Tag Games 1. Using Traffic Lights and Robin Hood Tag Game Everyone versus everyone If you tag someone else on their front score 1 point – on the back –

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Presentation transcript:

Tag Games 1. Using Traffic Lights and Robin Hood Tag Game Everyone versus everyone If you tag someone else on their front score 1 point – on the back – score 2 points Progress to also losing 1 point if you get tagged on the back Tag Game 4 teams of 3 – 1 team taggers (blues) Blues have 90 seconds to tag as many people of each of the other teams as they can (at end of the time collate a team score) Those being chased can run into any of the corner boxes where they are safe from being tagged (can only stay in a box for 5 seconds before exiting for a different colour box)

Handball Games 2. Using Target & Find a Friend (can operate parallel) Target 5 vs. 5 – 1 of each team plays as target Throw ball to target player in the box to score and then rotate with scorer Players can run with ball but if tagged whilst doing so, it acts as a ‘tackle’ and ball is handed to opposition. Cannot be tagged if standing still Handball Game 2 teams of seven Throw ball to target player in the box to score and then rotate with scorer * Players can run with ball but if tagged whilst doing so, it acts as a ‘tackle’ and ball is handed to opposition. Cannot be tagged if standing still

Movement Practice to incorporate throw on’s 3. Using Round the Clock Movement Practice Pairs – Red takes throw on to blue who controls the ball and returns to red. Blue then moves into centre circle and back out, changing movement as they go, towards a different red. Encourage players to change the way they move as they shift from outer circle to inner

Fundamental Movement Practices 4. Using End Zone Games T T T T Tag Game 3 teams of four. Yellows chase. If tagged by a yellow, perform a balance for 5 seconds and carry on running Use end zones as safe areas, can stay in for 5 seconds Add one ball for teams being chased. Taggers can only tag player with ball in hands. Handball Game 2 teams of six Score by running ball into end zone and placing it down If tagged by an opponent whilst running with the ball – give ball to opponent Can’t be tagged whilst standing still but can intercept thrown passes

Fundamental Movement Practices 5. Using Half Pitch Games T T T T Tag Game 4 chasing the group who all have a ball in their hands If tagged, give your ball to the tagger and swap roles Penalty areas are safe, but before leaving perform two throw and catches with the GK Handball Game 2 teams of six & GK’s Score by getting the ball into the box and playing a one-two thrown with the GK After scoring, keep the ball and attack to the opposite goal Rotate GK’s Try to keep at least one player in each half of the pitch

Fundamental Movement Practices 6. Using Corner Box Games T T T T Tag Game 3 teams of four. Yellows chase. If tagged by a yellow, choose which of the 2 boxes to go to perform the challenge Use other 2 boxes as safe areas, can stay in for 5 seconds Handball Game 2 teams of six – 2 in the end boxes Score by throwing to one of team mates in the box to catch to score Ball is relinquished to other team to attack the other way If tagged whilst running with ball in hands, give ball to opponent. Can’t be tagged whilst standing still Kick Ups 10 hops

Fundamental Movement Practices 4. Using Circle Work Tag Game 3 teams of four. Yellows chase. If tagged by a yellow, stuck. Can only be released if one of your team mates tag you Central circle is safe. Stay in for 5 seconds Handball Game 2 teams of five– 2 ‘S’ in the central circle Score by throwing to one of the yellows and getting it back – use throw in technique Ball is relinquished to other team if you score 3 consecutive goals If tagged whilst running with ball in hands, give ball to opponent. Can’t be tagged whilst standing still T T T T S S