WHAT ARE YOU PUTTING IN THE VIEWFINDER OF YOUR CAMERA?

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Presentation transcript:

WHAT ARE YOU PUTTING IN THE VIEWFINDER OF YOUR CAMERA? FRAMING THE SHOT WHAT ARE YOU PUTTING IN THE VIEWFINDER OF YOUR CAMERA?

ECU - Extreme Closeup It’s used to reveal very small details in the scene. It might be used to reveal horror in a subject (extreme close up of the subject's mouth as she/he screams). It might also be used in a mystery to show some detail that the detective picks up on or to show some small clue.

CU - Close Up The close up shot is used to reveal detail. If you are shooting just the head and shoulders of a subject this is a close up.

MCU – Medium Close Up The head and shoulders shot is used in news broadcasts. If you think about the television news you will realize that this shot reveals enough detail to see the subject's lips move and the expression on her/his face.

MS - Medium Shot The medium shot is from just below the waist to above the head. This show is used if the person is animated with their hand movements, etc.

WS - Wide Shot This shot is useful for someone that is walking or moving, also called a long shot (LS) to include the whole body of the person.

EWS – Extreme Wide Shot Also known as the establishing shot, this gives the viewer some perspective as to where the subject is. This is very important if the subject is moving to new locations or times. It lets the viewer know where the video is taking place.

2S - 2 Shot Two-shots are composed when two people are in the scene and their interaction is important. You might cut to an over the shoulder shot of one person talking or a close-up of the other person reacting to what is being said.

OS Over-the-Shoulder Shot It reveals one subject as seen from over the shoulder of another subject. It simulates a view of the subject as seen from the second person's eyes. It’s used in conversations between two people where the director wants to focus on the person speaking.

POV POINT OF VIEW SHOT A POV SHOT IS LIKE WHAT YOU SEE OUT OF YOUR EYES. YOU ARE MAKING THE CAMERA BE THE CHARACTERS EYES, YOU SEE WHAT THE PERSON SEES.