PL_Szkoła_Podstawowa_Nr 51_w_Białymstoku

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PL_Szkoła_Podstawowa_Nr 51_w_Białymstoku KING OF DIVISIBILITY PL_Szkoła_Podstawowa_Nr 51_w_Białymstoku 4-6TH Małgorzata Haraburda, Szkoła Podstawowa Nr 51 im. L. Zamenhofa, Białystok, POLAND, spnr51@poczta.neostrada.pl 2-4 Memorizing divisibility rules of natural numbers rules. A4 paper sheet: 3 green, 3 red, 3 blue, 7 white. 2 cubic dices laminating paper Printer, laminator, scissors The aim of the game „KING OF DIVISIBILITY” is to memorize divisibility rules of small and large numbers by: 2, 3, 4, 5, 6, 9, 10, 12, 15, 25, and 100 without doing complicated calculations. A game contains: 2 dices with one blank space, A game board 5 x 5, Question cards with different level of difficulty: 30 green cards (EASY questions), 30 blue cards (AVARAGE questions), 20 red cards (DIFFICULT questions), noughts cards (13) and crosses cards (13), ERASMUSKI currency (coins value 150E), Answer key, Cheat sheet, Game instructions GAME INSTRUCTIONS: The game is played by 2-4 students. Students roll two dices. Number of dots indicates the coordinates on the game board. If a player has got 2 dosts and 4 dots on dices, on the board he chooses place with coordinates (2,4) or (4,2). If a player has got a blank space on his dice, he may choose the coordinate in the range of 1-5. If a player has got blank spaces on both dices, he may choose any space on the board (the best option for him). If a place on the board is occupied, student misses his turn. A teacher may allow students to use cheat sheet during the game (but doesn’t have to). The youngest student starts the game. OPTION NO.1 – TIC TAC TOE The game for 2 students. At the beginning of the game students deal noughts and crosses cards. Students shuffle cards , put them on the board (a player may use all cards or choose just one/few colours) and in a pile next to the board. The first student rolls a dice, chooses the coordinates and a question card. If the answer is correct, a player takes a card an puts his symbol on its place (noughts or crosses). If the answer is incorrect, a player puts on the board a card from a pile. The winner is the first player who manages to fill three squares in a row, either across, down or diagonally.  OPTION NO.2 – MAKING MONEY FROM YOUR KNOWLEDGE The game for 2-4 students. You need coins - ERASMUSKI. Students shuffle cards and put them on the board (students may use all colours or choose just one/few) and in a pile next to the board. The first student rolls the dice, chooses the coordinates and tries to answer the question. If the answer is correct, the player pays money from the bank (according to the rule): green card – 1 Erasmusek, blue card – 2 Erasmuski, red card – 3 Erasmuski.  On an empty space player puts a card from the pile. The game is over when there are no cards left or time has passed. The winner is the player who gained the most money.