Goal Keeper. ◦equipment required: measuring tape or marked wall, chalk for marking wallmeasuring tapemarked wall ◦procedure: the athlete stands side on.

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Presentation transcript:

Goal Keeper

◦equipment required: measuring tape or marked wall, chalk for marking wallmeasuring tapemarked wall ◦procedure: the athlete stands side on to a wall and reaches up with the hand closest to the wall. Keeping the feet flat on the ground, the point of the fingertips is marked or recorded. This is called the standing reach height. The athlete then stands away from the wall, and leaps vertically as high as possible using both arms and legs to assist in projecting the body upwards. The jumping technique can use a countermovement. Attempt to touch the wall at the highest point of the jump. The difference in distance between the standing reach height and the jump height is the score. The best of three attempts is recorded.standing reach height ◦scoring: The jump height is usually recorded as a distance score. See the vertical jump norm table to rate scores..vertical jump norm table Vertical Jump Test

Stand with feet parallel approximately shoulder width apart, toes at starting line. Squat and jump horizontally as far as possible. Measure from starting line to back of heels. Score best of three trials Horizontal Jump Test

Agility T-Test purpose: the T-Test is a test of agility for athletes, and includes forward, lateral, and backward running. procedure: Set out four cones as illustrated in the diagram above (5 metres, 10 metres). The subject starts at cone A. On the command of the timer, the subject sprints to cone B and touches the base of the cone with their right hand. They then turn left and shuffle sideways to cone C, and also touches its base, this time with their left hand. Then shuffling sideways to the right to cone D and touching the base with the right hand. They then shuffle back to cone B touching with the left hand, and run backwards to cone A. The stopwatch is stopped as they pass cone A. scoring: The trial will not be counted if the subject cross one foot in front of the other while shuffling, fails to touch the base of the cones, or fails to face forward throughout the test. Take the best time of three successful trials to the nearest 0.1 seconds.

The purpose of the test is for the shortest possible time to run the course which has strictly specific pattern turns and thereby avoid contact with the cones. Setting the test and performing it 4 cones (on the outer sides) are set to form a rectangular course with 10 meters in length and 5 meters in width; Another 4 cones are placed along the center line of the rectangular field; each cone in the center is spaced 3.3 meters apart; Determine which cone (out of the 4 set on the outer sides) will be your starting point for the test The starting position of the athlete is from the outer side of the starting cone At a given signal, with maximal effort, the athlete should cross the route as fast as possible

Lunges In 1 minute the keepers will attempt to do as many good quality lunges as possible. Focus is on quality and technique as well as the number done

Squat Jumps In 1 minute the keepers will attempt to do as many good quality squat jumps as possible. Focus is on quality and technique as well as the number done

Kicking Accuracy 3 balls either side Run out kick to target Balls to kick Target Keeper runs out kicks ball and returns back to this point before going to kick next ball