Introduction to Up2U Peter Szegedi - GÉANT

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Presentation transcript:

Introduction to Up2U Peter Szegedi - GÉANT H2020 Participatory meeting for Digital Learning projects - 27 March 2017, Luxembourg

Motivations The “Opening Up Education” policy of the European Commission was announced in 2013 to boost innovation and digital skills in schools and universities. The major statement of the policy was that about 63% of nine year olds in the EU are in schools that are still not digitally equipped although 90% of jobs will require digital skills by 2020. The Net Children Go Mobile project study, funded by the Commission, concluded that, in all the European countries asked, daily Internet access is strongly differentiated by age, with older children having more access everywhere. Age differences, however, are more pronounced for private or mobile Internet use with teenagers aged 15-16 years old far more likely, about 84%, to access the Internet in their own bedroom.

In a nutshell EC Call ICT-22-2016: Technologies for Learning and Skills easy creation, mix and re-use of content, services, applications and contextual data for interactive learning processes environments for new learning experiences and experimentation educational support services The key objective of our project is to bridge the gap between secondary schools and higher education and research by better integrating formal and informal learning scenarios and adapting both the technology and the methodology that students will most likely be facing in universities. Innovation Action getting 5ME funding from the EC for 3 years

Partners

Target Secondary schools, often referred to as high schools, which provide secondary education between the ages of 11 and 19 depending on the country Intersection of formal and informal spaces, a dynamic hybrid learning environment where synchronous activities meet in both virtual and real dimensions Develop an innovative Up to University (Up2U) ecosystem – based on proven experiences in higher education and big research open, more effective and efficient co-design, co-creation, and use of digital content, tools and services adapted for personalised learning and teaching address project based learning and peer-to-peer learning scenarios.

’Always-on’ education Up2U ECOSYSTEM FORMAL LEARNING SPACE INFORMAL LEARNING SPACE Attend LOR INTERACTIVE LEARNING PATH Search LMS Create SIS Assessment Share INFRASTRUCTURE eduOER aggregation WiFi eduroam TO UNIVERSITY Sync&Share ownCloud ’Always-on’ education at school at home in library in museum on the go

Objectives To assess the use of public and private cloud-based infrastructure services with proven track records in higher education and research, integrating and adapting them to the specific learning context of schools. To design and develop a scalable and flexible integrated “application toolbox”, which supports student-driven, personalised, dynamic learning path creation with social sharing and interactions (i.e. project-based and peer-to-peer learning and assessment) on top of the abovementioned cloud-based service infrastructure. To build and train the learning community for the specific learning context To propose an executable roadmap for ensuring security and privacy. To roll out and test the infrastructure service components and the application toolbox through very large-scale pilots To develop, establish and operate a continuous risk assessment function To define an effective sustainability and exploitation framework

Standard movement

Organic Education

Organic Education Personalized Strong teacher support Close community links Broad and diverse curriculum Outside and inside school involvement Create the right conditions and children will learn!

Statement ”We strongly believe that all the tools and services the project is going to use and/or make available (i.e. incorporate, design, develop and test) must be sustainable after the lifetime of the project.” business plans and investigate appropriate business models using the expertise of the Small Medium Enterprise and National Research and Education Network partners and their contacts with third-party business actors make it easy for new schools to join the Up2U infrastructure and ecosystem that will form a federated market-place for the learning community

Q&A Peter.Szegedi@GEANT.org Thank you! Q&A Peter.Szegedi@GEANT.org H2020 Participatory meeting for Digital Learning projects - 27 March 2017, Luxembourg