Competencies: Ontologies and Development Process By Gilbert Paquette Chaire de recherche sur l’ingénierie cognitive et éducative (CICE) Centre de recherche.

Slides:



Advertisements
Similar presentations
Author: Gilbert Paquette Reuse freely – Just quote LD Research Program at LICEF-CIRTA Télé-Université LD Research Program at LICEF-CIRTA Télé-Université
Advertisements

Author: Lornet LD team Reuse freely – Just quote Learning Design based on Graphical Knowledge- Modeling LICEF-CIRTA, Télé-Université Learning Design based.
Team 6 Lesson 3 Gary J Brumbelow Matt DeMonbrun Elias Lopez Rita Martin.
LEARNER CENTERED LEARNER DESIGNED Learning & Preparation Objectives Learning Resources and Strategies Evidence of Accomplishment of Objectives Criteria.
ITS Ontology-based Learning Resources Repositories Montreal, June 23 rd, 2008 From a Conceptual Ontology to the TELOS Operational System Gilbert.
Alternative Assesment There is no single definition of ‘alternative assessment’ in the relevant literature. For some educators, alternative assessment.
Learning, Instruction and the PADI System
TeleLearning Models and Strategies Dr Gilbert Paquettehttp://licef.teluq.uquebec.ca/gp Centre de recherche LICEF-CIRTA Télé-université Ed-Media
© LICEF TELUQ TeleLearning Models Impact on Instructional Technology in the 21st Century Dr Gilbert
SWEL’04 Workshop – Einhoven, August 23, 2004
IMS Learning Impact 2008 Austin, Texas May 14th, 2008 The TELOS System Gilbert Paquette, LORNET Scientific Director François Magnan, TELOS System Architect.
Author: Gilbert Paquette Reuse freely – Just quote Modeling Languages for Instructional Engineering _________________________________ Dr Gilbert Paquette.
Delmar Learning Copyright © 2003 Delmar Learning, a Thomson Learning company Nursing Leadership & Management Patricia Kelly-Heidenthal
Analysis Concepts and Principles
Communication & Educational Models. Communication n Process of sending and receiving messages n Transmission requires a mutual understanding between communicator.
1 Review “Conducted a review of C&IT in learning and teaching and shown an understanding of the educational processes” u Review a type of learning technology.
Principles of High Quality Assessment
My Canada Griff Gilbert Montréal -8 hours 4.5 hours to fly 56 hours to drive To Vancouver.
Assessing Student learning
Tutorial of Instructional Design
ADDIE Instructional Design Model
READDRESSING CURRICULUM OF TEACHER EDUCATION AT ELEMETARY LEVEL TO SUPPORT INCLUSION By Ms. KIRAN RESEARCH ASSOCIATE, National Multilingual Resource Consortium.
Click to edit Master title style  Click to edit Master text styles  Second level  Third level  Fourth level  Fifth level  Click to edit Master text.
1 DEVELOPING ASSESSMENT TOOLS FOR ESL Liz Davidson & Nadia Casarotto CMM General Studies and Further Education.
Human Learning Aeman Alabuod. Learning Theory it is conceptual frameworks that describe how information is absorbed, processed, and retained during learning.
Author: Lornet LD team Reuse freely – Just quote Cognitive Science Education Science Software Engineering The basis.
By Weizmar Lozada. Content-based Instruction Use of content from other disciplines in language teaching. Build on students’ previous knowledge. Students.
ELearning Design After your analysis, prepare for delivery.
Barry Williams1 Analyzing Learners & Context Dick & Carey, Chp. 5.
Instructional/Program Design Produced by Dr. James J. Kirk Professor of HRD Western Carolina University.
Additional Unit 2 Lecture Notes New Instructional Design Focus School of Education Additional Unit 2 Lecture Notes New Instructional Design Focus School.
SLB /04/07 Thinking and Communicating “The Spiritual Life is Thinking!” (R.B. Thieme, Jr.)
Author: Lornet LD team Reuse freely – Just quote Desired Properties of a MOT Graphic Representation Formalism Simplicity and User Friendliness (win spec,
T 7.0 Chapter 7: Questioning for Inquiry Chapter 7: Questioning for Inquiry Central concepts:  Questioning stimulates and guides inquiry  Teachers use.
Chapter 10 Information Systems Analysis and Design
Human Learning Asma Marghalani.
Cleo Sgouropoulou * Educational Technology & Didactics of Informatics Educational Technology & Didactics of Informatics Instructional.
© LICEF Modeling the Physiology of Distributed Learning Systems By Gilbert Paquette, Center for interuniversity research on Telelearning applications (CIRTA)
Sharing Design Knowledge through the IMS Learning Design Specification Dawn Howard-Rose Kevin Harrigan David Bean University of Waterloo McGraw-Hill Ryerson.
Writing Student-Centered Learning Objectives Please see Reference Document for references used in this presentation.
Overview of MOT Knowledge representation system : Basic Modeling Editor LexiconGrammarSemantics Pragmatics MOT Editor.
Author: Gilbert Paquette Reuse freely – Just quote Meta-Knowledge Representation for Learning Systems (Part 1-What) Meta-Knowledge Representation for Learning.
Teaching and Learning with Technology ick to edit Master title style Teaching and Learning with Technology Designing and Planning Technology Enhanced Instruction.
Lecture by: Chris Ross Chapter 7: Teacher-Designed Strategies.
National Educational Technology Standards for Students ISTE International Society for Technology in Education.
The Instructional Design Process (I) 1. Needs Analysis 3. Learner Analysis 4. Task Analysis (Subordinate Skills) 2. Goal Analysis 5. Development of Learning.
1 DIGITAL COMPETENCE FRAMEWORK - QUESTIONNAIRE 1 Slavi Stoyanov & José Janssen.
INSTRUCTIONAL OBEJECTIVES PURPOSE OF IO IO DOMAINS HOW TO WRITE SMART OBJECTIVE 1.
Quick Write Reflection How will you implement the Engineering Design Process with your students in your classes?
1 Class exercise II: Use Case Implementation Deborah McGuinness and Peter Fox CSCI Week 8, October 20, 2008.
Teaching and Learning with Technology, 4e © 2011 Pearson Education, Inc. All rights reserved. Chapter 3 Designing and Planning Technology- Enhanced Instruction.
This project is financed by the European Union 1 The project is implemented by a European Profiles S.A. led consortium Evaluation of Training By Senior.
1 Far West Teacher Center Network - NYS Teaching Standards: Your Path to Highly Effective Teaching 2013 Far West Teacher Center Network Teaching is the.
E-Learning: components of e-learning Mohammed Hassan 1.
Road Safety Education Program (RSEP) A first Summary July 2011 Putting People First.
CEIT 225 Instructional Design Prof. Dr. Kürşat Çağıltay
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
Designing and Planning Technology-Enhanced Instruction Chapter 3 Teaching and Learning with Technology.
Training processes for extension education
INSTRUCTIONAL DESIGN Many definitions exist for instructional design 1. Instructional Design as a Process: 2. Instructional Design as a Discipline: 3.
指導教授:Chen, Ming-puu 報 告 者:Chen, Wan-Yi 報告日期:
Oleh: Beni Setiawan, Wahyu Budi Sabtiawan
MASTER IN ENGLISH LANGUAGE AUTONOMOUS LEARNING ENVIRONMENTS 2013
Setting up and Optimizing VLRCs
Starting with the End in Sight…
Instructional Design Gibran Carter.
Amit Varma Bundhun Resource Person, CODL
Distance Learning Facilitator Skills
Learning Design based on Graphical Knowledge-Modeling LICEF-CIRTA, Télé-Université _________________________________ Michel Léonard UNFOLD Workshop.
Designing and Planning Technology-Enhanced Instruction
Presentation transcript:

Competencies: Ontologies and Development Process By Gilbert Paquette Chaire de recherche sur l’ingénierie cognitive et éducative (CICE) Centre de recherche LICEF, Télé-université ShareTec Worshop Venitia, January 21-24, 2009

1- Background MOT + MOT AGD MISA 3.0 MISA MISA 4.0 MISA LD MISA forms ADISA/ TELOS Scenario Ed. Ontology Ed MOT+LD+OWL ID Methodology Modeling Tools ID Support Systems

Method for Knowledge-based Instructional Engineering (MISA) 640 Maintenance/Qua lity Management 630 Learning System/Resource Management 620 Actors and Group Management 610 Knowledge/ Competency Management Phase 6 – Delivery Plan 540 Test Planning 542 Revision Decision Log Phase 5 – Val. 440 Delivery Models 442 Actors and their resources 444 Tools and Telecom 446 Delivery Services and Locations 430 Learning Resource List 432 Media Models 434 Media Elements 436 Source Documents 420 Learning Resource Properties 410 Learning Resource Content Phase 4 – Detailed Design 340 Delivery Planning330 Development Infrastructure 320 Learning Scenarios 322 Activity Properties 310 Learning Unit Content Phase 3 – Architecture 240 Delivery Principles 242 Cost-Benefit Analysis 230 Media Principles220 Instructional Principles 222 Event Network 224 Learning Unit Properties 210 Knowledge Model Principles 212 Knowledge Model 214 Competencies Phase 2 – Initial solution Delivery Axis Media Axis Pedagogy Axis Knowledge Axis 100 Organization’s Training System 102 Training Objectives 104 Learners’ properties 106 Present Situation 108 Reference Documents Phase 1- Definition Phase 1- Definition

Why are we interested in Competencies ? Competencies are essential to Competencies are essential to –Set educational objectives –Construct ePortfolios and User models –Select resources in large ressource repositories. –Personalize learning during delivery –Improve learning environments after delivery. Improve semantic annotation in OWL format Improve semantic annotation in OWL format Improve competency standards: Ex: IMS-LD /RDCEO Improve competency standards: Ex: IMS-LD /RDCEO Improve instructional engineering methodology and visual tools Improve instructional engineering methodology and visual tools

Competency Standards for Trainers (IBSPI)

A Sample of the IBSTPI Instructor Competency Profile (18) Professional Foundations (4) Professional Foundations (4) Planning and Preparation (3) Planning and Preparation (3) Instructional Methods and Strategies (8) Instructional Methods and Strategies (8) –Competency 7 : Stimulate and sustain learner motivation and engagement (a ) Gain an maintain learner attention (a ) Gain an maintain learner attention (b) Ensure that goals and objectives are clear (b) Ensure that goals and objectives are clear (c) Foster a favorable attitude toward learning (c) Foster a favorable attitude toward learning (d) Establish relevance to increase learner motiiation (d) Establish relevance to increase learner motiiation (e) Help learners set realistic expectations (e) Help learners set realistic expectations (f) Provide opportunities for learners to participate and succeed (f) Provide opportunities for learners to participate and succeed Assesment and Evaluation (2) Assesment and Evaluation (2) Management (2) Management (2) Level 1 Level 2 Level 3 Domain Competency Performance

Need for a Structural Definition  To say that somebody needs to acquire a certain knowledge is insufficient. What should he be able to do with it ? Knowledge + Generic Skill + Attitude  Most models use natural language statements involving actions on knowledge  Competency statements are most of the time ambiguous and difficult to use  Need to structure competencies: knowledge, skills/attitude, performance context  A generic skills’ taxonomy combining viewpoints : instructional objectives, generic tasks/processes, meta-knowledge

2- Competency Ontology (the basic Concept) COMPETENCY 1. Knowledge 2. Generic Skill/Attitude 3. Performance Context C C C Select in a domain ontology I/P Select in a generic skill’s taxonomy Combined performance context criteria I/P Scale position C C Electrical system of a car Diagnosis Autonomously in simple situtations « Diagnose the electrical system of a car autonomously in simple situations »

Generic Skills Taxonomy Identify Illustrate Memorize Utilize Classify Construct Initiate/ Influence Adapt/ control Discriminate Explicitate Simulate Deduce Predict Diagnose Induce Plan S Exerce a skill Receive Reproduce S Create Self- manage S S 1-Show awareness S 9-Evaluate S 4-Transpose S 7-Repair S 2-Internalize S 3-Instantiate /Detail S 5-Apply S 6-Analyze 8-Synthesize S S 10-Self- manage S Generic skill Inputs Products SimulateProcess to simulate: inputs, products, sub-procedures, control principles Trace of the procedure: set of facts obtained through the application of the procedure in a particular case ConstructDefinition constraints to be satisfied such as target inputs, products or steps…. A model of the process: its inputs, products, sub-procedures each with their own inputs, products and control principles

Meta-processes associated to each Generic Skill (5) Simulation meta-process Description of the process to be simulated Simulation trace of the procedure I/P Produce examples of the input concepts Identify the next applicable procedure Execute the procedure using its execution principles Assemble the simulation trace C C C C Inputs to the simulated process Products of the procedure Control Structure (execution principles) More procedures to execute No more procedures to execute I/P P P P P P

Applies to various stimulus/product domains 7Repair Replace faulty components in a damage system Correct mouvements in a choreography Modify one’s attitude in a tense situation Change classroom activities to foster collaboration 8Synthesize Construct a taxonomy with give examples Invent a new way to draw a figure Develop a new attitude towards a dangerous situation Find a new way to change the climate in a group Cognitive Psycho- motor Affective Social DOMAINS

CRITERIA Performance Context Frequency Scope Autonomy Complexity Context Familiarity 2.5 – 5.0 Always Partial With assistance Weak Familiar Expertise Always Total Without help High Unfamiliar PERFORMANCE LEVELS Awareness 0.0 – 2.5 Sometimes Partial With assistance Weak Familiar Mastery 5.0 – 7.5 Always Partial Without help Middle Familiar

An Ontology for Competencies (Using MOT+OWL or MOWL)

3- Competency Development Process (Example from the Bar of Quebec)

Knowledge Modeling

IdCompetency Table Priority Initial Gap A1(6) Analyze applicable law texts, without help, to new situations with middle or high complexity. 1(2)4 A2(6) Analyze applicable jurisprudence with some help in complex situations. 1(2)4 A3(3) State applicable rules of law in any situation2(1)2 A4(5) Apply appropriate civil rights elements without help in famliar situation and middle complexity. 1(2)3 … Competency Profile - Distribution GapCompetenciesCourse 1 Course 2 Course 3 Course A3, A4, A5, A6, A7, A8, B4, C2, C6 x 4-5 A1, A2, A9, A10, B1, B3, C1, C3, C5, D2, D5, D6, E1, E2, E3, E8 xx 6-7 C4, D1, D3, D4, E9xxx 8 B2, E4, E5, E6, E7xxxx

Competency-Based Scenario Building

4- Competency Uses Assessing competency Assessing competency Selecting appropriate resources in a repository Selecting appropriate resources in a repository Analyzing competency gap Analyzing competency gap Guide Knowledge Modeling Guide Knowledge Modeling Designing competency-based scenarios Designing competency-based scenarios Competency annotations to guide designs Competency annotations to guide designs

Competency Assessment

Selecting Resources for a User Self-manage (10) Evaluate (9) Synthesize (8) Repair (7) Analyze (6) Apply (5) Transpose (4) Interpret (3) Identify (2) Memorize (1) Pay attention (0). Multimedia Production Method Skills Performance Aware Familiarized Productive Expert Peter M 8.4 Video Y. 6.9 Book X

Competency Gap Analysis PERFORMANCE CRITERIA Awareness (0,0-2,5) Familiarity [2,5-5.0) Mastery [ ) Expertise [7,5-10,0] FrequencySometimesAlways ScopePartial Total AutonomyAssistance Without help Task complexityLow MiddleHigh Context of useFamiliar Unfamiliar Competency scale– For each target population State : AwarenessFamiliarityMasteryExpertise Value :02,557,510 A : Construct a multimedia production method B : Discriminate between audio- visual supports C : Simulate a production process D : Plan a project definition

Scenario Design from a Generic Skill Model Designer Case studies for a method to select procedures Interactions on examples processed by learners Text presenting examples of simulations I/P Prepare learning materials R I/P Content expert Learner/ expert Interactions I/P Interact by R I/P R Trainer Presentation and discussion of completeness principles FAQ on presentation norms I/P Use a forum software Maintain a FAQ I/P R Activity 1: Choose a MM process to simulate Activity 2: Choose a typical multimedia project Activity 3: Identify a MM production task Activity 4: Execute a production task Activity 5: Verify is the process is complete Activity 6: Produce a project report on the MM process Activities in the scenario « Simulate a multimedia production process » Correspondence in the generic skill’s process « Simulate any process » Activity 1: Choose a multimedia development process to simulate Inputs to the generic process, defining the case to be simulated Activity 2: Choose a typical multimedia projectFirst applicable procedure to execute Activity 3: Identify a multimedia production taskNext applicable procedure to execute Activity 4: Execute the multimedia production taskExecute the chosen procedure Activity 5: Examine if the process is complete; if so, proceed to activity 6; if not, repeat activities 3 and 4 Decision to continue or not Activity 6: Summarize your simulation processAssemble the trace

Competency-based Semantic Annotation Compare planets by mass autonomously and totally Compare planets by mass autonomously and totally Compare planets by orbital period autonomously and toally Compare planets by orbital period autonomously and toally Analyze, deduce properties of objects (here Planet name and orbital duration)

Any Questions? Chaire de recherche sur l’ingénierie cognitive et éducative (CICE) Centre de recherches LICEF, Télé-université IMS Conference – TEST FEST PennState, November 5, 2008