Communicating in Teams and Organizations

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Communicating in Teams and Organizations Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.

Communicating at Infosys Infosys has adopted an “adult–adult” communication strategy by introducing InfyBubble, an in-house social media platform similar to Facebook.

Communication: Definition and Importance Process by which information is transmitted and understood between people Transmitting intended meaning (not just symbols) Importance of communication Coordinating work activities Organizational learning Better decision making Changing others’ behavior Employee well-being

Communication Process Model Sender Receiver Transmit Message Form message Encode message Decode message Receive encoded Noise Form feedback Decode feedback Receive Encode feedback Transmit Feedback

Improving Communication Coding/Decoding Sender/receiver have similar codebooks Sender is experienced encoding that message Sender/receiver are motivated and able to use the selected channel Sender/receiver have shared mental models of the communication context

Atos Origin Replaces Email with Social Media Communication European information technology company Atos Origin is replacing email completely with other Internet-based communication tools within the next couple of years.

How Email has Altered Communication Preferred channel for coordinating work Tends to increase communication volume Significantly alters communication flow Somewhat reduces status differences and stereotyping

Problems with Email Communicates emotions poorly Reduces politeness and respect (flaming) Inefficient for ambiguous, complex, novel situations Increases information overload

Communicating Through Social Media Internet/mobile-based channels with user- generated, interactive content Blogs, wikis, tweets, personal sites (e.g. Facebook) More conversational and interactive Most can develop a public identity Encourage communities -- links, interactivity, feedback Serves diverse functions Presenting identity, enabling conversations, etc

Nonverbal Communication Influences meaning of verbal symbols Less rule bound than verbal communication Most is automatic and nonconscious Courtesy of Microsoft.

Emotional Contagion The automatic process of sharing another person’s emotions by mimicking their facial expressions and other nonverbal behavior Serves three purposes: Provides continuous feedback to speaker Increases emotional understanding of the other person’s experience Communicates a collective sentiment -- sharing the experience as part of drive to bond

Choosing Channels: Social Acceptance Do others support use of that communication channel for that purpose? Depends on: Firm/team norms for using the channel Individual preferences for using the channel Symbolic meaning of the channel

Choosing Channels: Media Richness The channel’s data-carrying capacity needs to be aligned with the communication activity High richness when channel: conveys multiple cues allows timely feedback allows customized message permits complex symbols Use rich communication media when the situation is nonroutine and ambiguous

Hierarchy of Media Richness Overloaded Zone Media Richness Oversimplified Zone Lean Nonroutine/ Ambiguous Routine/clear Situation

Exceptions to Media Richness Media richness theory doesn’t apply as well to electronic channels because: Able to multi-communicate through lean channels More varied proficiency levels Lean channels have less social distraction than do media rich channels

Persuasive Communication Changing another person’s beliefs and attitudes. Spoken communication is more persuasive because: accompanied by nonverbal communication has high quality immediate feedback has high social presence

Communication Barriers Perceptions Filtering Language Jargon Ambiguity Information Overload

Information Overload Job’s information load exceeds person’s capacity to process it Information gets overlooked or misinterpreted Two sets of solutions: Increase information processing capacity Examples: Learn to read faster, remove distractions Reduce information load Examples: Buffering, omitting, summarizing

Cross-Cultural Communication Verbal differences Language Voice intonation Silence/conversational overlaps Nonverbal differences Some nonverbal gestures are universal, but others vary across cultures

Gender Communication Differences Men view conversations more as power, status, functionality Report talk Give advice quickly Dominate conversation Women consider more interpersonal relations Rapport talk Indirect advice/requests Sensitive to nonverbal cues

Getting Your Message Across Empathize Repeat the message Use timing effectively Focus on the problem, not the person 9-21

Active Listening Process & Strategies Sensing • Postpone evaluation • Avoid interruptions • Maintain interest Active Listening Responding • Show interest • Clarify the message Evaluating • Empathize • Organize information

Communicating in Hierarchies Workspace design Open offices – consider noise, distractions Clustering people in teams Internet-based organizational communication Wikis -- collaborative document creation E-zines -- rapid distribution of company news Direct communication with management Management by walking around (MBWA) Town hall meetings

Organizational Grapevine Early research findings Transmits information rapidly in all directions Follows a cluster chain pattern More active in homogeneous groups Transmits some degree of truth Changes due to internet Emerging grapevines channels: Email, tweets, etc Social networks are now global, extends grapevine

Grapevine Benefits/Limitations Fills in missing information from formal sources Strengthens corporate culture Relieves anxiety Associated with the drive to bond Limitations Distortions might escalate anxiety Perceived lack of concern for employees when company info is slower than grapevine

Communicating in Teams and Organizations 9-26