CS61C L39 I/O : Networks (1) Garcia, Fall 2004 © UCB Lecturer PSOE Dan Garcia www.cs.berkeley.edu/~ddgarcia inst.eecs.berkeley.edu/~cs61c CS61C : Machine.

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CS61C L39 I/O : Networks (1) Garcia, Fall 2004 © UCB Lecturer PSOE Dan Garcia inst.eecs.berkeley.edu/~cs61c CS61C : Machine Structures Lecture 39 I/O : Networks USA Today and Avantegarde report that it took less than 4 min for an unprotected PC running XP SP1 to be compromised. The Mac and Linux box were attacked but didn’t fall. Clean to Zombie Bot in 4min 

CS61C L39 I/O : Networks (2) Garcia, Fall 2004 © UCB I/O Review I/O gives computers their 5 senses I/O speed range is 12.5-million to one Processor speed means must synchronize with I/O devices before use Polling works, but expensive processor repeatedly queries devices Interrupts works, more complex devices causes an exception, causing OS to run and deal with the device I/O control leads to Operating Systems

CS61C L39 I/O : Networks (3) Garcia, Fall 2004 © UCB Peer Instruction A. A faster CPU will result in faster I/O. B. Hardware designers handle mouse input with interrupts since it is better than polling in almost all cases. C. Low-level I/O is actually quite simple, as it’s really only reading and writing bytes. ABC 1: FFF 2: FFT 3: FTF 4: FTT 5: TFF 6: TFT 7: TTF 8: TTT

CS61C L39 I/O : Networks (4) Garcia, Fall 2004 © UCB Peer Instruction Answer A. A faster CPU will result in faster I/O. B. Hardware designers handle mouse input with interrupts since it is better than polling in almost all cases. C. Low-level I/O is actually quite simple, as it’s really only reading and writing bytes. ABC 1: FFF 2: FFT 3: FTF 4: FTT 5: TFF 6: TFT 7: TTF 8: TTT F A L S E T R U E A. Less sync data idle time B. Because mouse has low I/O rate polling often used C. Concurrency, device requirements vary! F A L S E

CS61C L39 I/O : Networks (5) Garcia, Fall 2004 © UCB Buses in a PC: connect a few devices (2002) CPU Memory bus Memory SCSI: External I/O bus (1 to 15 disks) SCSI Interface Ethernet Interface Ethernet Local Area Network Data rates (P4) Memory: 400 MHz, 8 bytes  3.2 GB/s (peak) PCI: 100 MHz, 8 bytes wide  0.8 GB/s (peak) SCSI: “Ultra4” (160 MHz), “Wide” (2 bytes)  0.3 GB/s (peak) Gigabit Ethernet:  GB/s (peak) PCI Interface PCI: Internal (Backplane) I/O bus Bus - shared medium of communication that can connect to many devices. Hierarchy!!

CS61C L39 I/O : Networks (6) Garcia, Fall 2004 © UCB Shared vs. Switched Based Networks Shared Media vs. Switched: in switched, pairs (“point-to-point” connections) communicate at same time; shared 1 at a time Aggregate bandwidth (BW) in switched network is many times shared: point-to-point faster since no arbitration, simpler interface Node Shared Crossbar Switch Node

CS61C L39 I/O : Networks (7) Garcia, Fall 2004 © UCB Why Networks? Originally sharing I/O devices between computers (e.g., printers) Then Communicating between computers (e.g, file transfer protocol) Then Communicating between people (e.g., ) Then Communicating between networks of computers  File sharing, WWW, …

CS61C L39 I/O : Networks (8) Garcia, Fall 2004 © UCB How Big is the Network (1999)? Computers in 273 Soda in inst.cs.berkeley.edu in eecs&cs.berkeley.edu in berkeley.edu in.edu in US (.com.net.edu.mil.us.org) in the world Source: Internet Software Consortium ~30 ~400 ~4,000 ~50,000 ~5,000,000 ~46,000,000 ~56,000,000

CS61C L39 I/O : Networks (9) Garcia, Fall 2004 © UCB Growth Rate Ethernet Bandwidth mb/s mb/s mb/s mb/s Gig E (to come!) "Source: Internet Software Consortium (

CS61C L39 I/O : Networks (10) Garcia, Fall 2004 © UCB What makes networks work? links connecting switches to each other and to computers or devices Computer network interface switch ability to name the components and to route packets of information - messages - from a source to a destination Layering, protocols, and encapsulation as means of abstraction (61C big idea)

CS61C L39 I/O : Networks (11) Garcia, Fall 2004 © UCB Typical Types of Networks Local Area Network (Ethernet) Inside a building: Up to 1 km (peak) Data Rate: 10 Mbits/sec, 100 Mbits /sec,1000 Mbits/sec (1.25, 12.5, 125 MBytes/s) Run, installed by network administrators Wide Area Network Across a continent (10km to km) (peak) Data Rate: 1.5 Mb/s to Mb/s Run, installed by telecommunications companies (Sprint, UUNet[MCI], AT&T) Wireless Networks (LAN),...

CS61C L39 I/O : Networks (12) Garcia, Fall 2004 © UCB The Sprint U.S. Topology (2001)

CS61C L39 I/O : Networks (13) Garcia, Fall 2004 © UCB ABCs of Networks: 2 Computers Starting Point: Send bits between 2 computers Queue (First In First Out) on each end Can send both ways (“Full Duplex”) Information sent called a “message” Note: Messages also called packets network interface device OS appln OS appln

CS61C L39 I/O : Networks (14) Garcia, Fall 2004 © UCB A Simple Example: 2 Computers What is Message Format? Similar idea to Instruction Format Fixed size? Number bits? Header(Trailer): information to deliver message Payload: data in message What can be in the data? anything that you can represent as bits values, chars, commands, addresses... 8 bit 32 x Length bits Data Length

CS61C L39 I/O : Networks (15) Garcia, Fall 2004 © UCB Questions About Simple Example What if more than 2 computers want to communicate? Need computer “address field” in packet to know which computer should receive it (destination), and to which computer it came from for reply (source) [just like envelopes!] 8 bits 32xn bits 8 bits HeaderPayload CMD/ Address /DataNet ID Dest.Source Len

CS61C L39 I/O : Networks (16) Garcia, Fall 2004 © UCB ABCs: many computers switches and routers interpret the header in order to deliver the packet source encodes and destination decodes content of the payload network interface device OS application OS application

CS61C L39 I/O : Networks (17) Garcia, Fall 2004 © UCB Questions About Simple Example What if message is garbled in transit? Add redundant information that is checked when message arrives to be sure it is OK 8-bit sum of other bytes: called “Check sum”; upon arrival compare check sum to sum of rest of information in message. xor also popular. HeaderPayload Checksum Trailer CMD/ Address /Data Net ID Len Math 55 talks about what a Check sum is…

CS61C L39 I/O : Networks (18) Garcia, Fall 2004 © UCB Questions About Simple Example What if message never arrives? Receiver tells sender when it arrives (ack) [ala registered mail], sender retries if waits too long Don’t discard message until get “ACK” (for ACKnowledgment); Also, if check sum fails, don’t send ACK HeaderPayload Checksum Trailer CMD/ Address /Data Net ID Len ACK INFO

CS61C L39 I/O : Networks (19) Garcia, Fall 2004 © UCB Observations About Simple Example Simple questions such as those above lead to more complex procedures to send/receive message and more complex message formats Protocol: algorithm for properly sending and receiving messages (packets)

CS61C L39 I/O : Networks (20) Garcia, Fall 2004 © UCB Software Protocol to Send and Receive SW Send steps 1: Application copies data to OS buffer 2: OS calculates checksum, starts timer 3: OS sends data to network interface HW and says start SW Receive steps 3: OS copies data from network interface HW to OS buffer 2: OS calculates checksum, if OK, send ACK; if not, delete message (sender resends when timer expires) 1: If OK, OS copies data to user address space, & signals application to continue

CS61C L39 I/O : Networks (21) Garcia, Fall 2004 © UCB Protocol for Networks of Networks? Internetworking: allows computers on independent and incompatible networks to communicate reliably and efficiently; Enabling technologies: SW standards that allow reliable communications without reliable networks Hierarchy of SW layers, giving each layer responsibility for portion of overall communications task, called protocol families or protocol suites Abstraction to cope with complexity of communication vs. Abstraction for complexity of computation

CS61C L39 I/O : Networks (22) Garcia, Fall 2004 © UCB Protocol Family Concept Message TH TH THTH Actual Physical MessageTH TH Actual Logical

CS61C L39 I/O : Networks (23) Garcia, Fall 2004 © UCB Protocol Family Concept Key to protocol families is that communication occurs logically at the same level of the protocol, called peer-to- peer… …but is implemented via services at the next lower level Encapsulation: carry higher level information within lower level “envelope” Fragmentation: break packet into multiple smaller packets and reassemble

CS61C L39 I/O : Networks (24) Garcia, Fall 2004 © UCB Protocol for Network of Networks Transmission Control Protocol/Internet Protocol (TCP/IP) This protocol family is the basis of the Internet, a WAN protocol IP makes best effort to deliver TCP guarantees delivery TCP/IP so popular it is used even when communicating locally: even across homogeneous LAN

CS61C L39 I/O : Networks (25) Garcia, Fall 2004 © UCB Message TCP/IP packet, Ethernet packet, protocols Application sends message TCP data TCP Header IP Header IP Data EH Ethernet Hdr TCP breaks into 64KB segments, adds 20B header IP adds 20B header, sends to network If Ethernet, broken into 1500B packets with headers, trailers (24B) All Headers, trailers have length field, destination,...

CS61C L39 I/O : Networks (26) Garcia, Fall 2004 © UCB Overhead vs. Bandwidth Networks are typically advertised using peak bandwidth of network link: e.g., 100 Mbits/sec Ethernet (“100 base T”) Software overhead to put message into network or get message out of network often limits useful bandwidth Assume overhead to send and receive = 320 microseconds (  s), want to send 1000 Bytes over “100 Mbit/s” Ethernet Network transmission time: 1000Bx8b/B /100Mb/s = 8000b / (100b/  s) = 80  s Effective bandwidth: 8000b/(320+80)  s = 20 Mb/s

CS61C L39 I/O : Networks (27) Garcia, Fall 2004 © UCB Peer Instruction (T / F) P2P filesharing has been the dominant application on many links! Suppose we have 2 networks, Which has a higher effective bandwidth as a function of the transferred data size? BearsNet TCP/IP overhead 300  s, peak BW 10Mb/s CalNet TCP/IP overhead 500  s, peak BW 100Mb/s TRUE 1: B always 2: C always 3: B small C big 4: B big C small 5: The same! FALSE 6: B always 7: C always 8: B small C big 9: B big C small 0: The same!

CS61C L39 I/O : Networks (28) Garcia, Fall 2004 © UCB Peer Instruction Answer (T / F) P2P filesharing has been the dominant application on many links! Suppose we have 2 networks, Which has a higher effective bandwidth as a function of the transferred data size? BearsNet TCP/IP overhead 300  s, peak BW 10Mb/s CalNet TCP/IP overhead 500  s, peak BW 100Mb/s TRUE 1: B always 2: C always 3: B small C big 4: B big C small 5: The same! FALSE 6: B always 7: C always 8: B small C big 9: B big C small 0: The same! 2002 Sprint Gateway link Dominates at small sizes Dominates at big sizes TRUE

CS61C L39 I/O : Networks (29) Garcia, Fall 2004 © UCB And in conclusion… Protocol suites allow heterogeneous networking Another form of principle of abstraction Protocols  operation in presence of failures Standardization key for LAN, WAN Integrated circuit (“Moore’s Law”) revolutionizing network switches as well as processors Switch just a specialized computer Trend from shared to switched networks to get faster links and scalable bandwidth

CS61C L39 I/O : Networks (30) Garcia, Fall 2004 © UCB Administrivia No administrivia to speak of…

CS61C L39 I/O : Networks (31) Garcia, Fall 2004 © UCB [Bonus] Example: Network Media Copper, 1mm think, twisted to avoid antenna effect Twisted Pair (“Cat 5”): Light: 3 parts are cable, light source, light detector Fiber Optics Transmitter Is L.E.D or Laser Diode Receiver – Photodiode light source Silica: glass or plastic; actually < 1/10 diameter of copper Total internal reflection Air Cladding Buffer

CS61C L39 I/O : Networks (32) Garcia, Fall 2004 © UCB [Bonus] Backbone Link App Composition File-sharing is the dominant application on many links!