ tasks and goals are the driving force behind the development Users’ behavior and context of use are studied and the product is designed to support them Users’ characteristics are captured & designed for Users are consulted throughout development, from earliest phases to the latest, and their input is seriously taken into account All design decisions are taken within the context of the user, their work and their environment


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