Grade 8 Field Course Arizona State Referee Administration Grade 8 On-Field Course Instructor: Wendell.Babb/Brandon.Marshall.

Slides:



Advertisements
Similar presentations
Law 14 The Penalty Kick. 2 At the end of this lesson the student will do the following 3 things: Objectives 1.state when a penalty kick should be awarded.
Advertisements

Two Man Mechanics Updated 2/6/12. The Mission of our Mechanics To put us in the best position to make the calls that allow us to keep the game safe and.
1 Law 13 Free Kicks 2 At the end of this lesson the student will: Objectives list the elements necessary for a correctly taken free kick state the two.
LAW 13 FREE KICKS 9 TOPICS 1. Definition 2. Types of free kicks 3. Free kick “rules” 4. Special “requirements” in penalty area and goal area.
LAW 14 THE PENALTY KICK. 8 TOPICS 1. When to award a penalty kick 2. Before kick is taken 3. Kicker 4. Keeper 5. Other players 6. What if ….? 7. Extending.
The Midland Soccer Club Referee Field Instruction Sessions April 2012.
Keys to Success for a Center Referee. What We’ll Cover The Night Before Your Match – Prepare to Succeed Countdown to Kickoff – Timing is Everything Your.
© 2011 U.S. Soccer1 U.S. Soccer Referee Department 2012 Grade 8 – Law 8.
Coin Toss Not more than four team members in game uniform from each team may be present All other team personnel remain outside the field of play Captains.
© 2011 U.S. Soccer1 U.S. Soccer Referee Department 2012 Grade 8 – Law 14 Penalty Kick.
Free Kicks Law 13. “ The way play is restarted after the referee has stopped play for an infraction” DEFINITION OF A FREE KICK.
1 Free Kick Management 2 Free Kick and Restart Management Free Kicks fall into two basic restart categories… Quick Ceremonial.
Soccer Study Guide.
Assistant Referee Course
Slides and Graphics by ZLAX Publications By John P. Hill  2 Man Mechanics NFHS.
Ohio High School Rule Differences 2014 Part 3 RULES 8, 9, 10, 15, 16, 17 Starting and Restarting Play.
‘FIVE DAYS THOU SHALT LABOR, AS THE BIBLE SAYS. THE SEVENTH DAY IS THE LORD THY GOD’S. THE SIXTH DAY IS FOR SOCCER’ BY:BURGESS ANTHONY GAME PROCEDURES.
1 Offside Law At the end of this lesson the student will: Objectives identify offside position state what constitutes involvement in active play.
LAW 11 OFFSIDE. 3 TOPICS 1. Explanation 2. Elements of the Law u Offside position u Involvement in active play u Judgement u Not offside u Sanctions 3.
Click to add text You Make the Call Questions from the FIFA Q & A, 2005 ed.
SnVYSA Referee Clinic FIFA – Laws of the Game Charlie Gifford – Referee Coordinator Ed Eldredge – FIFA Referee, Grade 6 District II rep, EKCSRA Assignor.
Ohio High School Rule Differences 2014 Part 6 RULES 5 and 6 Officials – Powers and Duties.
Running the Line: Assistant Referee Mechanics and Duties
CSOA Referee Pre-Game Requirements or What should a CSOA referee’s game plan include? Jim Sprung CSOA VP for Training February 6, 2010.
Arkansas Points of Emphasis Season Recertification.
Two-Person Mechanics. Mission of our Mechanics Mechanics put officials in the best position to make the calls that allow us to keep the game safe and.
Ohio High School Rule Differences 2014 Part 4 RULES 13 and 14 Dynamic Restarts.
1 Law 5 – The Referee. 2 Law 5 Referee Mechanics & Signals.
Guidelines for Assistant Referees Topics Duties and Responsibilities Positioning & Team work − Kick-off − Goal kick − Penalty kick − Goal situations.
Restarts 1. Topics Kick-Off Throw-In Goal Kick Corner Kick Dropped Ball Free Kick – Direct – Indirect – Penalty 2 Restarts when ball is out of play Restarts.
Guidelines for Referees CSA REFEREE DEVELOPMENT BACK TO BASICS.
1 Law 8 The Start and Restart of Play. 2 At the end of this lesson the student will: Objectives demonstrate a properly dropped ball state the proper position.
Fall 2010 The Pre-Game Conference. Fall 2010 After finishing this training the student will be able to conduct a complete pre-game conference with their.
 2012 / 2013  SCSOA High School  Instructor / Assessor  Re-Certification and Training.
The 2-Person System Forced to use a 2–Person System ? Only when there is no other choice MISOA does not willingly schedule 2-person systems Exceptions.
NFHS Soccer Referee Dual System Mechanics Updated /27/2011.
Laws of The Game 2017 Changes.
Law 11 Offside.
On-Line Modules -Quiz Answers-
AYSO National Referee Program
Law 8 - Start & Restart of Play
The Corner Kick (17) U.S. Soccer Federation Referee Program
Law 13 – Free Kicks U.S. Soccer Federation Referee Program
Law 14 The Penalty Kick.
Law 14 The Penalty Kick.
Law 14 The Penalty Kick.
The Goal Kick (16) U.S. Soccer Federation Referee Program
Guidelines for Assistant Referees
Law 14 - The Penalty Kick Online Training Script:
At least 30% of 2000 referees missed each one of these questions!
4 year olds-Kindergarten
On-Line Review – Part 2 Laws
On-Line Review – Part 2 Laws
The Start and Restart of Play
LAW 14 – PENALTY KICK Online Training Script:
Law 16 - The Goal Kick U.S. Soccer Federation Referee Program
Law 5 – Referee Mechanics
Law 6 - The Other Match Officials
LAW 13 – FREE KICKS Online Training Script:
LAW 8 – THE START AND RESTART OF PLAY
U8 to Basic Referee Upgrade
Two Man Mechanics Updated 2/6/12
The Start and Restart of Play
Law Free Kicks.
Free kicks Penalty Kicks
The Start and Restart of Play (8)
Spring 2015 Referee Meeting
Law 11 Offside.
Law 5 – Referee Mechanics
Presentation transcript:

Grade 8 Field Course Arizona State Referee Administration Grade 8 On-Field Course Instructor: Wendell.Babb/Brandon.Marshall

Environment o Location o Full-size Soccer Field o Equipment o Cones – 50 o Soccer balls – 8 to 10 o Pinnies – 40; 20 of 2 different colors o Corner Flags – 8 preferably o AR Flags – 30 (number of students) o Instructors – 2 minimum

Timeline o 7:30 – 8:00SETUP and PREPARATIONS o 8:00 – 8:15INTRODUCTIONS o 8:15 – 8:35 STATIONS 1-2 o 8:35 – 8:55STATIONS 2-1 o 9:00 – 9:30STATIONS 3-4 o 9:30 – 10:00STATIONS 4-3 o 10:05 – 10:35STATIONS 5-6 o 10:35 – 11:05STATIONS 6-5 o 11:10 – 11:40STATIONS 7-8 o 11:40 – 12:10STATIONS 8-7 o 12:10 – 1:00STATION 9 o 1:00CLOSING

Pregame o 7:30 – 8:00 o Instructors set up initial Stations (3-4 because 1-2 require no setup) o Students arrive o Registration o 8:00 – 8:15 o Welcome and Introductions o Student group breakdown o Divide equally amongst all Instructors o Eg. 30 students with 2 Instructors = 15 students per Instructor o Each group will further be broken down in each drill o Begin Station 1-2

General Station Setup o For a typical 2-Instructor class, 2 Stations should be set up simultaneously o Each Station should have at least 2 setups of same drill o Group A will work at Station 1 with Instructor 1 o Instructor 1 demonstrates the drill to entire Group A o Group A-1 performs drill; Group A-2 performs drill; Instructor 1 observes both o Group B will work at Station 2 with Instructor 2 o Group A will work at Station 2 with Instructor 2 o Group B will work at Station 1 with Instructor 1 o Set up 2 new Stations; Students get short break

General Station Setup STATION 1STATION 2 Group A-1 Group A-2 Group B-1 Group B-2 Instructor 1 Instructor 2

Station 1 o The Field of Play Inspection20 minutes o Discussion o Brief! Use of proper terminology of lines and areas. Correct dimensions. Each student will measure the distances. o Setup o Half of the field with proper markings and corner flags. o Students need nothing. o Drill o Lead entire group through a half field walk-around. Begin at Center Mark and proceed around outside of field as you normally would. o Center Mark, Center Circle, Touch Line, Corner Flag, Corner Arc, 10-yd mark if present, Penalty Area Line, Goal Area, Goal placement, Penalty Mark, Penalty Arc;  opposite side of field same items o At each line or area, ask entire group to properly identify line or area, i.e. Choral response o Where distances are concerned, have each student walk off. Allow 3-5 yards before next student begins. REF: Law 1

Station 1 1. START RED arrows require students to measure distance STATION 1

Station 2 o Pregame Activities20 minutes total o Discussion – 5 minutes o How and where to find and meet crew o What if a crew member is on another game that’s late? o How to meet and address Coaches (BRIEF!) o “Hi Coach, how are you today? I’m Brandon. Nice to meet you. Good luck today.” o Player equipment check o Footwear, shin guards, jewelry o Game ball o What to say/not to say at coin toss (BRIEF!) o “Hi guys/girls, I’m Brandon. Here’s the coin, we have Heads this side, and Tails (show both). White, you are Home. Red, you’re Visitors, who will call it? (TOSS) The call was ‘heads’ and it’s tails….” o Walkout and Starting Positions o Walkout together o ARs to Second to last Defender, unfurl flag, signal referee you’re ready REF: Law 2, 3, 4, 5

Station 2 o Pregame Activities8:15 – 8:35 o Setup o Divide Group into 3-person “crews” o Each crew needs coin and ball (5) o Drill – 15 minutes o A) Each crew will approach Instructor (acting as Coach) and practice Introductions o B) Each crew will conduct Coin Toss amongst themselves o Each crew member should act as Referee o C) Each crew will check ball o Each crew member should inspect ball o D) Each crew will line up and walk out together then move to starting positions o Allow 2-3 yards between each crew walking out REF: Law 2, 3, 4, 5

Station 2 STATION 2 1. Discussion 2. Introductions 3. Coin Toss 4. Ball Check 5. Walkout Crew 1 Crew 2 Crew 3, etc.

Stations START RED arrows require students to measure distance STATION 1 STATION 2 1. Discussion 2. Introductions 3. Coin Toss 4. Ball Check 5. Walkout

d Station 3 o Assistant Referee Signals + Movement30 minutes o Discussion5 minutes o Announce each signal from LOTG diagrams plus Ball out of Play, Goal, o Highlight Two-part signal for Fouls, Offside, Ball out of Play o Movements o Facing field o Walking o Side-stepping o Running o Sprinting o Flag switching when moving REF: Law 6

d Station 3 o Assistant Referee Signals + Movement30 minutes o Setup – 3 to 4 setups per Instructor for Part 2 o Students need flags o Part 1 – Signals Only o Students form line or circle facing Instructor o Part 2 – Movement + Signals o See Diagram for cone placement REF: Law 6

d Station 3 o Assistant Referee Signals + Movement30 minutes o Drill o Part 1 – Signals Only 10 minutes max o Conduct this quickly, 10 minutes max! o Instructor demonstrates each signal and students mimic o Correct any observed problems o Part 2 – Movement + Signals15-20 minutes o First Cycle o Walk from 1-2; stop and face field o Jog from 2-3; stop and face field o Run from 3-4; sidestep 4-5; sidestep 5-4 o Run from 4-6; stop and face field o Run from 6-5; sidestep 5-4; run from 4-1 o Second Cycle o Same as above, run to each position; stop and face field o Instructor will tell student to give a new signal at each stop o 2-3 = Throw In, either direction o 4-5 = Offside o 1 = Goal kick OR corner kick REF: Law 6

d Station 3 o Part 1 – Signals Only 9:00 – 9:30 o LOTG Diagram plus Ball out of Play, Goal REF: Law 6

d Station 3 Part 2 – Signals + Movement Cone Setup 1.Goal Line 2.Goal Area Line (6 yd) 3.Penalty Area Line (18 yd) 4.30 yd 5.40 yd 6.Midfield REF: Law 6

d Station 4 o AR Goal Line & Penalty Area 30 minutes o Discussion o AR making signals for GK/CK/Goal at Goal line o Ball clearly out o Ball quick in then out o AR signal for Goal o How is AR involved in goal kick restart o How is AR involved in corner kick restart o Setup o 4 cones: Goal line, 6-yd, 18-yd, ~25 yd o Students need flags o At least one ball o One student acts as “Player” with ball, just past cone 4 o Instructor at goal line o Remaining students waiting at cone 4 REF: Law 6, 9, 10, 16, 17

d Station 4 o AR Goal Line & Penalty Area30 minutes o Drill o Part 1 o One student will be a player at cone 4. Have a second one waiting. o Instructor will position on goal line o AR students begin at cone 4 o Player kicks ball toward Instructor and AR follows ball to goal line o Instructor stops ball either in or out and then says last touched by either Attacker or Defender o AR makes decision on ball in or out, then goal kick or corner kick o Part 2 o Same AR oversees a goal kick taken. o Instructor places ball. Is ball properly placed on Goal area line? Cone 2 o Instructor plays ball out to “Player”. Did ball leave Penalty area? Cone 3 o AR runs from 3-4; Offside or Throw In signal per Instructor call-out o AR student becomes second-in-line for “player” at cone 4 REF: Law 6, 9, 10, 16, 17

d Station 4 REF: Law 6, 9, 10, 16, WaitingParticipating Instructor “Player” 1.Goal Line 2.Goal Area Line (6 yd) 3.Penalty Area Line (18 yd) 4.25 yd

d Station 4 REF: Law 6, 9, 10, 16,

d Station 5 o Referee Signals30 minutes o Discussion o Review the Referee signals o DFK, IFK, Advantage o Throw-In, Goal Kick, Corner Kick o Displaying Yellow and Red cards o Use of the whistle o Single whistle for fouls o Double whistle only for admin (subs, etc) or to get attention (wait for me, card coming, etc) o Tone and length with severity of foul o Setup – 2 to 3 setups per Instructor o 4 cones set up as a box with a 5 th cone in the center of box o Distance should be about yards between outside cones o Students need whistle, yellow card, and red card o Drill o Two Cycles each student REF: Law 5, 12, 13

d Station 5 o Referee Signals30 minutes o Drill o Two Cycles each student o Cycle 1 – Whistle only o Students run in the prescribed pattern (see diagram) o First stop is a short whistle o Each subsequent stop the whistle should increase in length and intensity/volume/pitch o Last stop is a double whistle, such as for substitution o Cycle 2 – Whistle + Signals o Students run in the prescribed pattern (see diagram) o At each stop, blow appropriate whistle and signal for indicated stoppage. Show card if indicated REF: Law 5, 12, 13

d Station 5 REF: Law 5, 12, 13 o Referee Signals o Drill o Cycle 1 – Whistle Only o 1 to 4; short whistle, eg. IFK o 4 to 3; whistle, eg. DFK o 3 to 5; longer whistle, eg. YC o 5 to 2; very long whistle, eg. RC o 2 to 1; double whistle, eg. Substitution yards Short whistle Longer Double whistle

d Station 5 REF: Law 5, 12, 13 o Referee Signals o Drill o Second Cycle – Whistle + Signals o 1 to 4; IFK o 4 to 3; DFK o 3 to 5; Yellow Card o 5 to 2; Red Card o 2 to 1; Advantage yards IFKDFK YC RC Advantage

d Station 6 o Offside 30 minutes o Discussion o Reminder of offside position vs. offside infraction o Setup – 2 setups per Instructor o Students need flags o 4 cones set up in box, about 7 yards apart o One student as AR o One student as attacker possessing ball o One student as attacker receiving ball o One student as second-to-last defender o Instructor positioned between the two setups of drill to judge correct decisions o Remainder of students positioned outside box to review correct decisions of AR REF: Law 6, 11

d Station 6 o Offside 30 minutes o Drill o Part 1 o Attacker and defender both move toward ball o Defender tries to make attacker in offside position while attacker tries to avoid o Player with ball plays ball before attacker reaches “top” of box o AR must decide offside or no offside o Instructor must decide if AR is correct or incorrect o As soon as decision is made, switch to other setup and have them go while first setup resets o Rotate new AR until all have gone o Part 2 – Time permitting o Add second attacker and defender o Attackers begin near ball; Defenders begin opposite o Four players run toward each other o Near the moment where they cross, the ball is played to one attacker o AR must decide offside or no offside REF: Law 6, 11

d Station 6 – Part 1 REF: Law 6, 11 Instructor ~ 7 yards

d Station 6 – Part 1 REF: Law 6, 11 Instructor

d Station 6 – Part 2 REF: Law 5, 13 Instructor

d Station 7 o Setting the Wall30 minutes o Discussion o Quick free kick and Referee awareness of what team is doing. o When does QFK become Ceremonial o Reminder of YC for FRD o Setup – Single setup o Students need whistle and cards o At least one ball o Location is a DFK approx. 22 yards out on Referee’s side of field o One student acts as referee, with another standing by for next turn o All others act as players o Instructor will act as free kick taker o Designate approx. half the students as attackers and half defenders (pinnies) o 3 defenders set up a wall. Remaining players can act as players would REF: Law 5, 13

d Station 7 o Setting the Wall30 minutes o Drill o Instructor drops the ball to indicate location of a foul o Student acting as Referee will blow whistle to call foul. This also begins drill o Instructor will act as the free kick taker o Instructor may “ask for 10;” take a quick free kick; take a Ceremonial free kick; “ask for 10” and then try to play a QFK; kick ball while moving, etc. o Referee should react appropriately to request of Instructor o Properly manage the defending players o Ensure the full 10 yards is obtained o Properly manage the free kick taker – Taking kick before whistle, ball moving, etc. o Ensure wall remains 10 yards, i.e. encroachment o Drill ends at restart of play o Wall “players” rotate to become next standby Referee until all students have had a turn REF: Law 5, 13

d Station 7 o Setting the Wall1:40 – 2:15 o Drill REF: Law 5, 13 Instructor (kicker) Referee 3 player wall Standby ref

d Station 8 o Penalty Kick30 minutes o Discussion o Review setup for a PK o Infringements and restarts for violations o Setup – Single setup o Students need whistles and cards o One student will act as Referee o One student will act as GK o One student will act as PK taker o All other students will act as Attackers or Defenders REF: Law 14

d Station 8 o Penalty Kick30 minutes o Drill o Instruct all players to act correctly unless told otherwise o Conference with at least GK, Kicker, one attacker, and one player o Instruct one or more players to infringe the PK procedure o Alternately instruct everyone to follow correct procedures o Allow Referee student to set up the players and conduct the PK o Referee student should properly manage pre-kick setup o Student should correctly identify infringements and set up proper restart REF: Law 14

d Station 9 o Cumulative Review – Game Simulation o Remainder of time until 1:00 o Discussion o AR movement o AR signals o Offside decisions o AR focus and division of attention o Referee whistle usage o Referee signals o Any pertinent topics that arose for the day

d Station 9 o Cumulative Review – Game Simulation o Remainder of time until 1:00 o Setup – One setup per Instructor o 4 cones marking a field of dimensions 30 yards long x 10 yards wide o One Referee needs whistle and cards o Two ARs need flags o At least 3 balls o Four players per team in opposite colored pinnies (4 v. 4) o If fewer students, reduce team size and field size o Remaining students disperse around field with soccer balls in hand to keep play constantly moving

d Station 9 o Cumulative Review – Game Simulation o Remainder of time until 1:00 o Drill o Players play as they normally would, focusing on fast but controlled play. The goal is to make the Referee Crew move a lot and make several decisions in short time o SCORING GOALS IS NOT THE OBJECTIVE o Simulated game should be compact, not spread out o Adjust size of field if necessary to keep the game compact o Referee crew should make all normal calls, signals, management o Throw-ins o Goal kicks / Corner kicks o Offside o Fouls / Misconduct o When ball leaves play, extra students toss the ball they’re holding to a player’s feet, fusball table style. i.e. no throw-ins, goal kicks, corners, etc. Then they retrieve lost ball. o The actual restart is not the objective o Make sure each student has turn as Referee and AR

d Station 9 30 yards 10 yards Extra Students

d Closing o Closing5 to 10 minutes o How to get games o Azref.com  Assignors / Resources for New Referees o Hand out badges and coins