Mobile Monetization Optimization Richard OConnell Global Marketing Director| PapayaMobile Inc.

Slides:



Advertisements
Similar presentations
Social Media Marketing Mark O'Leary -
Advertisements

Brief Introduction AD Europe: the number 1 in Europe 160 million European onliners in 30 countries The central media marketeer in the European online.
Mogul World is… (1) Worlds first 3D Social Entertainment Network or Virtual World. Virtual World. (2) A living, breathing 3D platform, focused on music.
To: From: Re: Telegraph News iPhone App Date:. Telegraph News App – iPhone The Telegraph News app has already been downloaded from the Apple app store.
Chapter 17 promotional concepts and strategies Section 17.1
Copyright © 2012 Pearson Canada Inc. CHAPTER 13 Sales Promotion 13-1.
Promotional Concepts & Strategies
TODAYS AGENDA Record Results PLUS Higher Fees For YOU Industry Trends Why Money Mailer Model Overview Candidate Profile Questions Money Mailer 2012 RAPID.
Student Recruitment for the Mobile Generation Slide 1 Philippe Taza CEO Higher Education Marketing Student Recruitment.
Facebook Mobile Playbook. Your approach to mobile will vary based on your business objective Drive fan acquisition Drive awareness and engagement of your.
MOBILE GAMES THE NEW MEDIA OF NOW! BE A SMART DEVELOPER ! AD DRIVEN SMART MOBILE ECOSYSTEM.
How To Make Money In the Mobile Apps Business Mobile Monday Lansing March 26 th 2012.
Traffic Analyst Complete Network Visibility. © 2013 Impact Technologies Inc., All Rights ReservedSlide 2 Capacity Calibration Definitive Requirements.
Gameology Games and Digital Goods Spending Behavior Report July 2011.
1 Christian O. Petersen 16 years of Games mobile and marketing Producer of over 100 advergames x x Getting brands to pay for in-game purchases Iryna Liashchuk.
Appealing to the MMOB: Building Massively Multiplayer Online Brands Brian Robbins Executive Producer / Gaming Evangelist Fuel Industries, Inc.
Analysis of Digital Media Channels & IMC Campaigns Communication 359 Joseph Green 10/22/2013.
A Product of Online E-Commerce (B2C) Store front Solutions Sell Direct to clients and maximize your Profits Copyright © ANGLER.
One Year in the Life of a Top-Grossing Game: Operating and Growing Bejeweled Blitz Giordano Bruno Contestabile Executive Producer – Bejeweled, PopCap Games.
Making money out of loyalty 22 ND APRIL, 2014 / TERO TASKILA.
Digital Marketing Overview Tpugliese Adapted from Anton Koekemoer | April 2012.
TechnoloyPlus Insightful Training On Using Emerging Internet Technology & Media Effectively For Business Success & Hotel Success.
Chapter 17 promotional concepts and strategies Section 17.1
Richard Firminger General Manager, Europe February, 2012 Using analytics to take your mobile games to the next level.
PGRI SMART-Tech /2/15 PGRI SMART-Tech 2015 About Shoutz Shoutz, Inc. is an award winning gaming, marketing and technology company that brings together.
B2B Marketing Understanding B2B Marketing your business products Marketing your services for businesses Helping businesses sell to consumers Where should.
Introduction to OpenXcell & AppN2O
Chapter 12-Lovelock Chapter 7-Zeithaml.  Loyalty  Defector  Zero Defection Rate.
More data on this topic available from:: How to Explode Your Subscription Revenue Through Testing and Strategic Pricing Julie Lohmeier Vice President,
SOCIAL MEDIA FOR BUSINESS reqSmart. Some Facts about Social Media - I Years to reach 50 million users. Radio – 38 years Television – 13 years Internet.
Building Thriving Virtual Worlds =PROFIT Justin Beck CEO.
Copyright © 2002 Pearson Education, Inc. Slide 8-1.
Diversification & Publisher Traffic Today’s niche… tomorrow’s mainstream Andrew Copeland, Network Director, Tradedoubler.
Art of Social Relation Good Social Relation is the Key to success S.Raj Kumar.
SOCIAL MEDIA: OPPORTUNITIES AND CHALLENGES JCG NEW MEDIA.
February Casual Connect Europe: West 2008 The Advertiser Side of In-Game Advertising.
© 2009 BALANCE The Psychology of Spending. Spending Choices Many factors impact consumer behavior These factors may lead to decisions that are not in.
User Acquisition: The Latest Trends, Tools, and Best Practices Clay Kellogg Chief Revenue Officer, Chartboost Inc.
© South-Western Educational Publishing GOALS LESSON 3.4 PRICING MERCHANDISE  Describe the methods buyers use to calculate the cost of merchandise  Calculate.
9-1 Chapter 9 The Internet.
Pricing Strategies for iOS Applications
TalkisCheep.com 2011 Media Kit Prepared by Africa Hannibal, Founder & CEO “The First Location Based Coupon & Loyalty Reward Social Network ”
Big Games Become Location-Enabled Increasing Engagement and Revenue with Location Features Christian O. Petersen VP Community.
Virtual Goods, Morning Coffee and Location How This Mix Can Help You Retain and Monetize Iryna Liashchuk Head of Marketing at Zigi.
Virtual Goods for Core Gamers: Lessons from what works on Kongregate Emily Greer 2/8/12.
1 I. How to Select an Affiliate Program(s) Know what matters in an affiliate program… 2.Developer features and functionality b) The ability to build relationships.
1 Balancing Paid and Organic Peter Hershberg, Managing Partner SES San Jose, August 10, 2006.
Facebook Tips and Use for Domination Make your Brand a BUDDY to Consumers!
Free To Play Mobile Monetization 2.0 Brian Sapp Director, Developer Partnerships.
Interactive Multimedia Games Development COM631 Effective Marketing of the Freemium Model Across Platforms.
Triton Digital Orkin Proposal 1. Orkin’s Campaign Goals 2 Orkin’s goal is to increase consideration for consumers to use a professional pest control service.
SOCIAL MEDIA LAB Building Brand, Generating Sales and Growing Your Business.
COMPANY PROFILE. ABOUT YELKOTECH We are a team of young, ambitious and deeply inspired professionals with endless creative energy and passion. Our innovative.
Optimizing Mobile Gaming Platforms for Free-to-Play Games Tomi Huttula Senior Director, Kabam.
Strategies for Social Media Marketing. SOCIAL MEDIA & YOUR AUDIENCE Find and engage with current and potential customers online! Social is now the top.
E-commerce Marketing & Advertising
Introduction We are India's leading directional media marketing company enabling SME discovery. Pioneers in discovery of platforms across B2B,B2C & C2C.
Tom Lump Lake County Fair Kara Moon Porter County Fair.
Co-Brand Site Program.  All businesses and organizations face problems with today’s economy and need: ◦ A way to get more ◦ Customers/Members ◦ Business.
Goal tree MEDIA (PUBLISHING) When you build an optimization strategy, you’ll first align your program’s testing efforts to your company goals. We recommend.
The way students receive information has changed dramatically. Your recruitment strategy needs to remain relevant in this ever-changing digital landscape.
Course : Study of Digital Convergence. Name : Srijana Acharya. Student ID : Date : 11/28/2014. Big Data Analytics and the Telco : How Telcos.
Farzad Jamal Commercial Director EMEA OpenX What Role Should Ad Ops Play And How Should You Organize ?
Introduction Before the internet became an integral part of our lives, advertising a business was done mainly on outdoor billboards, posters, tv ads and.
#msdevcon Community Track Monetisation 2.0 How to make money with your app Martin Krček CEO, ZERO ZONE creative.
The Social Network Platform
Native Ads by YeahMobi.
InComm Digital Gateway
Promotional Concepts & Strategies
Digital Marketing Overview
Presentation transcript:

Mobile Monetization Optimization Richard OConnell Global Marketing Director| PapayaMobile Inc

Papaya story so far… Mobile Games Social Network Open APIs, Game Engine Cross-Promotion Network

A few of our partners…

Overview 1.Monetization Overview 2.Freemium Social Games 3.Freemium Ad Supported 4.Maximimizing lifetime value

Awesome isnt good enough!

Most arent getting rich from mobile 59% of Apps dont generate enough revenue to break even on development costs 80% dont generate enough revenue to support a standalone business 68% earned less than $5000 with their most successful app

Mobile Game Monetization Models 1.Freemium in App Purchase 2.Mobile Ads / Cross-Promotion 3.Paid 4.Merchandizing Social Games Arcade Games Deep Console style experience Monster Global Mega Hits Game Types Monetization Model

Todays focus 1.Freemium in App Purchase 2.Mobile Ads / Cross-Promotion 3.Paid 4.Merchandizing Social Games Arcade Games Deep Console style experience Monster Global Mega Hits Game Types Monetization Model

Todays focus 1.Freemium in App Purchase 2.Mobile Ads / Cross-Promotion Monetization Platforms Monetization Model

1.Monetization Overview 2.Freemium Social Games 3.Freemium Ad Supported 4.Maximimizing lifetime value

Consider Elasticity of Demand Price affects supply $0 to $0.001 is huge barrier $0.001 to $1 is easier Multiple low price purchases easier than fewer high price

True Fans make up just 4% of paying Papaya farm users… …but account for 60% of virtual good revenue

True Fans spend a greater proportion on consumables

Offer low cost Consumables Each with their own play/refresh profiles Pay with Grind only Pay with Cash only Limit access by Level Pay to skip Cool-down Nagging has an impact on long term loyalty

Applying The Theory Balance with different Durables Each with their own art style & impact on gameplay Encourage emergent play Grind or in-game currency Offset nagging of consumables

High spenders start small – but increase with time, peaking in 2 nd and 3 rd months

True Fans are happy to spend money in the long term Don't break the Free Player experience Takes 8-12 days to start paying Make it great to spend the first $1 Nurture one-time spenders & low spenders What are your Gateway purchases? Free players are your most important marketing channel. Keep them happy!

Monetization 3.0 Make buying goods part of the fun Collection Cash-in Grind relief goods Level limited items Purchase only items Special Level-clearance items

Compulsion Loops - Give Players a reason to keep coming back Schedule of reinforcement Grinding & flow Visible achievement stream "Just one more turn" What happens between sessions?

Applying The Theory Image SourceImage Source: Reward repeat play with Collections Each with an art style relevant to their source Encourage gifting/trade with friends Trade in for Consumables Trade-in for Unique Durables

Things to Avoid… Dont Punish Players Dont require purchases to continue Dont make the game painful without spending Dont sell goods players cant show off Happy free players are vital for your high spenders

1.Monetization Overview 2.Freemium Social Games 3.Freemium Ad Supported 4.Maximimizing lifetime value

In-game banners require large volumes of traffic Industry CTR for mobile ads just 0.79% in Average eCPM for mobile ads just $1.35 in Ads were only viable for mega hit titles such as Angry Birds. Players hate banners. Most titles make little revenue. 1: click-through-rates-for-mobile-ads-which-facebook-touts-mean-nothing/2/ 2: average-mobile-ecpm-of-usd137

Interstitials produce high CTRs. On AppFlood we saw a network average of 9% CTR in October. Top games over 30% CTR ECPMs on AppFlood Interstitials 12x higher than banners New ad formats a significant driver in game discovery New ad formats offer hope!

Why do these ad formats work? Offers content related to users current behavior Users constantly looking for Something else to do / try Games have definitive end points. Game Over, level reached etc. Prospect of free new games always appealing. Earn from churn!

Ad Optimization tips Show interstitials when game paused. Show interstitials after levels cleared. Show interstitials after new items are unlocked. Use interstitials after a game is left idle for more than a minute. Balance volume of ads with effect on retention

Try avoiding... Displaying more than one ad on a single page. Interrupting any active gameplay. Forcing users to click in order to complete tasks Misleading users or causing accidental clicks Poorly thought out ad placements can impact on retention

Word Drop Plus Oct 29 th – Nov 4th Average CTR 15.04%

Dragon Kingdom Oct 29 th – Nov 4th Average CTR 10.91%

1.Monetization Overview 2.Freemium Social Games 3.Freemium Ad Supported 4.Maximimizing lifetime value

True fans can take 8-12 days to start spending Work with the user lifecycle to keep them engaged Build Anticipation between Games Cross-Game Virtual Currency Typical number of Games an X-City player spends money We don't just want a one night stand…

Products have a lifecycle Players also have a lifecycle Churn is inevitable Ensure churn is monetized Use cross- promotions to maximize lifetime value

Traditional Ad Networks: Selling Traffic Buying Traffic Total value lost to Ad Networks: 60%

Your Shar e

Commission-free cross-promotion No minimum traffic requirements No lengthy deal negotiations Free to setup, free to use 100,000,000s monthly impressions available appflood.com

Thanks ! Richard OConnell Global Marketing Director, PapayaMobile papayamobile.c om appflood.com