A Hero’s Journey.

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Presentation transcript:

A Hero’s Journey

The Heroic Journey Many stories and movies follow the pattern of the heroic journey: Start: Ordinary World Call to Adventure Helpers Threshold Tests/Trials The Reward The Journey Home

The Ordinary World The hero must have a starting point, a place to call home and a place to return. The audience must know where the hero is coming from. This is the place of normalcy that the hero will break from. Example: Shrek leaving his swamp to go rescue Princess Fiona in order to get his swamp back.

The Call to Adventure The hero either discovers that he has a special calling or that something has occurred that necessitates his leaving on the quest. Example: Marlin has to go rescue his son Nemo in Finding Nemo. The hero must first heed the call to adventure (denial of the adventure is not much fun!!!)

The Helper During this time a helper or amulet may appear to aid the hero. Example: Harry Potter’s invisibility cloak, Luke’s Lightsaber, Shrek’s donkey, or Marlin’s Dori.

Rejecting the Call . . . The hero can or may reject the call to adventure at this time. This can also happen later in the story or adventure where the hero can turn his back on the adventure. Example: Peter Parker in Spiderman 2 giving up his role as Spiderman. This does not last long as usually something happens to bring our hero back onto the adventure

The Threshold Now the hero must cross the threshold. This is the first major accomplishment that fuels the hero’s confidence. A shadow presence may guard the entrance or the next step in the adventure. Example: The Evil Step Mother tries to block Cinderella from going to the ball.

Trials and Tests The hero next undergoes a series of tests called the road of trials. This part of the adventure culminates with the supreme test. Example: The last test in Finding Nemo is when Nemo gets caught in the fishing net.

The Reward Finally, the hero has passed the tests and may reap the rewards. Example: Treasure or Love – Peter Parker wins the love of Mary-Jane in Spiderman 2.

The Journey Home The hero can then return to their home. But the familiar place has changed and is no longer as it was because the hero himself has changed. Example: Marlin in Finding Nemo comes home and he lets go of his protectiveness of Nemo. Both father and son come to an understanding The hero achieves his goal and in that process comes to a better understanding of himself.