Mobile Learning Mobile Technology Innovations and Restrictions for Student Retention and Engagement Do they help or hinder? What are the practical applications.

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Presentation transcript:

Mobile Learning Mobile Technology Innovations and Restrictions for Student Retention and Engagement Do they help or hinder? What are the practical applications for increasing student retention and engagement?

Although we can consider any devices that can be used away from our desks as mobile devices, increasingly we are targeting mLearning to handheld devices that call on wireless and mobile phone networks. What is MLearning?

Examples of mLearning Content In Mobile Web Browsers:

Although we think of our desktop PCs as the principal means of connecting to the Internet, our habits are changing. In 2009 there were almost four billion mobile phone users worldwide, which means almost 60% of people around the world use mobile phones. Mobile phones are easier to use and less expensive to buy. Anywhere, Everywhere

No Scrolling, Except Vertically Avoid anything that necessitates horizontal scrolling. Rethink Graphics Use small graphics and logos and avoid background graphics. Rethink Audio and Video Determine what media the devices you are targeting can handle and don’t use media when it is not really needed. Mobile Learners

Typical eLearning course designs don’t work well for mLearning, as you might imagine. Mobile learners may not be able to spend as much time on a task. They may have to change tasks quickly and may forget what they were looking at before the interruption. These issues all sound like major challenges, but they are opportunities as well. Here are just a few of the uses for mLearning that tend to work well in these circumstances: Mobile Learners Bite-sized learning “nuggets” Product, process, and other types of updates Introductions Reinforcement of objectives Reminders of key takeaways Background information Access to information that is needed right now Connections to people, for help, support, and information

Things You “Know” About MLearning That Are Wrong All of these types of mobile content can be developed and deployed easily and cheaply. And because the cost can be so low, the ROI of mLearning using these technologies can be very high. Many mobile devices have screens that are quite usable for the purposes of concise, easy-to-use mLearning content. 1. Mobile Content Is Expensive and Hard to Build 2. It’s too Hard to Use the Screens on Mobile Devices

Mobile Operating Systems Mobile OSEnd of Year 2009 Market Share * Description Symbian46.9%Nokia acquired the Symbian OS in 2008 and this operating system is very popular outside of the USA. Blackberry19.9%Blackberry is owned by Research in Motion and is the most popular smartphone OS in the corporate world. iPhone14.4%iPhone is owned by Apple Inc. And is the mobile version of Mac OSX. Its market share is increasing rapidly. Windows Mobile8.7%Windows Mobile, developed by Microsoft to feel similar to Windows PC operating systems, has lost market share in the past few years. Android3.9%Android is an OS based on a modified version of Linux. Initially developed by Android Inc., Google later purchased it. It is enjoying increasing market share. *See:

Some of the common Web development tools such as Adobe Dreamweaver include tools for developing mobile content*. There are many additional tools for developing mobile Web content such as MobiSiteGalore ( or Wapple ( Even WordPress has plugins to make your WordPress site mobile-friendly ( To determine if your mobile Website content is mobile friendly, you can use the W3C mobileOK Checker ( The W3C also provides a best practices guide for designing mobile Web content ( and also provides training on mobile Web design ( Content that follows W3C recommendations will be the most accessible from the largest number of mobile browsers. Web Content *See:

Results from mLearning

Make it Easy to Use Limit choice and navigation so that mobile content is easy to use while mobile. It’s Not a PC Don’t try to develop the same kind of content you develop for use at a PC. Make it Speedy Make any processes to log in, register, wait for content, etc., simple and quick. General Advice for Designing and mLearning

A: AppleB: BluetoothC: ChatD: DownloadE: F: FacebookG: Google H: Hewlett Packard I: iPhoneJ: JavaK: KingstonL: LaptopM: MessengerN: Nero O: OrkutP: PicassaQ: Quick HealR: RamS: ServerT: TwitterU: USB V: VistaW: WiFiX: XPY: You TubeZ: Zorpia The Latest ABCs from Kindergarten: At Least “A” is Still Apple!