Technology, Teaching, Learning and You By: Andrea Fernandez, Paulina Lopez-Gonzalez and Airam Rodriguez.

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Presentation transcript:

Technology, Teaching, Learning and You By: Andrea Fernandez, Paulina Lopez-Gonzalez and Airam Rodriguez

Definition: ❖ Technology refers to the methods and tools to solve problems or achieve a goal. ❖ In a classroom technology can be anything from pencil, paper, books, or any smart device. ❖ But now technology is allowing us to try more hands-on and virtual activities to use in a classroom than before.

❖ Technology provides numerous tools that teachers can use in and out the classroom to enhance student learning. ❖ Technology should never be used in teaching for its own. ❖ It all depends in the material you are covering for the day.

❖ Technology needs to be used in service to specific learning goals for the students. ❖ It can be very challenging to use technology tools in a classroom and not losing the goals of the students learning.

Examples Types of teaching and learning ❖ Presentation Software: Sometimes it's helpful to provide visual aids to complement teaching, stimulate discussion, or allow out-of-class teaching. Tools designed for this purpose can be such as PowerPoint. ❖ Classroom Response Systems ("clickers"): One way to encourage student engagement is by using electronic devices that allow students to record their answers to multiple choice questions and allow you to instantly display the results. The anonymity encourages participation, and their answers help the teacher know when further discussion is needed. ❖ Online Projects and Collaboration Tools: Technology can support student collaboration on creating new knowledge, reflecting on what they are learning, or working together to achieve a deeper understanding of course material.

Examples... Information Visualization Tools: Technology can also clarify and stimulate thought through transforming words into pictures. ➢ Some tools to help lead students to think more critically is by encouraging them to visually structure information. Flipping the Classroom: How can we make the best use of the classroom time we have with our students? Sometimes a great way to move them toward higher levels of understanding is to move the lecture out of the classroom, and use in-person time for interactions that require applying, synthesizing, and creating. " ❖ Flipping" doesn't have to use technology, but tools such as videos, podcasts, online quizzes and the like can help in and out of class activity work together.

Examples... ●Teaching with Games: Games have been a part of education for decades. However, with new technological advances, digital games have recently emerged as a new teaching tool. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. ○Games are interactive play that teaches us goals, rules, adaptation, problem solving, interaction, all represented as a story. They give us the fundamental needs of learning by providing - enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion. ●Teaching with Tablet Computers

Conclusion ●Integrating technology into classroom instruction means more than teaching basic computer skills and software programs in a separate computer class. Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process.

●With technology tools and a project-learning approach, students are more likely to stay engaged and on task, reducing behavioral problems in the classroom. ●Technology also changes the way teachers teach, offering educators effective ways to reach different types of learners and assess student understanding through multiple means. It also enhances the relationship between teacher and student.

References Technology-Enhanced Learning learninghttp://ctl.utexas.edu/teaching/technology-enhanced- learning SMU World Changers Shaped Here Why Integrate Technology into the Curriculum?: The Reasons Are Many The New Basics: Classroom technology W University of Washington learning/teaching-with-technology-2/