Packet Switching Around 1970, research began on a new form of architecture for long distance communications: Packet Switching.

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Presentation transcript:

Packet Switching Around 1970, research began on a new form of architecture for long distance communications: Packet Switching.

Introduction Packet Switching refers to protocols in which messages are divided into packets before they are sent. Each packet is then transmitted individually and can even follow different routes to its destination. Once all the packets forming a message arrive at the destination, they are recompiled into the original message.

Packet Switching Application Most modern Wide Area Network (WAN) protocols, including TCP/IP, X.25, and Frame Relay, are based on packet-switching technologies. In contrast, normal telephone service is based on a circuit-switching technology, in which a dedicated line is allocated for transmission between two parties. Circuit-switching is ideal when data must be transmitted quickly and must arrive in the same order in which it's sent. This is the case with most real-time data, such as live audio and video. Packet switching is more efficient and robust for data that can withstand some delays in transmission, such as e-mail messages and Web pages.

Recall Circuit Switching Call Set-up Data Transfer Call disconnect

Features of Circuit Switching Resources are allocated for the call throughout the network. Calls may be blocked if the resources are not available. Circuit switching is connection oriented. Circuit Switching originated due to need for voice communications.

Circuit Switching for Data When Circuit Switching networks started to be used for data communications it became clear that: In circuit switching resources dedicated to a particular call whereas data traffic is bursty so most of the time allocated resources would be unutilized. Data rate is fixed in circuit switching so Both ends must operate at the same rate - whereas there is asymmetry in the data rate required for each communicating party for data communication needs.

Packet Switching Packet Switching started in the 1970s. ARPANET that became Internet In the beginning most people did not believe it would work The basic technology of packet switching is fundamentally the same today as it was in the early 1970’s networks Packet switching remains one of the few technologies for effective long-distance data communications.

Packet Switching Networks are Switched Networks

Packet Switching Networks are Switched Networks

Packet Switching Operation Data are transmitted in short packets. Typically an upper bound on packet size is 1000 octets. If a station has a longer message to send it breaks it up into a series of small packets. Each packet now contains part of the user's data and some control information. The control information should at least contain: Destination Address Source Address Store and forward - Packets are received, stored briefly (buffered) and past on to the next node

Packet Switching Operation

Use of Packets

Advantages Line efficiency Single node to node link can be shared by many packets over time Packets queued and transmitted as fast as possible Data rate conversion Each station connects to the local node at its own speed Nodes buffer data if required to equalize rates Packets are accepted even when network is busy Delivery may slow down Priorities can be used

Switching Technique - Virtual Circuits and Datagrams Station breaks long message into packets Packets sent one at a time to the network Packets handled in two ways Datagram Virtual circuit

Datagram Packet Switching In datagram approach each packet is treated independently with no reference to packets that have gone before. No connection is set up. Packets can take any practical route Packets may arrive out of order Packets may go missing Up to receiver to re-order packets and recover from missing packets More processing time per packet per node Robust in the face of link or node failures.

Packet Switching Datagram Approach

Virtual Circuit Packet Switching In the Virtual Circuit approach a pre-planned route is established before any packets are sent. There is a call set up before the exchange of data (handshake). All packets follow the same route and therefore arrive in sequence. Each packet contains a virtual circuit identifier instead of destination address More set up time No routing decisions required for each packet - Less routing or processing time Susceptible to data loss in the face of link or node failure Clear request to drop circuit Not a dedicated path

Packet Switching Virtual Circuit Approach

One Station Can Have Many Virtual Circuit Connections

Virtual Circuits vs. Datagram Network can provide sequencing and error control Packets are forwarded more quickly No routing decisions to make Less reliable Loss of a node looses all circuits through that node Datagram No call setup phase Better if few packets More flexible Routing can be used to avoid congested parts of the network

Packet switching - datagrams or virtual circuits Interface between station and network node Connection oriented Station requests logical connection (virtual circuit) All packets identified as belonging to that connection & sequentially numbered Network delivers packets in sequence External virtual circuit service e.g. X.25 Different from internal virtual circuit operation Connectionless Packets handled independently External datagram service Different from internal datagram operation

Combinations (1) External virtual circuit, internal virtual circuit Dedicated route through network External virtual circuit, internal datagram Network handles each packet separately Different packets for the same external virtual circuit may take different internal routes Network buffers at destination node for re-ordering

Combinations (2) External datagram, internal datagram Packets treated independently by both network and user External datagram, internal virtual circuit External user does not see any connections External user sends one packet at a time Network sets up logical connections

External Virtual Circuit and Datagram Operation

Internal Virtual Circuit and Datagram Operation

External and Internal Operation - ED/IVC

External and Internal Operation - ED/ID

External and Internal Operation - EVC/IVC

External and Internal Operation - EVC/ID

Packet Size

Circuit vs. Packet Switching Performance Propagation delay Transmission time Node delay

Comparison with Circuit Switching - Event Timing

Comparison with Circuit Switching

Routing Complex, crucial aspect of packet switched networks Characteristics required Correctness Simplicity Robustness Stability Fairness Optimality Efficiency

Routing Performance Criteria Used for selection of route Minimum hop Least cost Using some algorithm Delay Throughput

Routing Decision Time and Place Packet basis virtual circuit basis Place Distributed Made by each node Centralized Source (originating node)

Network Information Source Routing decisions usually based on knowledge of network (not always) Distributed routing Nodes use local knowledge May collect info from adjacent nodes May collect info from all nodes on a potential route Central routing Collect info from all nodes

Network Information Update Timing When is network info held by nodes updated Fixed - never updated Adaptive - regular updates

Routing Strategies Fixed Flooding Random Adaptive

Fixed Routing Single permanent route for each source to destination pair Determine routes using a least cost algorithm (appendix 10A) Route fixed, at least until a change in network topology

Fixed Routing Tables

Flooding No network info required Packet sent by node to every neighbor Incoming packets retransmitted on every link except incoming link Eventually a number of copies will arrive at destination Each packet is uniquely numbered so duplicates can be discarded Nodes can remember packets already forwarded to keep network load in bounds Can include a hop count in packets

Flooding Example

Properties of Flooding All possible routes are tried Very robust At least one packet will have taken minimum hop count route Can be used to set up virtual circuit All nodes are visited Useful to distribute information (e.g. routing)

Random Routing Node selects one outgoing path for retransmission of incoming packet Selection can be random or round robin Can select outgoing path based on probability calculation No network info needed Route is typically not least cost nor minimum hop

Adaptive Routing Used by almost all packet switching networks Routing decisions change as conditions on the network change Failure Congestion Requires info about network Decisions more complex Tradeoff between quality of network info and overhead Reacting too quickly can cause oscillation Too slowly to be relevant

Adaptive Routing - Advantages Improved performance Aid congestion control (See chapter 12) Complex system May not realize theoretical benefits

Classification Based on information sources Local (isolated) Route to outgoing link with shortest queue Can include bias for each destination Rarely used - do not make use of easily available info Adjacent nodes All nodes

ARPANET Routing Strategies(1) First Generation 1969 Distributed adaptive Estimated delay as performance criterion Bellman-Ford algorithm Node exchanges delay vector with neighbors Update routing table based on incoming info Doesn't consider line speed, just queue length Queue length not a good measurement of delay Responds slowly to congestion

ARPANET Routing Strategies(2) Second Generation 1979 Uses delay as performance criterion Delay measured directly Uses Dijkstra’s algorithm Good under light and medium loads Under heavy loads, little correlation between reported delays and those experienced

ARPANET Routing Strategies(3) Third Generation 1987 Link cost calculations changed Measure average delay over last 10 seconds Normalize based on current value and previous results

Costing of Routes Who determines the link costs? And how?

Dijkstra’s Algorithm Define: N = set of all nodes in the network s = source node M = set of nodes so far incorporated by the algorithm dij = link cost from node i to node j; dii = 0 and dij =  if the two nodes are not directly connected; dij  0 if the two nodes are directly connected Dn = cost of the least cost path from node s to node n that is currently known to the algorithm

Dijkstra’s Algorithm Steps 1. Initialize: this is done once in the beginning M = {s} i.e. set of nodes incorporated is only the source node Dn = dsn for n  s i.e. initial path costs to neighboring nodes are simply link costs 2. Find the neighboring node not in M that has the least cost path from node s and incorporate that node into M: Find w  M such that Dw = min Dj (j M) Add w to M

Dijkstra’s Algorithm 3. Update least-cost paths: Dn = min[Dn, Dw+dwn] for all n  M If the latter term is the minimum, the path from s to n is now the path from s to w concatenated with the link from w to n

Switching vs Routing Switching path set up at connection time simple table look up table maintainance via signaling no out of sequence delivery lost path may lose connection much faster than pure routing link decision made ahead of time, and resources allocated then Routing can work as connectionless complex routing algorithm table maintainance via protocol out of sequence delivery likely robust: no connections lost significant processing delay output link decision based on packet header contents - at every node