Dragonborn Paladin/ Level 6 STRENGTH Athletics 3 +6 +9 CONSTITUTION Endurance 1 +4 +7 DEXTERITY Acrobatics 1 +4 +2 Stealth+2 Thievery+2 INTELLIGENCE Arcana.

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Dragonborn Paladin/ Level 6 STRENGTH Athletics CONSTITUTION Endurance DEXTERITY Acrobatics Stealth+2 Thievery+2 INTELLIGENCE Arcana 1 +4 History+6 Religion+9 WISDOM Dungeoneering 1 +4 Heal+4 Insight+4 Nature+4 Perception+4 CHARISMA Bluff 3 +6 Diplomacy+6 Intimidate+13 Streetwise+6 TRAITS & FEATS Dragonborn Fury (+1 to attacks while bloodied) Tenacious Resolve (+5 feat bonus to saving throws vs. ongoing dmg) Speaks common and draconic Low-light vision INITIATIVE HIT POINTS 58 SURGES 17 TEMPORARY HIT POINTS CHECK Bloodied at 29 AC 22 FORT 17 REF 17 WILL SPEED UTILITY & TRIGGERS (ON THEIR TURN) Helm Neck Arms Hands Ring, Main Ring, Off ArmorScale Waist Main Hand Aecris Off Hand Shield of Bahamut Feet Tatoo Brand of Bahamut NAMETARGETKEYWORD OPPRighteous RadianceTriggering enemyDivine, Radiant Trigger: An enemy within your Defender’s Aura either shifts or makes an attack that does not include you as a target. Effect: The target takes 3 radiant damage FREESelfless Protector (feat)1 allyDivine, Healing Effect: When an ally adjacent to you becomes bloodied or drops to 0 or fewer hit points, you can slide the ally 1 square and shift 1 square into the ally’s vacated square as a free action. IMMPersistent HarrierTriggering enemyPsionic, Teleportation, Weapon  Trigger: An enemy hits or misses you with an attack for the first time during an encounter Special: You can attack the target with this melee attack even if the target is outside your melee reach. Attack: +10 vs. AC Hit: 1d8 + 5 damage, and you teleport to a square adjacent to the enemy SECOND WIND SAVE VS. DEATH 123 GEAR & NOTES Adventurer’s Kit MOD

TRAITS & FEATS Dragonborn Fury (+1 to attacks while bloodied) NAMEATTACKTARGETKEYWORDS STDMelee Basic+11 vs. AC1 creatureWeapon Hit: 1d8 + 5 STDValiant Strike per enemy adj. to you vs. AC 1 creatureWeapon, Divine Hit: 1d8 + 5 STDVengeful Strike+11 vs. AC1 creatureWeapon, Divine, Radiant Hit: 1d8 + 5 radiant. If at least 1 bloodied ally in within 5 squares of you, the target takes 3 additional radiant. STDDriving Blades+11 vs. AC1 creatureWeapon, Divine  Special: You can use this attack when charging Hit: 2d8 + 5 and ongoing 5 (save ends). Each time you hit this target with a melee attack while it is taking ongoing damage, you can push the target 1 square and shift 1 square into the vacated square. Miss: Half damage, and you push the target 1 square MELEE ATTACKS NAMEATTACKTARGETKEYWORDS STDRanged Basic+4 vs. AC1 creatureWeapon Hit: 1d4 + 1 MINDragon Breath+8 vs. ReflexEach enemy in blast 3 or burst 2 within 2Fire, Cold  Hit: 1d6 + 1 fire and cold damage Effect: allies within the area of effect gain +1 to attack rolls until the end of your next turn RANGED ATTACKS NAMEATTACKTARGETKEYWORDS STDShield of Bahamut-You and an adj. ally-  Effect: You and an adjacent ally gain resist 10 to all damage until the end of your next turn FREEAecris-PersonalWeapon, Healing  Trigger: You drop an undead enemy to 0 hit points Effect: You gain 1 healing surge MAGIC ITEMS UTILITY & TRIGGERS NAMETARGETKEYWORDS MINDefender AuraAura 1Aura Effect: Aura lasts until you end it (minor) or you fall unconscious. While in aura, unmarked enemies take -2 penalty to attack when not targeting you. FREEHoly Smite-Divine, Radiant  Trigger: You target an enemy with an at-will weapon attack power Effect: The target takes 5 radiant damage. If the attack hits, the target is also dazed until the end of your next turn. MOVDimension SlideYou and one ally within 5 squaresPsionic, Teleportation  Effect: You slide one target 1 square and teleport the other target 3 squares. MINRestore Vitality1 adjacent creatureDivine, Healing  Effect: The target regains hit points equal to your healing surge value and can make a saving throw. MINWrath of the GodsYou and each ally in close burst 1Divine  Effect: Until the end of the encounter, each target gains a +3 power bonus to damage rolls.