Shweta Jain 1. Motivation ProMOTE Introduction Architectural Choices Pro-MOTE system Architecture Experimentation Conclusion and Future Work Acknowledgement.

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Presentation transcript:

Shweta Jain 1

Motivation ProMOTE Introduction Architectural Choices Pro-MOTE system Architecture Experimentation Conclusion and Future Work Acknowledgement 2

Scientific Collaboration  - Accelerates Innovation  - Distant communication is key for collaboration Current Communication Technologies  - Text/Voice/Video based communication is lacks shared platform  - Whiteboard based communication target 2-D environment 3

An Interactive 3-D whiteboard. Uses gesture recognition based Human Machine Interface. Helps deliver better interactive experience 4

Typical Gesture Recognition System has.. Primarily Three Components: - Motion Capture Device - Motion/Gesture interpretation system/software. - Gesture controlled device of system 5

Motion Capture  Vision Based  Needs elaborate setup  Needs complex computer vision algorithms.  Hinders human movement due to camera positioning.  Dependent on environment conditions.  EMG Based  Requires users to wear many sensors.  Susceptible to noise. 6

Motion Capture....  Movement Based  Reasonable accuracy  Requires minimal setup, requires user to hold a “wand” or wear a “Glove”  Glove-based systems can track each finger movement.  “wand” based systems can track in 3-D, which is sufficient for a 3-D whiteboard.  We Chose WiiMote => A Wand with movement based motion capture. 7

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Gesture Recognition  Python or C++  Needs integration of wiimote drivers.  Needs wiimote based libraries.  GlovePIE  Pre-configured to support wiimote.  Freeware. Universally used.  Can control various interface of windows system, including the mouse pointer. 9

Gesture Recognition  Python or C++  Needs integration of wiimote drivers.  Needs wiimote based libraries.  GlovePIE  Pre-configured to support wiimote.  Freeware. Universally used.  Can control various interface of windows system, including the mouse pointer. 10

3-D recreation  OpenGL based systems  Requires extensive programming.  Vizard  Easy to use and script.  Blender  Freeware.  Universally accepted. 11

12 INTERNETINTERNET USER -1 3-D recreation [Blender] Motion Capture [WIIMOTE] Recognition [GlovePIE] USER -2 3-D recreation [Blender] Motion Capture [WIIMOTE] Recognition [GlovePIE] 3 – D View

Lab Experiments were shown to:  Connect the wiimote to the GlovePIE.  Have GlovePIE control wiimote.  Have Wiimote act as a mouse emulator.  Have Wiimote control Blender Menus, to draw, edit and manipulate 3-D objects.  Use Wiimote to do freehand 3-D drawing of objects on a blender based whiteboard. 13

Real world experiments require:  Human Ethics Committee approval. We already have it.  Needs a setup where multiple users far away can communicate using Pro-MOTE.  Users will be given a Questionnaire to obtain their feedback on Pro-MOTE experience as compared to conventional collaborative systems. 14

Prototype System was shown to  Capture Wiimote commands and Gestures  Convert them into Blender commands  Recreate objects or diagrams with Blender In Future, we propose to  Support more shapes, and figures.  Use Nvidia 3-D vision [Combination of 3-D viewing Eyewear and a special LCD screen] for virtual 3-D viewing experience. 15

Thanks to my advisor Manolya Kavalki for help and motivation. Thanks to the class of ITEC810 for their support. Thanks to Robert Dave for useful feedback. And.. Thanks to you all for patiently listening.. !! 16

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