Digital game-based learning: Towards an experiential gaming model Adviser: Ming-Puu Chen Presenter: Li-Chun Wang Kiili, K. (2005). Digital gamed-based.

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Digital game-based learning: Towards an experiential gaming model Adviser: Ming-Puu Chen Presenter: Li-Chun Wang Kiili, K. (2005). Digital gamed-based learning: Towards an experiential gaming model. Internet and Higher Education, 8,

2 Abstract Online games satisfy - the basic requirements of learning environments - can provide engaging learning experiences for students. However, a model that successfully integrates educational theory and game design aspects do not exist. This paper an experiential gaming model that is based on - experiential learning theory, - flow theory - game design

3 Abstract The model stresses - providing the player with immediate feedback - clear goals - challenges that are matched to his/her skill level The flow theory - used as a framework to facilitate positive user experience in order to maximize the impact of educational games. - presented by Csikszentmihalyi, 1975

4 Framework of flow

5 Factors affect flow

6 Experiential learning Experiential learning theory - stress the importance of direct experience and reflective observation. - Kolb’s (1984) experiential learning model that consists of four stages –concrete experience : followed by collection of data and –reflective observations: about that experience. –abstract conceptualization : a learner makes generalizations, draws conclusions, and forms hypotheses about the experience. –Active experimentation: the learner tests these hypotheses and ideas through active experimentation in new circumstances.

7 Experiential gaming model Experiential gaming model: - link gameplay with experiential learning in order to facilitate flow experience.

8 Supplement: Digital game-based learning Type of learning (Prensky, 2001) Type of learning (Prensky, 2001)Type of learningType of learning

9 Supplement: The Game Instructional Design Information (Fisher & Parsons, 2001) –Game Classification –Instructional Content –Learning Taxonomy –Intended Audience –Goals –Objectives –Learning Characteristics –Learning Preferences Game Design Information –Goals –Methods –Solution –Connection –Interface design and interactivity

10 Supplement: How to apply? Incorporate learning theory into game design -Question: by clicking on terms they don’t understand. -Example: model the problem solving involve the learner’s multiple sense. -Tutorial: provide feedback -Hand-on practice: connection and relevance of what they are learning -Challenge by tasks: complete in the application to be learned in order to further advance in the game.