Design of Controls Wheels Pushbuttons Levers Mice Keyboards Voice Controls Introduction –Most machines require human control –This control is achieved.

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Presentation transcript:

Design of Controls Wheels Pushbuttons Levers Mice Keyboards Voice Controls Introduction –Most machines require human control –This control is achieved through a number of ways Hand Controls & Foot Controls Data Entry Devices

Design of Controls Functions of Controls high-medium-low on-off boiler 1 - boiler 2 - boiler 3 speed pressure cursor positioning on a VDT Primary Function –Transmit information to some device, mechanism or system Two Types of Information Transmitted – Discrete – Continuous

Design of Controls Classify by Two Variables: –Types of Information Transmitted –Force required to manipulate - Discrete - Continuous - Large Direct mechanical linkage systems - Small Electric and hydraulic systems Generic Types of Controls

Design of Controls Factors affecting overall utility – Ease of Identification – Size – Control-response ratio – Resistance – Lag – Backlash – Deadspace – Location Factors in Control Design

Design of Controls Accidents occur due to misidentification of controls Identification is essentially a coding problem – Primary coding methods: Identification of Controls Airplanes Locomotives Automobiles Shape Texture Size Location Operational Method Color Labels

Design of Controls Discrimination of shape-coded controls –Tactual Sensitivity –Air Force developed 15 knob designs which are discriminable from one another 3 classes of knobs –Knobs that have symbolic meaning are easier to recognize Identification of Controls Class A: Multiple Rotation Class B: Fractional Rotation Class C: Detent Positioning

Design of Controls Texture coding of controls –Three discriminable types Size coding of controls –Minimum recommended size differences –Concentric knob design Identification of Controls Smooth Fluted Knurled 0.5 in. difference in diameter in. difference in thickness

Design of Controls Location coding of controls –Accelerator vs. Brake location in automobiles Operational method of coding controls –Each control can only be activated by a unique operation Identification of Controls

Design of Controls Identification of Controls Color coding of controls –Best when combined with another coding, such as size Label coding of controls –Extensive use as only coding is undesirable, but is also the minimum coding requirement Auditory coding

Design of Controls Discussion of coding methods –Unique combinations of two or more codes –Redundant coding - best when identification is critical –Standardization, where possible, is ideal –Vision restrictions limit to certain coding methods: Identification of Controls Shape Size Texture Location Operational Method

Design of Controls Introduction –Resistance is the principle contributor of “feel” to a control –Two forms of control manipulation Resistance in Controls Amount of displacement Amount of force applied

Design of Controls Pure displacement, free-position, or isotonic controls Pure force, or isometric controls Combination controls –These are the primary sources of control feedback –Three types of controls : Resistance in Controls

Design of Controls –The best form is a combination of the two types –Pure force controls are superior to a combination when used with higher-order tracking control systems to track a relatively fast moving, gyrating target Resistance in Controls

Design of Controls Types of Resistance –All controls except pure displacement controls have resistance –Primary types of resistance Resistance in Controls Elastic resistance - proportional to displacement Static friction - initial resistance to the beginning of motion Coulomb friction - resistance to motion Viscous damping - proportional to velocity Inertia - proportional to acceleration

Design of Controls –Combining Resistances: almost all controls that move involve more than one type of resistance Elastic resistance alone is the best situation Adding inertia always results in a decrement in performance The worst situation is elastic and inertial resistances Resistance in Controls

Design of Controls Deadspace is the movement around the null position that results in no movement of the device being controlled –Deadspace in any amount usually has an effect, but has a greater effect in highly sensitive systems –Increase of deadspace results in a linear increase of time needed to acquire a target –Deadspace may be more detrimental with compensatory tracking systems than with pursuit systems Deadspace

Design of Controls Backlash is essentially deadspace at any control position (i.e. not just around the null position) –Typically, operators do not cope well with backlash –Variation in backlash and variation in Gain results in the conclusion that increasing backlash is detrimental, but is most detrimental at high levels of gain –Therefore, if the backlash cannot be reduced, the gain of the system should be lowered to compensate Backlash

Design of Controls Design of Specific Hand-Operated Controls Cranks and Handwheels –Different jobs require different designs –Figure demonstrates that 7 inches was the best of the three sizes tested Knobs for Producing Torque –Multiple criteria need to be considered, for example the best design for torque caused discomfort due to its shape

Design of Controls Stick-Type Controls –The best length is about 18 in, but that gain was more important –The best design tended to be a first order spring-return Multifunction Hand Controls –The following principles should be followed: (1) The operator should not have to observe the control to operate it (2) The hand should remain in contact with the control throughout the task (3) Auxiliary controls should be accessible Design of Specific Hand-Operated Controls

Design of Controls Foot Controls Introduction –Hand controls more prevalent than foot controls –Foot controls often restrict posture –The following design parameters should be considered : Do controls require thrust with or without ankle action The location of the fulcrum of a hinged pedal The angle of the foot to the tibia bone of the leg The load required The placement of the control relative to the user

Design of Controls Pedal Design Considerations –There have not been any conclusive design solutions –Foot Controls for Discrete Control Action Foot Controls Forward motion is slightly faster than backward motion, but it is not significant Use Drury’s index of task difficulty, to find the Reciprocal Movement Time and then to find the Single Movement Time

Design of Controls They are the most common foot controls Movement time is shorter when the pedals are on the same level, but errors are more common with coplanar pedals –Automobile Brake and Accelerator Pedals Foot Controls