What do we get when it’s added together?

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Presentation transcript:

What do we get when it’s added together? Digi + Art + edu What do we get when it’s added together?

Introduction Galleries and artists increasingly are expected to provide active, rather than passive, viewing experiences for the public. When using a combination of elements - visual, physical, auditory, written word and spoken - digital interactions can be very useful in this regard.

Introduction Galleries and artists increasingly are expected to provide active, rather than passive, viewing experiences for the public. When using a combination of elements - visual, physical, auditory, written word and spoken - digital interactions can be very useful in this regard. Why? Your audiences’ digital social & learning experiences in education and at work

Smart Phones Watches Tablets Machines Security Glasses

“Virtual reality was once the dream of science fiction “Virtual reality was once the dream of science fiction. But the internet was also once a dream and so were computers and smartphones.” Mark Zuckerberg

Immersive & social learning experiences

Gamification

Some key questions (work) Can digital interventions distract from working realities? Does this kind of exchange really work for all learners? How do you design a digital event to integrate with face-to-face learning? How can on-the-job experiences work simply and affordably with digital media?

Some key questions (art) Can digital interventions distract from artists’ concepts? Does this kind of exchange really work for all gallery visitors? How do you design a digital event to integrate with non-digital artwork? How can educational & outreach experiences work simply and affordably with digital media?

Bjork Digital Somerset House: 1 September - 23 October 2016 Descriptions: “Immersive Virtual Reality Exhibition” “Art installation featuring 360-degree film, music, immersive experiences, virtual reality & more”

Spectacular

teamLab Transcending Boundaries Pace London Gallery: 25 January - 11 March 2017 Descriptions: “Immersive installations” “Explore the role of digital technology in transcending the physical & conceptual boundaries that exist between different artworks” “Dissolve distinctions between artwork and exhibition space” “Involve the viewer through interactivity”

teamLab Art collective formed in 2001. teamLab is a collective, interdisciplinary creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers and editors. Referring to themselves as "ultratechnologists“ the group aims to go beyond the boundaries between art, science, technology and creativity, through co-creative activities.

https://youtu.be/bqDeXfWKb-k

https://youtu.be/n4fH7iuaiL8

https://youtu.be/HzaZe3xcc8k

https://youtu.be/8F8x_kbAaDI

Aspirational

Considerations Spectacular? Aspirational? Smart Glasses Google Cardboard Smart Glasses

Informative? Mobile App

Future reCollections West Gallery, Quay Arts: 21 January - 01 April 2017 Description: “Theatrical suspensions, prints & digital interventions respond to previous & current uses of the Quay Arts building, suggesting future histories for the viewer to consider” “Contains a blend of sculptures, prints, drawings, soundscapes, video, animation & QR Codes” Associated digital event: Minecraft

Pre-show outreach Make a pigeon sculpture workshop(s) Soundscapes (school)

http://joannakori.com/future-recollections-exhibition-movies

http://joannakori.com/future-recollections-exhibition-movies

http://joannakori.com/future-recollections-exhibition-movies

http://joannakori.com/future-recollections-exhibition-movies

Minecraft event

Future audiences Competencies identified as being most critical to survive the future workplace are: Creativity + Critical thinking Social intelligence