Web 2.0. Web as a platform Web 2.0 The Do’s of Web 2.0.

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Presentation transcript:

Web 2.0

Web as a platform

Web 2.0

The Do’s of Web 2.0

1). Long tail Netscape VS Google. Doubleclick VS Google Adsense Akamai VS Bittorrent value of the s/w = (scale of data, dynamism of data ) it helps to manage Service gets better as more people use it Participation, free s/w, consumer VS Advtisers

Anatomy of a long tail

Scarcity Abundance

1). Long tail Small sites make up the bulk of the internet's content; narrow niches make up the bulk of internet's the possible applications. Therefore: Leverage customer-self service and algorithmic data management to reach out to the entire web, – to the edges and not just the center, –to the long tail and not just the head.

2). Data is the Next Intel Inside Applications are increasingly data-driven. Therefore: For competitive advantage, seek to own a unique, hard-to-recreate source of data.

BI and Analytics

Data is the next intel inside Amazon + Barnesandnoble.com : its original database came from ISBN registry provider R.R. Bowker. Amazon added data: cover images, table of contents, index, sample material. Harnessed their users to annotate the data. After 10 years, Amazon, not Bowker, is the primary source for bibliographic data on books, a reference source for scholars and librarians as well as consumers. Amazon also introduced their own proprietary identifier, the ASIN, which corresponds to the ISBNASIN Amazon "embraced and extended" their data

3). Users Add Value The key to competitive advantage in internet applications is the extent to which users add their own data to that which you provide. Therefore: Don't restrict your "architecture of participation" to software development. Involve your users both implicitly and explicitly in adding value to your application.

4).Network Effects by Default Only a small percentage of users will go to the trouble of adding value to your application. Therefore: Set inclusive defaults for aggregating user data as a side-effect of their use of the application.

5). Some Rights Reserved Intellectual property protection limits re-use and prevents experimentation. Therefore: When benefits come from collective adoption, not private restriction, make sure that barriers to adoption are low. Follow existing standards, and use licenses with as few restrictions as possible. Design for "remixability."

6). The Perpetual Beta When devices and programs are connected to the internet, applications are no longer software artifacts, they are ongoing services. Therefore: 1.Don't package up new features into monolithic releases, 2.instead add them on a regular basis as part of the normal user experience. 3.Engage your users as real-time testers, 4.instrument the service so that you know how people use the new features.

Users must be treated as co-developers The open source dictum, "release early and release often" "the perpetual beta" in which the product is developed in the open, with new features slipstreamed in on a monthly, weekly, or even daily basis. Gmail, Google Maps, Flickr, del.icio.us, may be expected to bear a "Beta" logo for years at a time.

Monitoring Real time monitoring of user behavior to see just which new features are used, and how they are used, thus becomes another required core competency. A web developer at a major online service remarked: "We put up 2 or 3 new features on some part of the site every day, and if users don't adopt them, we take them down. If they like them, we roll them out to the entire site”

Operations must become a core competency. Google's or Yahoo!'s expertise in product development must be matched by an expertise in daily operations. software will cease to perform unless it is maintained on a daily basis. Google continuously: –crawl the web and update its indices, –filter out link spam –respond to hundreds of millions of asynchronous user queries, –matching them with context-appropriate advertisements. Google's more closely guarded secrets than their search algorithms are system administration, networking, load balancing techniques Google's success at automating these processes is a key part of their cost advantage over competitors

7). Cooperate, Don't Control Web 2.0 applications are built of a network of cooperating data services. Therefore: Offer web services interfaces content syndication, re-use the data services of others. Support lightweight programming models that allow for loosely-coupled systems.

8). Software Above the Level of a Single Device The PC is no longer the only access device for internet applications, applications that are limited to a single device are less valuable than those that are connected. Therefore: Design your application from the get-go to integrate services across –handheld devices, –PCs, and –internet servers.

Example iTunes This application seamlessly reaches from: the handheld device to a web back-end, with the PC acting as a local cache and control station. the iPod/iTunes combination is one of the first such applications designed to span multiple devices. TiVo is another example.

Indian Scenario

Social Networking DesiMartini apnaCircle Fropper IndyaRocks Lifeblob Bigadda BharatStudent Indipepal Zahdoo Ibibo Parentree

Web 2.0 tools Author Stream Metaaso Mermaid Tell a Friend Kreeo

Community Uhooro Commonfloor Kwench

Rating/ User Guided Content LordofOdds BurrpTV ApnaCircle Indiamarks Tagz.in

Mobile & Micro Blogging Mobshare Kwippy

Thank you