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Multiple Intelligences and Technology Roger Hampton The “H” Team, Inc. CyberCamp 2006.

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Presentation on theme: "Multiple Intelligences and Technology Roger Hampton The “H” Team, Inc. CyberCamp 2006."— Presentation transcript:

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2 Multiple Intelligences and Technology Roger Hampton rhampton@telstar-online.net The “H” Team, Inc. CyberCamp 2006

3 AGENDA Introductions What this session will/will not cover Definition of Multiple Intelligences (MI) Online Survey: “Finding Your Strengths” Quick look at MI: “What Are the Intelligences?” Peruse examples of MI & Technology integration Begin to think integration of MI and technology Learning Centers with technology in mind Assessment that enhances MI Resources

4 ESSENTIALQUESTION As an educator, how can I most effectively incorporate MI Theory and Technology into the curriculum to create an optimal learning experience?

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7 Workshop Resource http:// LTH3.K12.IL.US/RHampton/MI/MI.html

8 According to Gardner, intelligence is: 1.The ability to create an effective product or offer a service that is valued in a culture 2.A set of skills that make it possible for a person to solve problems in life 3.The potential for finding or creating solutions for problems, which involves gathering new knowledge According to Gardner: 1.All human beings possess all intelligences in varying amounts. 2.Each person has a different intellectual composition. 3.We can improve education by addressing the multiple intelligences of our students. 4.These intelligences are located in different areas of the brain and can either work independently or together. 5.These intelligences may define the human species.

9 Traditional View of "Intelligence""Multiple Intelligences" Theory Intelligence can be measured by short-answer tests: Stanford-Binet Intelligence Quotient Wechsler Intelligence Scale for Children (WISCIV) Woodcock Johnson test of Cognitive Ability Scholastic Aptitude Test Assessment of an individual's multiple intelligences can foster learning and problem-solving styles. Short answer tests are not used because they do not measure disciplinary mastery or deep understanding. They only measure rote memorization skills and one's ability to do well on short answer tests. Some states have developed tests that value process over the final answer, such as PAM (Performance Assessment in Math) and PAL (Performance Assessment in Language)

10 People are born with a fixed amount of intelligence. Human beings have all of the intelligences, but each person has a unique combination, or profile. Intelligence level does not change over a lifetime. We can all improve each of the intelligences, though some people will improve more readily in one intelligence area than in others. Intelligence consists of ability in logic and language. There are many more types of intelligence which reflect different ways of interacting with the world Traditional View of "Intelligence""Multiple Intelligences" Theory

11 Traditional View of "Intelligence""Multiple Intelligences" Theory In traditional practice, teachers teach the same material to everyone. M.I. pedagogy implies that teachers teach and assess differently based on individual intellectual strengths and weaknesses. Teachers teach a topic or "subject." Teachers structure learning activities around an issue or question and connect subjects. Teachers develop strategies that allow for students to demonstrate multiple ways of understanding and value their uniqueness.

12 TRADITIONAL TEACHER LECTURES while standing at the front of the classroom WRITES on the blackboard ASKS students questions about the assigned reading or handouts WAITS while students finish their written work

13 MI TEACHER LECTURES and WRITES LECTURES and WRITES on the whiteboard at the front of the room BUT ALSO BUT ALSO shifts methods of presentation from linguistic to spatial to musical and so on, often combining intelligences in crative ways such as: –Drawing pictures on the whiteboard –Showing a videotape to illustrate and idea –Playing music at some time during the day –Providing hands-on experiences –Having students interacting with each other in different ways

14 It's not how smart you are, it's how you are smart! —Howard Gardner Interview, "Common Miracles" ABC 1993

15 Begin MI ONLINE TOUR (See Brouchure)

16 Verbal/Linguistic Verbal/Linguistic Intelligence  Word processing programs (Word)  Typing tutors (Mavis Beacon)  Desktop publishing (MicroSoft Publisher)  Electronic libraries (World Library)  Word games (Missing Links)  Story Writing Programs (Imagination Express; The Amazing Writing Machine; Storybook Weaver) Technology Considerations

17 Logical/Mathematical Logical/Mathematical Intelligence  Math skills tutorials (Math Blaster; Treasure Math Storm; Math Rock!; Cosmic Geometry; Astro Algebra)  Computer programming tutors (LOGO)  Logic games (King's Quest)  Strategy games (Strategy Series)  Science programs (Science Tool Kits; DK Multimedia; Gizmos & Gadgets)  Critical thinking programs (H.O.T.S.- Higher Order Thinking Skills; Visual Venture) Technology Considerations

18 Visual/Spatial Visual/Spatial Intelligence  Animation programs (Art/Film Director; KidPix)  Clip-Art programs (Print Shop)  Draw & Paint programs (Print Artist)  Electronic chess games (Chessmaster)  Spatial problem solving games (Dr.Brain; Thinking Things)  Electronic puzzle kits (Living Jigsaws)  Geometry programs (Sensei's Geometry; TesselMania, Tetris)  Digital Imagery/Graphics Programs (Adobe, Photo Editor)  Drawing Tools (CrossPad; Apple Newton) Technology Considerations

19 Bodily/Kinesthetic Intelligence  Hands-on construction kits that interface with computers (LEGO Dacta)  Motion-simulation games (Flight Simulator)  Virtual-reality system software (Dactyl Nightmare)  Eye-Hand coordination games (Shufflepuck Café)  Tools that plug into computers (Science Tool Kit)  Typing Tools (Alpha Smart; Dream Writers) Technology Considerations

20 Musical/Rhythmic Intelligence  Music literature tutors (Exploratorium)  Singing software (Transforms voice input into synthesizer sounds)  Tone recognition and melody enhancers (Arnold; SimTunes)  Musical instrument digital interfaces (Midi)  Musical Problem Solving (Making Music; Music Ace; Dr.Brain) Technology Considerations

21 Interpersonal Intelligence  Electronic bulletin boards (Kidsnet)  Simulation games (Sim City)  E-mail programs (Outlook, Eudora) Technology Considerations

22 Intrapersonal Intrapersonal Intelligence  Personal choice software (Decisions, Decisions)  Career counseling software (The Perfect Career)  Any self-paced program (Foreign Languages; Personal finances) Technology Considerations

23 Naturalist Intelligence  Scientific plug-ins  Nature sound files  Classification of Flora/Fauna software  Animal sounds identification programs  Earth Science programs (DK Science)  Life Science programs (The Learn About Collection - Stars; Animals; Insects; Human body; Plants, etc.) Technology Considerations

24 REVIEW Concept to Classroom: Online Workshop Tapping into Multiple Intelligences http://www.thirteen.org/edonline/ concept2class/mi/index.html

25 Take the: M.I. SELF TEST http://www.personal.psu.edu/ staff/b/x/bxb11/MI/MITest.htm

26 Integration of M.I. & Technology The Positive Effects Students find topics more interesting when information is presented in a variety of ways. Students find topics more interesting when information is presented in a variety of ways. Students feel more comfortable and motivated when they know that their learning styles will be addressed. Students feel more comfortable and motivated when they know that their learning styles will be addressed. Students believe their learning has more meaning when the way in which they learn and present new information is acknowledged. Students believe their learning has more meaning when the way in which they learn and present new information is acknowledged. Students are more challenged, engaged, and independent. Students are more challenged, engaged, and independent. Students have more control over what and how they learn (self pacing). Students have more control over what and how they learn (self pacing).

27 Students Students gain a greater sense of responsibility for their work. remain on task for longer periods of time. produce higher quality work, that reflects the increased depth and breadth of their knowledge and talents. become better at critical thinking, organizing & evaluating information, and presenting their new knowledge in creative ways. Integration of M.I. & Technology The Positive Effects Continued

28 Resources for Presentation All resources are listed at: http://lth3.k12.il.us/rhampton/mi/resources.htm


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