Virtual Worlds for Education

Slides:



Advertisements
Similar presentations
© 2012 Common Core, Inc. All rights reserved. commoncore.org NYS COMMON CORE MATHEMATICS CURRICULUM A Story of Units Taking a Look at Rigor.
Advertisements

Iglika Angelova Head of educational programmes Sirma Media –Sofia, Bulgaria But I will start with a HISTORY…
Dr. Brian M. Slator, Computer Science Department North Dakota State University Immersive Role-based Environments for Education.
Native Dancer Diabetes Health Care Education Game.
Evaluating Discipline-based Goals and Educational Outcomes in Developmental Psychology Anne L. Law Department of Psychology Rider University.
Integrating Mathematics and Chemistry into a Virtual Environment for Geologic Education Donald P. Schwert, Brian M. Slator, Guy Hokanson, Otto Borchert,
The Virtual Cell Project Phillip McClean Alan White Brian Slator North Dakota State University.
Dr. Brian M. Slator, Computer Science Department North Dakota State University Immersive Role-based Environments for Education.
Rushing Headlong into the Past: the Blackwood Simulation Brian M. Slator, NDSU Computer Science and the members of CSCI345.
Laura Malcolm & Joanne Kline Introduction to Curriculum Stanford University Winter 2001.
Virtual Cell Support Software: User Interface Worldwide Web Instructional Committee, North Dakota State University, Fargo, ND.
Teaching with Immersive Virtual Archaeology Brian M. Slator, Jeffrey T. Clark, James Landrum III, Aaron Bergstrom, Justin Hawley, Eunice Johnston, and.
Dr. Brian M. Slator, Computer Science Department North Dakota State University Virtual Worlds for Education.
Virtual Geologic Mapping in the Geology Explorer Bernhardt Saini-Eidukat 1, Donald Schwert 1, Brian Slator 2, Otto Borchert 2, Robert Cosmano 2, Guy Hokanson.
Phillip E. McClean Bernhardt Saini-Eidukat Donald P. Schwert Brian M. Slator Alan R. White North Dakota State University, Fargo Virtual Worlds Research.
Teaching with Immersive Virtual Archaeology Brian M. Slator, Jeffrey T. Clark, James Landrum III, Aaron Bergstrom, Justin Hawley, Eunice Johnston, and.
Phillip E. McClean Bernhardt Saini-Eidukat Donald P. Schwert Brian M. Slator Alan R. White North Dakota State University, Fargo Virtual Worlds in Large.
Laura Ritter K-12 Science Coordinator Troy School District Engaging Students in Scientific Practices with Modeling.
California Assessment of Student Progress and Performance 1.
Classroom Assessment LTC 5 ITS REAL Project Vicki DeWittDeb Greaney Director Grant Coordinator.
Virtual Mapping and Petrologic Interpretation Bernhardt Saini-Eidukat, and Donald P. Schwert, Dept. of Geosciences; Brian M. Slator, Dept. of Computer.
Assessment in Education Patricia O’Sullivan Office of Educational Development UAMS.
Amy W. Apon* Linh B. Ngo* Michael E. Payne* Paul W. Wilson+
Geology Explorer: Virtual Geologic Mapping and Interpretation Bernhardt Saini-Eidukat a, Donald P. Schwert a, Brian M. Slator b, Otto Borchert b, Robert.
Otto Borchert North Dakota State University Recent Advances in Immersive Virtual Worlds for Education.
Nora Sabelli, NSF What could data mining and retrieval contribute to the study of education?
Dr. Brian M. Slator, Computer Science Department North Dakota State University Virtual Worlds for Education.
Research on Authentic Assessment Using a Virtual World for Learning Geology Bernhardt Saini-Eidukat 1, Donald Schwert 1, Brian Slator 2, Lisa Daniels 3,
SPATIAL, STRUCTURAL, & TEMPORAL ANALYSES IN THE GEOLOGY EXPLORER Abstract The Geology Explorer, is a synthetic, Internet- based, educational environment.
Mining for Problem- solving Styles in a Virtual World Brian M. Slator, Dept. of Computer Science Donald P. Schwert and Bernhardt Saini- Eidukat, Dept.
Virtual Tutor Application v1.0 Ruth Agada Dr. Jie Yan Bowie State University Computer Science Department.
The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.
THE INTERPRETIVE MODULE OF THE GEOLOGY EXPLORER Donald P. Schwert a, Bernhardt Saini-Eidukat a, Brian M. Slator b, Otto Borchert b, Robert Cosmano b, Guy.
What do we know from research on:. Key points Digital games for learning have some distinctive features (see slide 3) Digital games for learning can have.
Alan R. White Phillip E. McClean Brian M. Slator North Dakota State University An Interactive, Virtual Environment for Cell Biology.
Next Generation Learners Session 1: Introduction of Next Generation Learners.
Ruth Agada Dr. Jie Yan Bowie State University Computer Science Department S.O.A.R Summer Research Presentations September 15 th, 2009.
Dr Rosalind Brownlow University of York Ted Hewitt, Devi Nanen, Mike Parker & Cecilia
What Difference Can Portfolio Make in Radiographer Work Practice
Administrative Introduction
Welcome to Everyday Mathematics
Evaluating students' perceptions of active learning pedagogies.
Scenario-Based Learning: Helping Students See Relevance
A Conceptual Design of Multi-Agent based Personalized Quiz Game
What do we know from research on:
Outcome: Participants will be able to identify and apply teacher behaviors that support a learner-centered environment. Indicator: Participants will explore.
Individualized research consultations in academic libraries: Useful or useless? Let the evidence speak for itself Karine Fournier Lindsey Sikora Health.
The Geology Explorer Brian M. Slator1, Donald P. Schwert2, and Bernhardt Saini-Eidukat2 1Computer Science, 2Geosciences North Dakota State University.
Advances in Immersive Virtual Worlds for Science Education
Prepare for the PSAT 8/
Evaluation of An Urban Natural Science Initiative
Formative and Summative Assessment
Alan R. White Phillip E. McClean Brian M. Slator Lisa Daniels
Emma Stumpf-- Biomedical Engineering
Randa R. Harris University of West Georgia
Team members and Institution(s)
Science General Education Assessment
Personalizing conversational agent based e-learning applications
IT Scholar goal for the year: Grant funding
High-impact Educational Practices: What are they?
Judgment Decision-making Learning Collaboration Assessment Planning
3rd Grade Parent Information Night September 6, 2018
WAO Elementary School and the New Accountability System
Student: Ravi Arvapally, Computer Science Department
California Assessment of Student Performance and Progress (CAASPP)
Connect to the Common Core
The Virtual Cell Project
Case Study Presentation
The role of the UK HEI Impact “officer” pre- and post REF….
Challenges for Teaching Non-Science Majors
Presentation transcript:

Virtual Worlds for Education Dr. Brian M. Slator, Computer Science Department North Dakota State University

World Wide Web Instructional Committee NDSU WWWIC World Wide Web Instructional Committee Paul Juell Donald Schwert Phillip McClean Brian Slator Bernhardt Saini-Eidukat Alan White Jeff Clark WWWIC faculty supported by large teams of undergraduate and graduate students. WWWIC’s virtual worlds research supported by NSF grants DUE-9752548, EAR-9809761, DUE-9981094, ITR-0086142 and EPSCoR 99-77788

Educational Role-playing Games “Learning-by-doing” Experiences MultiUser Exploration Spatially-oriented virtual worlds Practical planning and decision making

Games have the capacity to engage! Balancing Pedagogy with Play Games have the capacity to engage! • Powerful mechanisms for instruction • Illustrate real-world content and structure • Promote strategic maturity (“learning not the law, but learning to think like a lawyer”)

The Geology Explorer

The Virtual Cell

Work in Progress

Like-A-Fishhook Time Line 1839 1845 1862 1890 1930 1950 2001

Tutors are Needed In Virtual Environments: Students can join from any remote location They can log in at any time of day or night Human tutors cannot be available at all times to help Students can become discouraged or “lost” in the world and not know why

Tutoring is Done by: Intelligent Software Tutoring Agents. (example: Diagnostic Tutors) 1. Equipment tutor 2. Exploration tutor 3. Science tutor Detects when a student makes a wrong guess and why (i.e. what evidence they are lacking); or when a student makes a correct guess with insufficient evidence (i.e. a lucky guess)

Assessment Qualitative Rejects the notion of standardized multiple choice tests Pre-game narrative-based survey • short problem-solving stories • students record their impressions and questions Similar post-game survey with different but analogous scenarios Surveys analyzed for improvement in problem-solving

Mean Post-Intervention Scenario Scores for 1998 Geology Explorer - NDSU Physical Geology Students Grader Grader Grader Group No. One Two Three Alternate 95 29.3a 27.0a 42.6a Control 195 25.1a 25.5a 44.5a Planet Oit 78 40.5b 35.4b 53.4b Within any column, any two means followed by the same letter are not significantly different at P=0.05 using Duncan’s multiple range mean separation test.