DOCUMENTARY, ANIMATION OR INTERACTIVE GAMING? Astrid Gynnild, Ph.D., University of Bergen Paul C. Adams, Ph.D., University of Texas at Austin
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THE DILEMMAS Complex issues Statistical language Large-scale models Long term fore-casts The paradox of humans and nature
UNCERTAINTIES
How to communicate environmental risk?
Results Information overload Mental fatigue CognitionEmotion
Coping strategies Overlooking environmental issues in media Rationalizing
Attitudes Feeling helpless and powerless Believe in individual action (American pattern) Believe in collective action (Scandinavian pattern)
What works and what doesn’t work? Regular storytelling One-sidedness, lack of ”objective” information Affective cliches Moralizing Originality Reliable data! Interactivity/exploration Humor + Friend recommendation Easy access NegativesPositives
provides new opportunities to explore complex news Interactive gaming
Choosing the US at the outset The results of one typical set of lifestyle patterns
Benefits of interactive gaming Individual exploration Active involvement in the news Encourages group interactions Visually appealing
“It makes you think while you are having fun!”