The Value of Sports and Entertainment

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Presentation transcript:

The Value of Sports and Entertainment SEM

Sports marketing is a growing division of the marketing field that focuses on the business of sports and the use of sports as a marketing tool. People spend time and money on sports because they feel excitement and are entertained by the competition and spectacle of sports. Sports marketers sell sports, games, and services to these fans.

View the commercial below and consider the use of sports tied with an emotional connection to market products offered by Proctor and Gamble. This commercial celebrate America's moms who encourage their children to prevail through the thrill of victory and the agony of defeat. https://youtu.be/1SwFso7NeuA

Visit the Website: www.kahoot.it Enter The Game Pin Introduction to Sports & Entertainment Marketing Teacher: https://play.kahoot.it/#/?quizId=b90b95a2-336b-476b-af6c-a673c7ae80c1 Visit the Website: www.kahoot.it Enter The Game Pin

Economic Effect of Sports 11th largest of all U.S. industry groups US’s output for sports goods and services estimated at $213 – 350 billion annually How do we measure growth in the sports industry? Growth measured in: Attendance Figures Media Coverage Employment Figures (4.5 million jobs) Global Markets Sports Goods

Impact of Sports Impact of Sports and Entertainment Marketing Generates an average of $400 billion in annual revenue. 64% of Americans watch NFL football The NFL has $20.4 billion in television deals with CBS, FOX, ABC, and ESPN 21,876 was the average NBA attendance in 2013 Over 65 million people attended MLB games in 2013

Economic Effect of Entertainment Industry 1.36 billion tickets sold to movies in 2012 Highest grossing film of all time - Avatar $2.7 billion $16 million goes through Broadway a year Fortune 500 Ranking Walt Disney 65 News Corp 83 Time Warner 95 Harrah’s Entertainment 264 Ceasars Entertainment 277

Ticket Prices

Disney World Disney World Fun Facts 2011 Attendance Figures ~ 47 million visitors Magic Kingdom, 16.97 million visits (No. 1 worldwide) Epcot, 10.83 million visits (No. 5) Disney's Animal Kingdom, 9.67 million visits (No. 7) Disney's Hollywood Studios, 9.60 million visits (No. 8) 75 million Cokes consumed each year

Technology Technology improvements, including the internet, have facilitated distribution of sports and entertainment to the masses. 2012 Olympics 4 billion television viewers worldwide 29 million video requests from website Watch ESPN, HBO on the GO, NBC sports, etc…

Emotional Value Emotional connections to teams and celebrities motivate fans to buy tickets to games, buy merchandise, movie tickets, etc… Fans want products and services that identify them with winning teams and athletes. Marketing efforts may need to be tweaked based on changes in winning trends. http://bleacherreport.com/articles/1414595-25-videos-of- insane-sports-fans-in-action/page/2 http://bleacherreport.com/articles/1414595-25-videos-of- insane-sports-fans-in-action/page/3

Economics of Sports and Entertainment Marketing

Profit and Revenue profit the amount of money remaining from revenues after all expenses are paid Revenue the money a business receives from the sales of goods and services

Macro vs Micro Economics the study of how goods and services are produced, distributed, and consumed Macroeconomics the study of the economics of the entire society Microeconomics the study of the relationships between individual consumers and producers

Macro vs Micro Which one would Marketers in the S/E marketing be concerned with? Macro or Micro?? Why??

economic utility the amount of satisfaction a person receives from the consumption of a particular product or service

It takes money to make money Profit is the primary purpose of sports and entertainment marketing. Investors generally provide the funding for an event to cover all the costs that must be incurred before tickets are ever sold. Investors are looking for a return on investment The percentage of the income from a event that is distributed to investors