Patients' Use of a Home-Based Virtual Reality System to Provide Rehabilitation of the Upper Limb Following Stroke by Penny J. Standen, Kate Threapleton, Louise Connell, Andy Richardson, David J. Brown, Steven Battersby, Catherine Jane Sutton, and Fran Platts ptjournal Volume 95(3): March 2, 2015 © 2015 American Physical Therapy Association
A participant using the Virtual Glove to play Spongeball (described in the text). Penny J. Standen et al. PHYS THER 2015;95: © 2015 American Physical Therapy Association
Characteristics of the 13 Participants Who Successfully Started the Interventiona. Penny J. Standen et al. PHYS THER 2015;95: © 2015 American Physical Therapy Association
Percentage of recommended use expressed in terms of duration and numbers of days for each of the 13 participants. Penny J. Standen et al. PHYS THER 2015;95: © 2015 American Physical Therapy Association
Median daily duration of use (in minutes) on days when the equipment was in use together with minimum, first quartile, median, third quartile, and maximum durations. Penny J. Standen et al. PHYS THER 2015;95: © 2015 American Physical Therapy Association
Number of days that participants did not use the glove and that they used the glove 1, 2, 3, or 4 or more times a day. Penny J. Standen et al. PHYS THER 2015;95: © 2015 American Physical Therapy Association