Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

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Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos

Player Life Cycle How do you maintain player engagement over the long term?

Level Difficulty S-Curve Tutorial Levels Ramp Up Challenges Gradually Level Off - Victory Lap DIFFICULTY TIME ON TASK (player skill) Low High Low

Player Flow Experience

Jane McGonigal’s Motivators Blissful Productivity – Happy working hard doing what is perceived to be meaningful work. Social Fabric – Community that supports and relies on the player, and rewards with status. Urgent Optimism – The desire to act immediately to tackle an obstacle combined with the reasonable hope of success. Epic Meaning – Achievement that goes beyond the player’s personal success, an achievement that is perceived to be significant globally.

Intrinsic Motivators

Collecting and Completing a Set

Customization (self expression)

Epic Meaning (altruism)

Loss Aversion In psychological studies, subjects consistently avoided loss more than gains were sought

Extrinsic Motivators: Appointment Dynamics “Feed Me, Seymore!”

Extrinsic Motivators: Timed Interactions “For a limited time only…” or “You have 10 seconds before the bomb blows up!”

Rewards: Badges

Rewards: System Points

Rewards: Social Points

Rewards: Leaderboard

Rewards: Virtual Goods

Reward Reinforcement Schedules “How often?” is usually more important than “How much?” Fixed Interval, Fixed Reward