Food Beyond Napster: Q&A: Raw morsels for growth and inquiry. Stuart Henshall May 10, 2001.

Slides:



Advertisements
Similar presentations
Copyright © Jigsaw 1 Marketing Cloud Manifesto First Draft Submitted by Kevin Akeroyd COO/CMO JigsawOctober 21, 2009.
Advertisements

Setting the Course for the New Digital Economy. The Elements of the New Digital Economy Content and Services Growth of content and service consumption.
Your Interactive Guide to the Digital World Discovering Computers Fundamentals, 2012 Edition.
© Copyright 2006, Thomson South-Western, a division of the Thomson Corporation.
McGraw-Hill/Irwin © 2008 The McGraw-Hill Companies, All Rights Reserved Chapter 15 Creating Collaborative Partnerships.
BUSINESS DRIVEN TECHNOLOGY Enhancing Collaborative Partnerships
the customer of the e-age Stuart Henshall GBN Global Business Network March 9, 2000.
COM333 – IS3 E-business Strategies. Internet –reduces the marginal costs of information, communication, and distribution almost to zero. –Internet business.
Fundamentals of Information Systems, Second Edition 1 Telecommunications, the Internet, Intranets, and Extranets Chapter 4.
Implementing Interactive Marketing Multichannel Marketing Management 6218.
Jesper Klein The Swedish Library of Talking Books and Braille The Swedish talking book model
Well, Sort-of.
Peer-to-Peer Networking By: Peter Diggs Ken Arrant.
Copyright © 2004 Pearson Education, Inc. Slide 1-1 E-commerce Kenneth C. Laudon Carol Guercio Traver business. technology. society. Second Edition.
Peer-to-Peer Computing
Internet properties and marketing implications
A. Frank 1 Internet Resources Discovery (IRD) Peer-to-Peer (P2P) Technology (1) Thanks to Carmit Valit and Olga Gamayunov.
Chapter 5 Distributed Systems Jeff McCrea. Overview About Distribute Systems (What, When, & How) Six Types of Distributed Systems The IT Infrastructure.
Creating Collaborative Partnerships
[ Date ] [insert your community foundation logo here] Give Local America A giving day opportunity.
Groove Networks: The Business Care for Peer-to- Peer Collaboration Chapter 3 Case 2.
COMPUTER APPLICATIONS TO BUSINESS ||
Discovering Computers Chapter 1 Discovering Computers & Microsoft Office 2010.
Enhanced Collaboration and other benefits of Sharepoint Technologies Kern Sutton Business Productivity Group Microsoft Corporation.
What is Commerce? “Seller” “Buyer” Transaction Basic Computer Concepts
The business system of creative industries: interaction of creative and technological components Doc.dr.Monika Petraite - Kriaucioniene Kaunas university.
Consultation Workshop “Future R&D Challenges on Networked Media Systems” Welcome and Context Luis Rodríguez-Roselló Director a.i “Converged Networks &
Navigating the Maze How to sell to the public sector Adrian Farley Chief Deputy CIO State of California
The Urge to Merge Kathleen A. Hansen, Professor University of Minnesota School of Journalism and Mass Communication SLA, Toronto, June 8, 2005 Kathleen.
Business Computing 550 Lesson 4. Fundamentals of Information Systems, Fifth Edition Chapter 4 Telecommunications, the Internet, Intranets, and Extranets.
A Presentation to the MAV Future Of Local Government Commission of Enquiry May 2014 Michael McAllum, © 2014 GLOBAL.
BUSINESS DRIVEN TECHNOLOGY Chapter Fourteen: Enhancing Collaborative Partnerships.
BCS, The Chartered Institute for IT Mauritius 6 th November 2012.
Research at Department of Computer and Systems Sciences – DSV.
CISB113 Fundamentals of Information Systems Telecommunications & Network.
Direct and Online Marketing: The New Marketing Model
A National Resource Working in the Public Interest © 2006 The MITRE Corporation. All rights reserved. KM at MITRE Jean Tatalias KM TEM, December 2007.
The World in 2011:Ten Idea Genes Henshall & Associates.
4-1 Technology – Impact on Our Lives Information technology– processes and applications that create new methods to solve problems, perform tasks, and manage.
Andreas Who creates data? Production : Data is digital air How will this data be shared? Distribution : Everyone.
Marketing Management Online marketing
Social Media 2.0 Creating thought leadership and social solutions for your brand by leveraging content, audience, and technology MAY 5, 2011 PRESENTED.
Do you believe in this? Due to its very nature, the Internet is NOT a safe or secure environment. It is an ever-changing medium where anyone and everyone.
The Read Write Web Chapter One Presentation By Shontae Dandridge October 20, 2011.
Global business trends which could be supported by SharePoint 2010.
The Digital Revolution and The Global E-Marketplace Chapter 25 Matakuliah: J0474 International Marketing Tahun: 2009.
Government IT Professionals Online Survey Results FINAL REPORT September 2010.
Copyright © 2002 Intel Corporation. Intel Labs Towards Balanced Computing Weaving Peer-to-Peer Technologies into the Fabric of Computing over the Net Presented.
1 Information Systems in a Changing Environment With thanks to Laudon & Laudon Session 1.
9.1 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods.
IT and IM: Promises and Pitfalls Greta Lowe August 15, 2011.
Doctoral Training at EIT Digital
Text Davor Meersman, 28 October, 2015 Procuring the EIT Data-Driven Learning Platform.
Marv Adams Chief Information Officer November 29, 2001.
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS Part-I.
The Network Experience Company Stuart Henshall April 2002.
Digital Business Strategy - Project Aurora Council presentation 24/04/14
Foundations of Information Systems in Business. System ® System  A system is an interrelated set of business procedures used within one business unit.
Digital Media Content MCD 7213 Development. Presentation outline What is media What is DIGITAL media? What is DIGITAL content? Traits of digital content.
ITA The biggest game in town Created by S WalkerdenImages and music from Microsoft Clipart.
McGraw-Hill/Irwin © 2008 The McGraw-Hill Companies, All Rights Reserved Chapter 15 Creating Collaborative Partnerships.
Living in a Digital World Discovering Computers Fundamentals, 2011 Edition.
FROM SOCIAL MEDIA TO SOCIAL BUSINESS Ben Foster Ketchum SVP Digital
Technology Integration & Technology Innovations Chun-Yi Lin Jan 14, 2008.
August 2001Copyright UserLand Software 2001 Next Generation Internet Software How Broadband will be used John Robb, President and COO UserLand Software.
9 Chapter E-Commerce: Digital Markets, Digital Goods 1.
KNOWLEDGE MANAGEMENT (KM) Session # 32
A.M. Mustehsan E Commerce: Chapter-1
Overview of Electronic Commerce
FROM STRATEGY TO TOTAL REDESIGN
Presentation transcript:

Food Beyond Napster: Q&A: Raw morsels for growth and inquiry. Stuart Henshall May 10, 2001

Imagine a user-centric world in which consumers invisibly control highly decentralized information assets. Intelligence everywhere brings new meaning to fashionable products. Community trust personalizes the organizational frontline. Market leaders infect community networks with smart products that encourage P2P exchanges.

Revolutionizing Food Personalization - Sense & Repond Evidence / Transparency / Trust - GMO’s Distribution / Online Grocery - Aggregators Collaboration and Community - Energy

Changing the paradigm?

find out if your doctor is giving you the right treatment. "Members wanted unbiased, up-to-date information about their health. "And Cochrane is the only site whose information is all evidence based." "The Cochrane Collaboration, begun in 1993, reviews hundreds of thousands of health research projects to establish which treatments work and which don't. "It covers everything from cancer and heart disease to colds, and whether eating butter is bad for you. ”aim was to become an advocate for our members". assist its members ask doctors the right questions, not interfere with doctors' roles. Medilink

P2P --- Peer to Peer is an idea A profound revolution is still underrway! The “P” in P2P is “People” A user-centric & community-centric concept It’s a customer revolution where “People” are leading innovation. Where you and your customers are learning faster than current organizations!

1. Internet Phase III How do you use your info assets? Make-n-SellSense-n-Respond Will your info assets scale? NoYes Where is your info asset focus DepthBreadth

2. “Who am I?” to “Who are We?” the killer IT application Multiple persona Chat, messaging and group services Choosing who we invite in. Community - centric experiences Virtual property - different rules and interpretations

3. A one-way to two-way world Centralised to Decentralised Ubiquitous P2P networking Revolutionizing Costs New Scaling Rules Groove: file sharing - collaboration Groove allows several people in different locations to work together online at the same time, sharing files and pictures, writing documents, surfing the Internet, drawing diagrams and even talking to one another.

4. Billions of Interconnected Nodes The Cluetrain Manifesto: people speak in human voices via about what they believe in -- they learn faster than organisations! (The Napster story) Communities of millions are now commonplace! Peer to Peer (P2P) networks are emerging without central controls dominating what they do Viruses infect the networks - Viral Marketing - Idea Genes

5. Digital Learning & Rights Near zero reproduction costs (unlike books) Learning in real-time Sharing stories - simulations Cornucopia of the Commons CDDC Intellectual Property Marketing

6. Marketplaces & Scaleable Applications Co-create with customers Customer Ratings - transparency and trust mechanisms to emerging communities Filtering mechanisms Bots Mass Customization Mass Personalization

7. Who’s data is it? Microsoft Hailstorm initiative consumer control their information closed or open source & emergence of exchange standards Cookies & ownership - Electronic receipts Privacy - Opt-in / Opt-out COMsumers

What kind of innovation culture are you? Test ideas to confirm assumptions An end product of thought Are driven by iterations and outcomes Are department driven Top mgmt approves prototype creation Challenge our assumptions and raise more questions Partners in our thinking process Driven by deadlines and cycles Is participatory Top mgmt is an ongoing participant Spec-driven prototypesPrototype-driven specs

New sources of “Innovation Capital” resides in your customers Consider: How can you lead in user and community experience design? How can you use P2P trends to increase your innovation capital? How would customers rate your current prototype portfolio?”

Plentiful information; New Product and Service Strategies Look to other scarcities that help to develop the value of their products and sustain their position.  Focus on design. Add tactile and personal touches  Generally the trend to transparency will make products and services delivery more functional, descriptive, factual, guaranteed, purpose driven.  Focus on integration, interconnectedness, and longevity or upgradablilty.  Re-evaluate your media position and communication mix.  Recognize your developers and personalize their contributions.

Possible challenges to organizations Internet courtesy means seamlessly providing your customers with electronic copies of all transactions into their info-accounts Standards and formats for seamless data exchanges will grow in importance. Real-time aggregation will enable the info records to be held by the individual consumers Invest in creating new data-markets, rather than exploiting existing data mines, turn over your corporate databases about your customers to them!

Groove: file sharing - collaboration Groove allows several people in different locations to work together online at the same time, sharing files and pictures, writing documents, surfing the Internet, drawing diagrams and even talking to one another.

Seti at home Project: distributed computing 3 PC’s 4 employees 2.7m PC Network 40% online 24hours/day

Open Cola: collaborative OpenCola is a peer-to-peer network search utility, based on the idea of collaborative computing. As you surf you drag things you find (and like) into a folder. OpenCola learns your interests and crawls the Web for related pages, music or games.