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MA4: Movement Left ×10 and Right ÷10 Section 1, Unit 2

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Presentation on theme: "MA4: Movement Left ×10 and Right ÷10 Section 1, Unit 2"— Presentation transcript:

1 MA4: Movement Left ×10 and Right ÷10 Section 1, Unit 2
YUMI DEADLY CENTRE School of Curriculum Enquiries:   Measurement Games and Activities MA4: Movement Left ×10 and Right ÷10 Section 1, Unit 2 Restricted waiver of copyright This work is subject to a restricted waiver of copyright to allow copies to be made for educational purposes only, subject to the following conditions: All copies shall be made without alteration or abridgement and must retain acknowledgement of the copyright. The work must not be copied for the purposes of sale or hire or otherwise be used to derive revenue. The restricted waiver of copyright is not transferable and may be withdrawn if any of these conditions are breached. YuMi Deadly Maths Past Project Resource

2 Measurement Activities Booklet MOVEMENT LEFT x10 AND RIGHT ÷10
ASISTM Cherbourg-Woorabinda project Measurement Activities Booklet Section 1, Unit 2 MOVEMENT LEFT x10 AND RIGHT ÷10 GAMES AND ACTIVITIES Contents Card games Pages 2-6 Cover-the-board game Page 7 Mix and match cards Pages 8-14 Bingo Pages 15-22 © 2007, 2013 QUT YuMi Deadly Centre

3 © 2007, 2013 QUT YuMi Deadly Centre
MOVEMENT 10 CARD GAMES Materials: Four pages of pictures following these instructions (symbols, expanded forms, operation, place value chart) Number of players: 2-4 Directions: Print the four pages in 4 different colours, laminate and cut each page into 12 cards (making 48 cards of 4 different colours). Shuffle the cards. Follow instructions for these games: Snap. Two players, cards divided equally between players. Together, the two players play the top card of their deck face up in front of them. First to call snap when two cards show the same number wins a point. The player with the most points wins when all cards played. Rummy. Two to four players, deal out 7 cards to each player. Remaining cards face down in middle with one card face-up beside deck. Players put out any doubles or triples. Players in turn pick up a card (either the top face-up card or face-down card) and place a card face-up on the face-up pile. Doubles and triples are put out as they are formed. The winner is the first player to put out all their cards as doubles and triples. Concentration. Place all cards face down on table. Players take turns selecting 2 cards. If they are the same, keep the pair and take another turn. The winner is the player with the most pairs when all cards used. © 2007, 2013 QUT YuMi Deadly Centre

4 © 2007, 2013 QUT YuMi Deadly Centre
47  470 3  30 80  800 65  650 7  70 20  200 860  86 40  4 500  50 370  37 60  6 900  90 © 2007, 2013 QUT YuMi Deadly Centre

5 © 2007, 2013 QUT YuMi Deadly Centre
4 tens 4 hundreds 7 ones 7 tens 3 ones 3 tens 8 tens 8 hundreds 6 tens 6 hundreds 5 ones 5 tens 2 tens 2 hundreds 8 hundreds tens 6 tens ones 4 tens ones 5 hundreds tens 6 tens ones 9 hundreds tens 3 hundreds tens 7 tens ones © 2007, 2013 QUT YuMi Deadly Centre

6 © 2007, 2013 QUT YuMi Deadly Centre
47 x 10 3 x 10 80 x 10 65 x 10 7 x 10 20 x 10 860 ÷ 10 40 ÷ 10 500 ÷ 10 370 ÷ 10 60 ÷ 10 900 ÷ 10 © 2007, 2013 QUT YuMi Deadly Centre

7 © 2007, 2013 QUT YuMi Deadly Centre
H T O H T O H T O H T O H T O H T O H T O H T O H T O H T O H T O H T O © 2007, 2013 QUT YuMi Deadly Centre

8 © 2007, 2013 QUT YuMi Deadly Centre
MOVEMENT 10 COVER-THE-BOARD GAME Materials: Same materials as for card games except the symbols page is kept as a base board, while the other 3 pages are cut into 12 picture cards Number of players: 3 (although 2 could play) Directions: Print the five pages from the card games, each on different colour paper or light card (laminate if possible). Use the symbols as a base board. Cut the other pages into 12 cards each. Each player gets a set of cards. In turn, each player places a card correctly on base board (card and board have to display same number) or on top of another card already placed. At the end, the player with most cards on top wins. © 2007, 2013 QUT YuMi Deadly Centre

9 © 2007, 2013 QUT YuMi Deadly Centre
MOVEMENT 10 MIX & MATCH CARDS Materials: 12 mix and match cards (two per page for the next 6 pages). Number of players: 1 (though can be a group) Directions: Print all cards in same colour Cut cards along lines into pieces Mix pieces together Students put pieces back together to form cards © 2007, 2013 QUT YuMi Deadly Centre

10 © 2007, 2013 QUT YuMi Deadly Centre
47 x 10 3 x 10 47  470 3  30 4 tens 4 hundreds 7 ones 7 tens 3 ones 3 tens H T O H T O © 2007, 2013 QUT YuMi Deadly Centre

11 © 2007, 2013 QUT YuMi Deadly Centre
80 x 10 65 x 10 80  800 65  650 8 tens 8 hundreds 6 tens 6 hundreds 5 ones 5 tens H T O H T O © 2007, 2013 QUT YuMi Deadly Centre

12 © 2007, 2013 QUT YuMi Deadly Centre
7 x 10 20 x 10 7  70 20  200 2 tens 2 hundreds 7 ones 7 tens H T O H T O © 2007, 2013 QUT YuMi Deadly Centre

13 © 2007, 2013 QUT YuMi Deadly Centre
860 ÷ 10 40 ÷ 10 860  86 40  4 8 hundreds tens 6 tens ones 4 tens ones H T O H T O © 2007, 2013 QUT YuMi Deadly Centre

14 © 2007, 2013 QUT YuMi Deadly Centre
500 ÷ 10 370 ÷ 10 500  50 370  37 5 hundreds tens 3 hundreds tens 7 tens ones H T O H T O © 2007, 2013 QUT YuMi Deadly Centre

15 © 2007, 2013 QUT YuMi Deadly Centre
60 ÷ 10 900 ÷ 10 60  6 900  90 9 hundreds tens H T O H T O 6 tens ones © 2007, 2013 QUT YuMi Deadly Centre

16 © 2007, 2013 QUT YuMi Deadly Centre
MOVEMENT 10 BINGO Materials: 7 pages of material following these instructions – one set of symbol flash cards and six bingo base boards, unifix cubes. Number of players: 2-6 Directions: Print the flash cards (symbols) on white paper or card, cut out and laminate if possible. Print the six bingo base boards, each on different coloured paper or card (laminate if possible). One player (caller) takes the flash cards and shuffles them, the rest take a base board and unifix cubes. Caller shows cards one at a time. Players cover same operation on their board with unifix cube. First player to get 3 in a row (across, down or diagonal) is the winner (calls “bingo”) and becomes caller in next game. © 2007, 2013 QUT YuMi Deadly Centre

17 © 2007, 2013 QUT YuMi Deadly Centre
47  470 3  30 80  800 65  650 7  70 20  200 860  86 40  4 500  50 370  37 60  6 900  90 © 2007, 2013 QUT YuMi Deadly Centre

18 © 2007, 2013 QUT YuMi Deadly Centre
H T O H T O 3 ones 3 tens 80 x 10 H T O 2 tens 2 hundreds 8 hundreds tens 6 tens ones 40 ÷ 10 H T O 370÷ 10 900 ÷ 10 5 hundreds tens © 2007, 2013 QUT YuMi Deadly Centre

19 © 2007, 2013 QUT YuMi Deadly Centre
H T O 3 hundreds tens 7 tens ones 7 ones 7 tens H T O H T O 40 ÷ 10 6 tens ones 4 tens 4 hundreds 7 ones 7 tens H T O 860 ÷ 10 500 ÷ 10 6 tens 6 hundreds 5 ones 5 tens © 2007, 2013 QUT YuMi Deadly Centre

20 © 2007, 2013 QUT YuMi Deadly Centre
H T O H T O 7 x 10 3 x 10 H T O 65 x 10 2 tens 2 hundreds 9 hundreds tens H T O 6 tens ones 4 tens 4 hundreds 7 ones 7 tens 8 tens 8 hundreds © 2007, 2013 QUT YuMi Deadly Centre

21 © 2007, 2013 QUT YuMi Deadly Centre
H T O H T O 2 tens 2 hundreds 4 tens ones 47 x 10 3 hundreds tens 7 tens ones 8 hundreds tens 6 tens ones 60 ÷ 10 H T O H T O H T O 6 tens 6 hundreds 5 ones 5 tens © 2007, 2013 QUT YuMi Deadly Centre

22 © 2007, 2013 QUT YuMi Deadly Centre
H T O H T O 370 ÷ 10 7 ones 7 tens 20 x 10 H T O 80 x 10 3 ones 3 tens H T O 9 hundreds tens H T O 5 hundreds tens © 2007, 2013 QUT YuMi Deadly Centre

23 © 2007, 2013 QUT YuMi Deadly Centre
H T O H T O 900 ÷ 10 4 tens ones 60 ÷ 10 H T O H T O 6 tens 6 hundreds 5 ones 5 tens 500 ÷ 10 H T O 8 tens 8 hundreds 3 ones 3 tens © 2007, 2013 QUT YuMi Deadly Centre


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