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Group members’ names: Okechukwu Christian Nwajagu Victor Daniel Essien Sat Mon Aung Job Akoji Onuh Taofik Babatunde Bello Bhathiya Udayanga Pathirana We.

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Presentation on theme: "Group members’ names: Okechukwu Christian Nwajagu Victor Daniel Essien Sat Mon Aung Job Akoji Onuh Taofik Babatunde Bello Bhathiya Udayanga Pathirana We."— Presentation transcript:

1 Group members’ names: Okechukwu Christian Nwajagu Victor Daniel Essien Sat Mon Aung Job Akoji Onuh Taofik Babatunde Bello Bhathiya Udayanga Pathirana We are a group of 6 and task is to produce an interactive game, that will be educative, fun and engaging, and the user would be able to control the game with reactivision using Fiducial Symbol.. We started first by creating a blog http://mdxcmt3321.wordpress.com That would enable us post ideas, communicate with each member of the group. It’s was quite helpful to us.

2 Group meeting Sucessful first group meeting March 18, 2011 Group meeting objectives were Getting to know each other Sharing Contacts Discussing objectives and planning ahead It was scheduled at 3:00 PM and following students were attended Okechukwu Christian Nwajagu Victor Daniel Essien Sat Mon Aung Job Akoji Onuh Taofik Babatunde Bello Bhathiya Udayanga Pathirana Group meeting outcomes were: All group members got to know each other and shared contact details. Made a decision to come up with ideas for implementations and they will be posted on this blog by each member. All group members were made aware of the available schedule ahead. We met our first group meeting objectives and it was successful. Click to view the ideas http://mdxcmt3321.wordpress.com

3 After posting all these ideas, we attended another meeting on March 25 th 2011; in our meeting we discussed on the ideas, and then came out with one which is the “find the missing number” posted by (Victor Essien). But we left the room open for more better and simple ideas from any of the group members. We are still doing some research on the task.

4 What’s a Game? Wolfgang Kramer Posted December, 2000 I n the German language a game is any activity which is executed only for pleasure and without conscious purpose. I n this definition every activity that brings pleasure is a game. For example, people dance, play musical instruments, act in plays, and play with dolls and model trains. ( Wolfgang Kramer Posted December, 2000) A game always has components and rules. Components and rules can be combined: a set of components may be used with different rules. a set of rules can be used with different components. What criteria should a game have? There are criteria which apply to all games and those that apply to the "games with rules“. Game rules Goal The course of the game is never the same - chance Competition

5 Talking about the idea we picked as a group: Find the missing number Have a tangible user interface (with interaction through Reactivision- tagged Objects). Here the user is meant to control the game with the reactivision symbol. Be a game: The purpose of this game is for the kids to find the missing number Using the reactivision symbol. The game will be challenge in the sense that the Kids will be timed. Meaning a particular time will be given to complete the task. Levels are also involved, once the kid gets it correctly it processed to the next Level. Fun and engaging: We decided to add some attractive things, that will make The game more fun and engaging. Education dimension: This game will help the kid to be good in mathematics. Age range: 6-10 years

6 Having a tangible interface  Since we’re making use of reactivision symbols we need both symbol and human readable symbol representation.

7 Game perspective.  Challenging: We decided as a group to involve (BODMAS) method in our idea. This method includes all the mathematical signs. The kid will use the method to tackle each mathematical problem he/she encounters. B= Brackets. O= operation.(has to do with square roots etc) D= Division. M= Multiplication. A= Addition. S= Subtraction. Time limitation for each level  Objectives Every time the kid successfully solve the simple mathematical problem some points will be earned and at each level the number of points will be increased At each level there is a minimum number of point that kid need to achieve unless kid need to start over that particular level.

8 Educational Dimension.  Math skills improvement Kid getting used to solve math questions quickly due to the time limitations at each levels The minimum requirements of points at each level improves the accuracy of kid’s math skills

9 Fun and engaging  Graphics Whenever kid solves one mathematical question and reaches to a new level nice cartoon characters will be displayed  Sounds Any time the kid fails the question there will be a ‘wow’ or ‘try again later’ sound and whenever the kids’ gets it correctly there will be a ‘well-done’ sound.

10 Story line:  Once upon a time, there lived a sheep family in the forest. They had seven kids(7) in addition with the sheep parent, to form the family of 9. They had a very wicked enemy called a tiger. This tiger normally kills their kids. One day, one of the kids went out to get some food while suddenly a tiger appeared and killed him.  Question 1: what’s the total number of animals living in the forest?  Question 2: How many sheep’s now remains?

11 Conclusion Usage of Tangible interface, game perspective concept and educational perspective creates a perfect game for kids.


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