TRINITY HIGH SCHOOL PISTOL ADAPTATIONS

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Presentation transcript:

TRINITY HIGH SCHOOL PISTOL ADAPTATIONS Andrew Coverdale • Assistant Football Coach Trinity High School • Louisville, KY andrewcoverdale@gmail.com

Base Protection Summary Table OVERVIEW “SHOT”: Why & How Tackle Trap Wide Zone Keeper Alley Screen Quick Game: Basic, Flash fake Hard Play Action

Base Protection Summary Table WHY & HOW “SHOT:” WHY? Core offense: Problem-solving, slight improvements, different tempo / flavor The gray area between Gun & Under: self-scout QB comfort level

Base Protection Summary Table WHY & HOW HOW? QB heels at 4; RB to normal TB align* *varies by assignment Snaps: 5-10 minutes before each practice Use in 10-15% of our total calls 4 yd Q 3 yd* R

Base Protection Summary Table TACKLE TRAP RATIONALE from SHOT Gives us an “A” gap, fastball run Gives the RB a direct path to his landmark – tempo and vision Keeps QB’s feet out of the trash Obfuscates defense’s look at the RB path

Base Protection Summary Table ‘A’ gap trap with midline ball-handling designed to hit quickly. Prefer to run it to a Shade/1 tech Base Protection Summary Table TACKLE TRAP FST: Post-Out man on. Possible ‘Team’ w/ FSTE (6 or 9) FSG: Seal 1st LB FS in the box on the angle you find him - preferably inside-out. Poss Pop-seal / Show-seal v. 1 tech C: Seal 2d LB FS in the box on the angle you find him - preferably inside-out. Poss. Pop-seal / Show-seal v. Shade BSG: Post-out first DL past Center BST: Pull & trap 1st DL on or past C. BSTE: Chip 1st DL on or outside OT FSTE: Block Hang – Pop Arc to it v. a 6i. Poss. ‘Team’ with T v. 9 technique/T bubble QB: Kick back off the midline, give the RB full right of way – extend the ball & see BS EMOL, carry out course through him RB: Sprint through the midline, jump cut off the cheeks of the FSG, get back on vertical course

Base Protection Summary Table TACKLE TRAP Versus Odd 41 N 23 19 78 98 44 1. We anticipate the Nose going rt, call it rt Nose moves, C escapes, we’re clean 41 N 23 19 78 98 44 2. We anticipate the Nose going rt, call it rt Nose slants left, into C’s escape path; C takes him with T adjusts course up into hole, puts head inside #1 LB BS, shouldn’t affect RB mesh, read, or play tempo

Base Protection Summary Table WIDE ZONE RATIONALE from SHOT Gets the ball in the RB’s hands a hair sooner – eyes to his read faster, speed earlier Slightly different tempo for the defense – seems to produce more ‘Take it’ reads – makes our TE better against a 9 tech / T against a 5

Base Protection Summary Table Downhill stretch play designed to attack the C/D gap edge of the defense quickly and exploit lanes that develop if the defense overpursues Base Protection Summary Table WIDE ZONE FSTE: WZ cov/uncov rules. Use Combo-Solo- Through tools by game plan FST: WZ cov/uncov rules. Use Combo-Solo- Through tools by game plan FSG: WZ cov/uncov rules. Use Combo-Solo- Through tools by game plan C: WZ cov/uncov rules. Use Combo-Solo- Through-Cut tools by game plan BSG: WZ cov/uncov rules. Use Combo-Solo- Through-Cut-RCO tools by game plan BST: WZ cov/uncov rules. Use Combo-Solo- Through-Cut-RCO tools by game plan BSTE: WZ cov/uncov rules. Use Combo-Solo- Through-Cut-RCO tools by game plan QB: Drive for depth at 4-8 o’clock, mesh on 3rd step, recoil/snap, vertical 4th step, 5 step full-speed keeper carryout RB: Drop step, attack butt of TE, Vision key is EMOL, Reaction key is DL/LB behind; Take it-Stick it-Bang it based on face being crossed

Base Protection Summary Table KEEPER RATIONALE from SHOT Counterbalance to our best ‘Shot’ run formations – Formation integrity Gets QB deeper, quicker – better chance to get shoulders turned and deal with wide edge rush/two off the edge ‘Sneak’ tag Fake/Sell is not as potent

Base Protection Summary Table 58-59 Instructional Base Protection Summary Table Fk Sd Outs: OVER ROUTE (See FS Ins)—Minimum split. If there’s someone inside you already doing it: BEELINE POST: OT +6, Stem to 15 in the B gap, vertical stairstep 5 yards, nod & explode at a 45 degree angle to the far hash. Expect ball once past C Fk Sd Inside: OVER route…MINIMUM split (OT+5) stem release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use “STAIRSTEP” if being trailed by anyone, gradually turn #s to QB and allow him to slow you if you feel body presence in front OL: Block 44-45 to the number called. Make normal WZ Calls: no BS Cut; TP must not climb. COMMIT to the RUN BLOCK. COMMIT to the TEMPO. Whopper splits, Off alignment. BP hard hand a DL leaving you BS; TP assess gap threats in front, nothing on 3 steps, turn to SL and commit to DL in front Bt Sd Outs: TIGHT split, COMEBACK/POCKET. 2-safety look, especially Cloud, puts you on alert for Pocket. Explode for width to capture shoulder of CB, straighten to 14, fade 3 steps + 2, break down hips, and pivot inside out back down to sideline. As you run the route, if you feel CB fall off, work to the Pocket, as on the 4 route! Bt Sd Ins/TE: LATE SHOOT. ID and block the first DL on or outside the tackle for 2 counts. Put one hand on each of his #s, extend arms and PUSH him down into pile w/outside arm, allow him to ‘richochet’ you to your route. Release and work to the Arrow, gaining ground to Flat 4-5 yards deep. Get head around! R: Threat is any overhang beyond FS T. Deepen 1 yd if ‘Premium.’ SELL run course through ghost TE, flat hand, big pocket, snap over mesh with eyes up, pull jersey & make two moves, sharp rt/lt turn behind LOS. Non-premium run tight course through outside shoulder of OT, fake as you go. QB: Pre-snap edge threat for wide #1 threat or ‘2 man.’ Possible Pull-up v. wide #1, HOT v. 2-man. Extend ball with a STAB on 1 ½ steps, RECOIL with a snap on 3rd-4th, get vertical 1-2 steps, snap around to tight U. (No vertical step if HOT) 1 safety: PROGRESSION Late Shoot to Over to Comeback. RUN Over open! 2 safety: KEY CB feet, Pin Arrrow or Pocket, Over to Comeback late. *If your feet are clean and you see a safety’s color on the Over as you progress to it, go Beeline! *In Trips, ‘CLEAR ALERT’ for a Peek (see his hand) v. Cover 8 / Nosy safety. *Maximize R.A.C. by having ball loaded and throwing Late Shoot EARLY. Bt Sd Mid: CLEAR. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. KEEPER Base rules E R M S W C 1001 1002 “Stairstep” if chased J 5 15

KEEPER “Sneak” J C C W M S R E T T E M “Stairstep” if chased Tagged 58-59 Instructional Sneak Instructional OL: Block 44-45 to the number called. Make normal WZ Calls: no BS Cut; TP must not climb. COMMIT to the RUN BLOCK. COMMIT to the TEMPO. Whopper splits, Off alignment. BP hard hand a DL leaving you BS; TP assess gap threats in front, nothing on 3 steps, turn to SL and commit to DL in front KEEPER “Sneak” Fk Sd Outs: OVER ROUTE (See FS Ins)—Minimum split. If there’s someone inside you already doing it: BEELINE POST: OT +6, Stem to 15 in the B gap, vertical stairstep 5 yards, nod & explode at a 45 degree angle to the far hash. Expect ball once past C J Fk Sd Inside: OVER route…MINIMUM split (OT+5) stem release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use “STAIRSTEP” if being trailed by anyone, gradually turn #s to QB and allow him to slow you if you feel body presence in front 15 “Stairstep” if chased C C Bt Sd Outs: TIGHT split, COMEBACK/POCKET. 2-safety look, especially Cloud, puts you on alert for Pocket. Explode for width to capture shoulder of CB, straighten to 14, fade 3 steps + 2, break down hips, and pivot inside out back down to sideline. As you run the route, if you feel CB fall off, work to the Pocket, as on the 4 route! W M S R 5 E T T E Bt Sd Mid: CLEAR. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. Tagged M Tagged Rec: SNEAK. Regardless of formation, have at least 2 yds depth from tackle to give yourself vision through the “Tube.” Negotiate best path QUICKLY through LOS with eyes on Boot side EMOL and pads down; go behind or underneath. Gain depth once clear and look for ball IMMEDIATELY. R: Threat is any overhang beyond FS T. Deepen 1 yd if ‘Premium.’ SELL run course through ghost TE, flat hand, big pocket, snap over mesh with eyes up, pull jersey & make two moves, sharp rt/lt turn behind LOS. Non-premium run tight course through outside shoulder of OT, fake as you go. QB: Check WZ away from two-man look. Otherwise, PSL DE. No vertical climb on the mesh, snap head through throwing lane, be prepared to give Sneak the ball with an Athletic throw. Progression becomes normal if Sneak is taken away.

Base Protection Summary Table ALLEY SCREEN RATIONALE from SHOT Alley Screen is hard from under C – this isn’t Quasi-Wide Zone fake for hard RB-key LB Longer look for defense at RB on normal “Swing away” Always looking for ways to move/hold #4 in our screen rules (Mike LB, typically) – this gives us another way to do it Base down, 3rd & Med tendency-breaker

Base Protection Summary Table QUICK GAME RATIONALE from SHOT “Grayer” run-pass tendency from ‘Shot’ than Under or Gun QB at depth with the threat of an immediate downhill RB Can’t key Man/Slide side of protection based on back’s alignment Flash fake gives us a way to hold the playside ‘Point’ LB while still getting QB to depth

Base Protection Summary Table HARD PLAY ACTION RATIONALE from SHOT Deeper ‘Base’ throws to take out chunks of yardage often get stopped by ‘Danger Players’ in front of the read (e.g., frontside ILB) Play action is a good way to hold those danger players and isolate someone else It’s also a good way to define our read player more quickly and decisively for the QB Depth has been a problem on our hard play action drops; ‘Shot’ helps solve that problem

Anticipated Big 5 / Rhythm 3 58-59 Instructional HARD PLAY ACTION Curl-Flat Concept 2 saf look, Head-up or wider: SEAM to THIN MUST see LB in front of Post Curl! Danger player! 10 V V Accelerate through break! Gain depth! O O I I M Switch Stems: 4-5 Curl v. Cloud Anticipated Big 5 / Rhythm 3 Possible Arrow off Tight U by pre-read/situation.. Work the Post Curl off the 5th step to the BS Seam Read

HARD PLAY ACTION Double Post Concept ## S C C V S O O I I 10-12 58-59 Instructional HARD PLAY ACTION Double Post Concept C ## S S C Must know 1 or 2 safeties pre-snap Preferred inside release, re-stack & don’t get shoved Break is 8 to 10 off outside foot Angle through far shoulder of near safety…will be a flat angle v. 1 saf, a thinner angle v. 2 saf. Stem & Restack v. Cloud 10-12 Tease past outside shoulder, Step on his toes V O O I I Key defender off near safety’s shoulders… 5 big (3 big)/Hitch If he collapses or stops his feet, 3 ball Outside Post NOW… If his shoulders fly open/he crosses face, 2 ball Ins Post

TRINITY HIGH SCHOOL PISTOL ADAPTATIONS Andrew Coverdale • Assistant Football Coach Trinity High School • Louisville, KY andrewcoverdale@gmail.com

Base Run with Frontside/Backside Bubble Screen Base Protection Summary Table RUN/UNCOVERED Base Run with Frontside/Backside Bubble Screen SLOT ASSESSMENT: More Slots than short defenders: Throw Slots/Short defenders equal: Run OL: Block the run called Bubble: Block on Recognition Most Dangerous CB Execute Run or Pass based on Slot assessment *HOLD YOUR EYES

Base Run with Internal Now Screen Base Protection Summary Table RUN/UNCOVERED Base Run with Internal Now Screen SLOT ASSESSMENT: More Slots than short defenders: Throw Slots/Short defenders equal: Run OL: Block the run called Most Dangerous *Protect* Split to Hash 1 step NOW Max Split CB Inside Rendezvous Execute Run or Pass based on Slot assessment *HOLD YOUR EYES

Base Run with Outside Now Screen Base Protection Summary Table RUN/UNCOVERED Base Run with Outside Now Screen SLOT ASSESSMENT: More Slots than short defenders: Throw Slots/Short defenders equal: Run OL: Block the run called 2nd Most Dangerous *Protect* Split to Hash 1 step NOW Execute Run or Pass based on Slot assessment *HOLD YOUR EYES

ISSUES & ADJUSTMENTS Bubble v. Cloud CB -Max Split, create an alley *Must still press outside block *Interior Now is a good answer as well

2. Bubble v. Outside leverage ‘Hang’ ISSUES & ADJUSTMENTS 2. Bubble v. Outside leverage ‘Hang’ -”Cross” call *Outside receiver – Rendezvous under control – don’t go hunting *Slot – Arc three steps flat, chase outside shoulder of CB, ready to Kick *Bubble – Chase the block of the Arc Man

ISSUES & ADJUSTMENTS 3. Cover 0 -Slot assessment says run, but run is still outnumbered *Need 1-2 base, day one answers v. Cover 0 across your whole offense *Can pre-call ‘Scoop’ – motion man ‘Scoops’ man over Bubble *’Cross’ with ‘Scoop’ has some merit as well

Base Protection Summary Table PRACTICE: Phase I

SPACING CONCEPT Base Spacing Rules C V 3 Base Protection Summary Table SPACING CONCEPT Base Spacing Rules V 1 step, get FAST width, take flat defender OUT! Sit past far leg of 2nd LB. Face QB, give him eyes if available SPRINT 3 steps! Speed break 2 steps to 7: Get inside flat defender 7 ½ -1 6 C Individual OT +3 3

Spacing adapted to Quads: Basic adaptation Base Protection Summary Table SPACING CONCEPT Spacing adapted to Quads: Basic adaptation V 1 step, get FAST width, take flat defender OUT! Sit past far leg of 2nd LB. Face QB, give him eyes if available SPRINT 3 steps! Speed break 2 steps to 7: Get inside flat defender 7 ½ -1 6 C Individual OT +3 3 Now/Fade

‘COP’: Qk Post (8) Qk Corner v. MOFC Base Protection Summary Table SPACING CONCEPT Spacing adapted to Quads: ‘Cop’ Insert as a 2-safety beater Sit past far leg of 2nd LB. Face QB, give him eyes if available Speed break 2 steps to 7: Get inside flat defender 7 C 6 SPRINT 3 steps! V V 3 OT +3 Individual ‘COP’: Qk Post (8) Qk Corner v. MOFC

Quick Sprint Smash: Base Rules Base Protection Summary Table ADAPTED BASE PASSES Quick Sprint Smash: Base Rules

Quick Sprint Smash: Quads Adaptation Base Protection Summary Table ADAPTED BASE PASSES Quick Sprint Smash: Quads Adaptation Now/Fade

Quick Sprint Flat: Base Rules Base Protection Summary Table ADAPTED BASE PASSES Quick Sprint Flat: Base Rules

Quick Sprint Flat: Quads Adaptation Base Protection Summary Table ADAPTED BASE PASSES Quick Sprint Flat: Quads Adaptation Post is now FIXED 10-12 yds “HUNT” Find window Inside rubbed defender 10-12 yds