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Darren Grey. Proteus ToneMatrix 7DRL last-minute desperation.

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Presentation on theme: "Darren Grey. Proteus ToneMatrix 7DRL last-minute desperation."— Presentation transcript:

1 Darren Grey

2 Proteus

3 ToneMatrix

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5 7DRL last-minute desperation

6 Brough to the rescue!

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11 http://sso.mattiaswestlund.net/‎

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13 Bass p Cello s Violin 2p Violin 1s Cello p Viola Violin 1p Harp low Bass s Violin 2s Harp high Trombone

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16 Ideas for use in other games? Enemy power Terrain type Wall to floor ratio Percentage level explored Proximity to exit Level features Resources Enemies left on level Items left on level Tempo Instruments Note ranges Note volumes Reverb, echo, etc Instrument personalities Enemy proximity Enemy health Player health Repetition

17 Sound advice  http://bfxr.net – for random sounds  Keep several music tracks running and fade them in/out  Play notes at tempo divisible by 120  4 notes a second sounds just right  Harps always sound nice  Use pentatonic scale for random notes  Music is weird and complex, so don’t try too hard – just fake it


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