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2019 SAIMC Puzzle Challenge General Regulations

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Presentation on theme: "2019 SAIMC Puzzle Challenge General Regulations"— Presentation transcript:

1 2019 SAIMC Puzzle Challenge General Regulations

2 General Regulations The 2019 SAIMC Puzzle Challenge will be played by teams, each team will have 4 team members. It is divided into two divisions: Key Stage II and Key Stage III. It will be a team knockout tournament where in each round, two teams will play three different puzzles against each other. All 4 members are required to play one of the puzzles. No team member can play two different puzzles in the same round. At the start of each round, the team members have to decide by themselves which puzzle they will play, no changing of team members per puzzle during each round, but they can change team members to play a different puzzle in the succeeding rounds.

3 General Regulations The three puzzles that will be played and the number of team members that will be playing each puzzle are as follows: 4 by 4 by 4 Tic Tac Toe – 1 team member. Dodg’em – 1 team member . Hexominoes – 2 team members. 4 by 4 by 4 Tic Tac Toe Dodg’em Hexominoes

4 General Regulations In each round, each puzzle will be played twice, each player gets a chance to start playing first. A player that wins two games or wins one game and draws another game, will get 1 point. If both games end in a draw or both players win one game each, extra games will be played until someone wins. On these extra games, a random device will be used to determine who goes first. A team that gets at least 2 points proceeds to play in the next round. In each division, prizes will be given to the top 3 teams: one Champion, one First Runner-Up and one Second Runner-Up.

5 2019 SAIMC Puzzle Challenge 1 4 by 4 by 4 Tic Tac Toe

6 General Rules OUT! WINNER GAME 1 GAME 2
Two players play two games against each other, each going first once. A player who loses both games, or loses one game and draws the other, is out of the puzzle. GAME 1 WIN LOSE OUT! WINNER GAME 2 WIN LOSE

7 General Rules OUT! WINNER GAME 1 GAME 2
Two players play two games against each other, each going first once. A player who loses both games, or loses one game and draws the other, is out of the puzzle. GAME 1 WIN LOSE OUT! WINNER GAME 2 DRAW DRAW

8 General Rules EXTRA GAMES GAME 1 GAME 2
If both games are drawn or each player wins once, extra games will be played until someone wins. In these extra games, a random device will be used to determine who goes first. GAME 1 EXTRA GAMES WIN LOSE GAME 2 LOSE WIN

9 General Rules EXTRA GAMES GAME 1 GAME 2
If both games are drawn or each player wins once, extra games will be played until someone wins. In these extra games, a random device will be used to determine who goes first. GAME 1 EXTRA GAMES DRAW DRAW GAME 2 DRAW

10 4 by 4 by 4 Tic Tac Toe Game Rules

11 4 by 4 by 4 Tic Tac Toe Game Rules
The playing board consists of 16 vertical pegs arranged in a 4 by 4 configuration.

12 4 by 4 by 4 Tic Tac Toe Game Rules
Each player has a set of beads of a colour different from the set of the opposing player.

13 Each peg is tall enough to hold 4 beads.
4 by 4 by 4 Tic Tac Toe Game Rules Each peg is tall enough to hold 4 beads.

14 4 by 4 by 4 Tic Tac Toe When a bead is placed on a peg, it will sink to the bottom, and if the peg is already occupied, it will rest on the top bead placed previously.

15 4 by 4 by 4 Tic Tac Toe The players take turns placing the beads on the pegs, with at most 4 beads on a peg.

16 4 by 4 by 4 Tic Tac Toe If there are 4 beads of the same colour in a line, that player wins the game. A winning line either lies entirely on the same horizontal level or has one bead on each of the 4 levels.

17 4 by 4 by 4 Tic Tac Toe If there are 4 beads of the same colour in a line, that player wins the game. A winning line either lies entirely on the same horizontal level or has one bead on each of the 4 levels.

18 4 by 4 by 4 Tic Tac Toe If there are 4 beads of the same colour in a line, that player wins the game. A winning line either lies entirely on the same horizontal level or has one bead on each of the 4 levels.

19 4 by 4 by 4 Tic Tac Toe Special rule. CHECK!
If a player has 3 markers in a line and the fourth space is empty, the player must announce “Check” and give the opposing player a chance to respond before claiming victory. CHECK!

20 4 by 4 by 4 Tic Tac Toe Special rule. CHECK!
If this is not done and the player completes the line, it does not count, and the game continues. If the line is not completed and then not blocked by the opposing player, the player may later announce “Check”. CHECK!

21 4 by 4 by 4 Tic Tac Toe Special rule. Win without CHECK!
If there are 3 markers in a line and the fourth peg has two empty spaces, if the opposing player fills one space (kills themself), then the player may win without announcing “Check”. Win without CHECK!

22 2019 SAIMC Puzzle Challenge 2 Dodg’em

23 Dodg’em Finish Start Finish Game Rules Start

24 Dodg’em GAME RULES: WINNER Finish Start Finish Start
Each player starts with three tokens of the same color that are placed outside of a 4x4 grid. (Starting position is shown in the figure on the right). The objective of the game is to be the first player to move all three of his or her tokens off to the other side of the grid. The two players will alternately take turns to move their tokens. On each turn, each player will only choose one token to move. Start Finish Start

25 Dodg’em GAME RULES: Finish Start Finish Start
Player A (Player that has their tokens starting on the left side of the grid) can only move any one of his or her tokens one space forward (to the right) or sideways (up or down), while Player B (player that has their tokens starting on the bottom side of the grid) can only move any one of his or her tokens one space forward (up) or sideways (left or right). Start Finish Start

26 Dodg’em GAME RULES: Finish Start Finish Start
There are also moves that are not allowed such as: the pieces cannot move diagonally Start

27 Dodg’em GAME RULES: Finish Start Finish Start
There are also moves that are not allowed such as: the pieces cannot move diagonally the pieces cannot jump over other pieces Start

28 Dodg’em GAME RULES: Finish Start Finish Start
There are also moves that are not allowed such as: the pieces cannot move diagonally the pieces cannot jump over other pieces the pieces cannot move into opponents starting area. Start

29 Dodg’em GAME RULES: Finish Start Finish Start
There are also moves that are not allowed such as: the pieces cannot move diagonally the pieces cannot jump over other pieces the pieces cannot move into opponents starting area. the pieces cannot move back Start

30 Dodg’em GAME RULES: Finish Start Finish Start
There are also moves that are not allowed such as: the pieces cannot move diagonally the pieces cannot jump over other pieces the pieces cannot move into opponents starting area. the pieces cannot move back Start Note that blocking the other player's token is a very important part of the game since they cannot jump each other.

31 2019 SAIMC Puzzle Challenge 3 HEXOMINOES

32 HEXOMINOES

33 HEXOMINOES General Rules
Two members from each team will play this game. Each pair plays two games against each other, each going first once. Each pair will be making their turns together, they can discuss by themselves, but they will only be allowed one move per turn.

34 The playing board is a 12 x 16 grid.
HEXOMINOES Game Rules The playing board is a 12 x 16 grid.

35 HEXOMINOES Game Rules The game will be using 28 different hexominoes pieces that are placed on the table.

36 HEXOMINOES Game Rules Before the game starts, each pair will alternately take turns in choosing a hexomino from the table, until each pair has 14 pieces.

37 HEXOMINOES Game Rules Note that the pair that starts picking their pieces first, will start the game last (and vice versa).

38 HEXOMINOES Game Rules On every turn, each pair will be placing their pieces anywhere on the board, as long as there are still empty spaces.

39 No overlaps or outside the board placements are allowed.
HEXOMINOES Game Rules No overlaps or outside the board placements are allowed.

40 HEXOMINOES Game Rules No overlaps or outside the board placements are allowed. Pairs will take turns in placing a hexominoe until there is no room for another placement.

41 HEXOMINOES Game Rules The objective of the game is to force your opponents to not be able to place a piece on the 12 x 16 board. Whichever pair has last placed a piece on the board wins. The pair who wins two games will get 1 point. If each pair wins once, extra games will be played until someone wins. On these extra games, a random device will be used to determine who goes first.


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