1 Aaron Marcus and Associates, Inc. Experience Intelligent Design: www.AMandA.com Mapping User Interface Design to Culture Dimensions  Samuel K. Ackerman,

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Presentation transcript:

1 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Mapping User Interface Design to Culture Dimensions  Samuel K. Ackerman, Business Development/ Projects Manager  Aaron Marcus and Associates, Inc. (AM+A)  Emeryville, California, and New York City, NY USA  California Tel: , Ext. 14   Web:  IWIPS 2002  Austin, Texas 13 July 2002

2 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Introduction  E+M-Commerce: global distribution of products and services  User diversity: demographics; individual needs/wants; goals, tasks, roles  User-interface design issues: complex and challenging; can improve performance and appeal  Cross-cultural issues: new challenge; what is relationship of culture dimensions to user-interface components?

3 Aaron Marcus and Associates, Inc. Experience Intelligent Design: User-Interface and Information- Visualization Design  User-interface components Metaphors: Essential concepts in words, images, sounds, touch Mental Models: Organization of data, functions, tasks, roles, or people at work or play, static or mobile Navigation: Movement through mental models via windows, dialogue boxes, buttons, links, etc. Interaction: Input/output techniques, feedback Appearance: Visual, verbal, acoustic, tactile  Information visualization: Tables and forms Charts Maps Diagrams

4 Aaron Marcus and Associates, Inc. Experience Intelligent Design: In a global economy, should every Website look like this?

5 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Are mobile devices and services in Asia right for the rest of the world?  Does everyone have one-hour train commutes? USA (auto) commutes = min. (USA Today, 6 Aug. 2001)  How does “usability” and “user experience” differ among cultures?

6 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Which Website for Saudi Arabia is Better?  How/what to represent the target culture?  Should designs impose foreign values?

7 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Business Challenges  Determine optimum characteristics: Relies on market and user data  Assist and appeal to target markets: Achieves short-term and long-term success  Avoid too many variations: Wastes time and money

8 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Globalization Development Process  Plan: Include global issues in all steps  Research: Investigate global sets of users, issues  Analyze: Determine global criteria, targets  Design: Visualize global alternatives  Implement: Use tools that facilitate global variations  Evaluate: Test prototypes with global user sets  Document: Include global guidelines, specs

9 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Globalization Guidelines Topics  Users: Demographics; needs/wants; tasks, roles  Technology: Platforms, access, support  Business: Models, success metrics  Metaphors  Mental models  Navigation  Interaction  Appearance

10 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Guidelines Considerations: Appearance Details for Color  Follow perceptual guides for legibility, warm/cool, 5±2 variations; warning/danger colors  Respect national, cultural, religious usage: – Sacred examples: White/blue/gold (Western) vs. green/blue (Arab) vs. yellow (Buddhist)  Consider attitudes toward high- vs. low-chroma (pastel) colors

11 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Example: Color Sets  Sacred Colors  High- vs. Low-Chroma Colors

12 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Color preferences: National Flag Colors

13 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Finnish Backgrounds for USA?

14 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Dimensions of Culture Theorists  Kluckhohn and Strodtbeck: Value Orientations  David Victor: Cultural Features  Edward Hall: Context and Time  Fons Trompenaars (including Parson’s Pattern Variables): Riding the Waves of Culture  Geert Hofstede: Cultural Dimensions

15 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Kluckhohn and Strodtbeck: Value Orientations, 5 Existential beliefs  Character of human nature (good, evil, mixed; changeable or given)  Relationship to nature (mastery, harmony, mastered by)  Time (past, present, future orientation)  Human action (doing, being, becoming)  Relationships to others (individualism, lineality, collectivity)

16 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Victor, Hall, Trompenaars: Theoretical Bases  Structure of language and culture  Context: focus on verbal/ nonverbal communication; information in explicit code or in physical environment  Time: focus on past/ present/ future; one/ many things at a time  Additional existential dimensions

17 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture Dimensions: Geert Hofstede  Cultures and Organizations: Software of the Mind, Geert Hofstede, McGraw-Hill, 1991, 1997  Hofstede examined IBM employees in 50 countries,  Statistically valid data and analysis  His focus….

18 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Hofstede’s 5 Dimensions of Culture  1. Power-distance  2. Collectivism vs. individualism  3. Femininity vs. masculinity  4. Uncertainty avoidance  5. Long- vs. short-term time orientation

19 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI : Power Distance, 1/2  Metaphors High: Institutions, buildings with clear hierarchy: schools, government, monuments, etc. Low: Institutions, buildings with equality, options: Summerhill, play/games, public spaces, etc.  Mental Models High: Reference data with no relevancy ranking Low: Less structured data with relevancy  Navigation High: Restricted access, choices; authentication; passwords Low: Open access, multiple options, sharable paths

20 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI: Power Distance, 2/2  Interaction High: Severe error messages: “Entry Forbidden,” “You are wrong;” wizards or guides lead usage Low: Supportive error messages, cue cards  Appearance High: Images of leaders, nations; official music, anthems; formal speech Low: Images of people, daily activities; popular music; informal speech

21 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI: Individualism vs. Collectivism, 1/2  Metaphors Individualist: Action-oriented, tools Collectivist: Relationship-oriented  Mental Models Individualist: Product- or task-oriented Collectivist: Role-oriented  Navigation Individualist: Individual paths; popular choices, celebrity choices; stable across roles; customizable Collectivist: Group-oriented, official choices; changes per role

22 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI: Individualism vs. Collectivism, 2/2  Interaction Individualist: Keyword searches; active-oriented; multiple devices; customizable; Collectivist: Limited, official devices; role driven  Appearance Individualist: Images of products, people; low context; hyperbolic, dynamic speech; market-driven topics, imagery, language; customizable; direct, active verbs Collectivist: Images of groups, organizations; images of roles; high context; official, static terminology; institution-driven topics, imagery, language; passive verbs

23 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Power Distance vs. Individualism-Collectivism Individual Individual- ism Index Collective Low Power Distance Index High France Italy South Africa Japan Brazil Mexico Singapore Korea Costa Rica Israel Finland Germany USA

24 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Universiti Utara Malaysia

25 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Technische Universiteit Eindhoven

26 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Glacier Bay National Park

27 Aaron Marcus and Associates, Inc. Experience Intelligent Design: National Parks of Costa Rica

28 Aaron Marcus and Associates, Inc. Experience Intelligent Design: National Parks of Costa Rica: Link to What’s Cool

29 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI: Masculinity vs. Femininity, 1/2  Metaphors Masculine: Sports-oriented; competition-oriented; work-oriented Feminine:Shopping carts; family-oriented  Mental Models Masculine: Work/business structures; high-level, “executive views;” goal-oriented Feminine: Social structures; detailed views; relationship-oriented  Navigation Masculine: Limited choices, synchronic Feminine: Multiple choices; multi-tasking, polychronic

30 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI: Masculinity vs. Femininity, 2/2  Interaction Masculine: Game-oriented; mastery-oriented; individual-oriented Feminine: Practical, function-oriented; co-operation-oriented; team oriented  Appearance Masculine: “Masculine” colors, shapes, sounds Feminine: “Feminine” colors, shapes, sounds; acceptance of cuteness

31 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Power Distance vs. Masculinity Low Power Distance Index High Masculine Masculinity Index Feminine Japan Italy South Korea Singapore Norway Sweden Finland South Africa Austria USA

32 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Excite: For Japanese Men: Cars/Stock Information

33 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Japanese Excite for Women: Pale Colors and Recipe

34 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Swedish Excite Interface: No Special Website for Women

35 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI: Uncertainty Avoidance, 1/2  Metaphors High: Familiar, clear references to daily life; representation Low: Novel, unusual references; abstraction  Mental Models High: Simple, clear articulation; limited choices; binary logic Low: Tolerance for ambiguousness, complexity; fuzzy logic  Navigation High: Limited options; simple, limited controls Low: Multiple options; varying, complex controls

36 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI: Uncertainty Avoidance, 2/2  Interaction High:Precise, complete, detailed input and feedback of status Low: General, limited, or ambiguous input and feedback of status  Appearance High: Simple, clear, consistent imagery, terminology, sounds; highly redundant coding Low: Varied, ambiguous, less consistent imagery, terminology, sounds

37 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Sabena: Limited Choices

38 Aaron Marcus and Associates, Inc. Experience Intelligent Design: British Airways: Many Choices

39 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI: Long-Term Orientation, 1/2  Metaphors Long: Stable family, Father: Mafia,Chinese state businesses, IBM in 1950s Short: Interchangeable roles, jobs, objects  Mental Models Long: Love/devotion; social coherence, responsibility, support Short:Liberty: socialincoherence, social irresponsibility, efficiency  Navigation Long: Tolerance for long paths, ambiguity; contemplation- oriented Short: Bread-crumb trails, taxonomies; quick-results; action- oriented

40 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Culture vs. UI: Long-Term Orientation, 2/2  Interaction Long: Preference for face-to-face communication, harmony; personalized messages; more links to people; live chats; interactio0n as “asking” Short: Distance communication accepted as more efficient; anonymous messages tolerated; conflict tolearated, even encouraged; performance criticalr communication  Appearance Long: Cultural markers: flags, colors, natonal images; soft focus; warm, fuzzy images; pictures of groups inviting participation, suggestions of initimacy and close social distance Short: Minimal and focused images; shart borders, lines, edges; concentaaion on showing task or product

41 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Siemens German Website: Western

42 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Siemens Chinese Website: Eastern

43 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Research Objective: Map Culture Dimensions to UI Components Metaphors Mental Model NavigationInteractionAppearance Power Distance Individualism vs. Collectivism Masculinity vs. Femininity Uncertainty Avoidance Long-Term Time Orientation

44 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Additional Sources of Insight  Dimensions of persuasion, trust, intelligence  How do culture dimensions relate to user- interface components? Discussion based on Marcus and Gould (Emilie Gould, HCII 2001 tutorial and work of participants: Cynthia Abat Daniela Busse Makoto Imamura Rana El Kaliouby Michael Paetan Mark Trammel Everyl Yankee

45 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Dimensions of Persuasion  Reciprocation  Consistency  Social validation  Liking  Authority  Scarcity Robert Cialdini, “The Science of Persuasion,” Sci. Amer., Vol, 284, No. 2, 2001, pp (

46 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Dimensions of Trust  Attraction: Attractive people trusted more  Dynamism: Activity, e.g., moving hands, text  Expertness: Relevant skills  Faith: Belief in predictable future  Intentions: Revealed objectives and goals  Localness: Presumed similar values, behavior  Reliability: Dependable, predictable, consistent Bailey, Gurak,and Konstan, “An Examination of Trust Production in Computer-Mediated Exchange,” Human Factors and the Web 2001 Conference,

47 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Dimensions of Intelligence  Verbal/Image comprehension  Word/image fluency  Numerical/graphical fluency  Spatial visualization  Associative memory  Perceptual speed  Reasoning  Image: Self/Other awareness Gardner, Frames of Mind, 1985

48 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Even Cognition Culture-Biased?  Nisbett, et al: Basic patterns of thought are cultural  Western “rational” vs. Eastern simultaneous conflicts  Tests conducted on Japanese, USA participants Nisbett, Peng, Choi, Norenzayan, “Culture and Stems of Thought: Holistic vs. Analytical Cognition,” Psychological Review, in press 2001

49 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Conclusion  Needed: Relation of culture dimensions to user- interface components  Needed: Specifications per target markets  Needed: Global user-interface and information- design tools  Future: Tools, templates, libraries of clip content

50 Aaron Marcus and Associates, Inc. Experience Intelligent Design: A Challenge: Bone vs. Bottle Themes based on presentation by Donald Day, IWIPS 1999

51 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Selected References, 1/2  Hofstede, Cultures and Organizations, 1991, 97  Trompenaars, Riding the Waves of Culture, 1998  Marcus, "Internat. and Intercult. User Interfaces," in Stephanidis, ed.,, User Interfaces for All, Lawrence Erlbaum Associates,  Marcus and Gould, "Cultural Dimensions and Global Web UI Design," Interactions, Vol. 7, No. 4, July/August 2000, pp

52 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Selected References, 2/2  DelGaldo and Nielsen, ed., International User Interfaces, 1996  Fernandes, Global Interface Design, 1995  Nielsen, ed., Designing User Interfaces for International Use, 1990  Harel and Prabhu, "Global User Experience (GLUE), Design for Cultural Diversity: Japan, China,...India," Proc. IWIPS-99, Rochester, ISBN , pp

53 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Other Info Sources  Proceedings: HCII, IWIPS, CHI, etc.  Corporate Websites: IBM, Microsoft, Sapient, etc.  LISA Localization Industry Primer:  ISO standards documents  AM+A Bibliography and URL list

54 Aaron Marcus and Associates, Inc. Experience Intelligent Design: Mapping User Interface Design to Culture Dimensions  Samuel K. Ackerman, Business Development/ Projects Manager  Aaron Marcus and Associates, Inc. (AM+A)  Emeryville, California, and New York City, NY USA  California Tel: , Ext. 14   Web:  IWIPS 2002  Austin, Texas 13 July 2002