Constructing Virtual Environments for Education Enhancing Student Engagement using Kinect, Oculus Rift, Unity & OpenSim Allen Nice-Webb and Jere Miles Department of Computer Science Appalachian State University Research Experience for Teachers Program National Science Foundation
Virtual Environments in Education Clarify the space constraints Reveal what can be done Keep the participant interested Be clear in purpose
Constructing Virtual Environments Different Platforms Unity 3D Oculus and Unity Integration Overview of Focus Detection Overview of Reaction Generation OpenSim OpenSim & New World Studio CtrlAltStudio & ACE Viewers Virtual Environments in Education
Oculus and unity integration
Overview of focus detection
Overview of reaction generation
OpenSim & New World Studio OpenSimulator - open source multi-platform, multi-user 3D application server (http://opensimulator.org/) NewWorldStudio – 3D creation kit incorporating OpenSim codes for virtual world development (http://newworldstudio.net)
CtrlAltStudio & ACE Viewers Kinect Oculus Rift
How might Virtual Environments be used in an Educational Setting? Year-Long Theme: Who Am I? Personally, Locally & Globally (Useful Resource: WNC Vitality Index) Natural Environments Human Environments Built Environments Economic Environments aGAP International
In Closing – So What? Elementary level science fairs Middle school career expos High school collegiate introductions Capstone project within CTI at WCC Project Based Learning Experiences Global Collaborations Allen Nice-Webb Buncombe County Early College allen.nice-webb@bcsemail.org Jere Miles Wilkes Community College jere.miles@wilkescc.edu