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Multiple Intelligences and Technology: A Winning Combination! Jane Carlson- Pickering Coordinator/Teacher of the M.I. Smart! Program Chariho Regional.

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Presentation on theme: "Multiple Intelligences and Technology: A Winning Combination! Jane Carlson- Pickering Coordinator/Teacher of the M.I. Smart! Program Chariho Regional."— Presentation transcript:

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2 Multiple Intelligences and Technology: A Winning Combination! Jane Carlson- Pickering Coordinator/Teacher of the M.I. Smart! Program Chariho Regional School District

3 Question: DoDo students learn better with technology technology because it taps many of their intelligences?

4 Through new imaging techniques, scientists can now study the inner workings of the brain, thus opening a vast frontier of knowledge on human cognition. Through new imaging techniques, scientists can now study the inner workings of the brain, thus opening a vast frontier of knowledge on human cognition. Researchers agree that Intelligence and Learning are multi-dimensional. Researchers agree that Intelligence and Learning are multi-dimensional. Brain research supports the theory that throughout our lives, we are capable of growing new connections between neurons, and these connections create learning and memory. Brain research supports the theory that throughout our lives, we are capable of growing new connections between neurons, and these connections create learning and memory. Learning and Our Emotions

5 Learning and Our Emotions cont.. Memory and intelligence are closely linked. Memory and intelligence are closely linked. Thinking and feeling are connected because our patterning is emotional. Thinking and feeling are connected because our patterning is emotional. Our emotions open and close the doors to our ability to learn new information and perform specific tasks. Our emotions open and close the doors to our ability to learn new information and perform specific tasks. We are most motivated to learn when we are involved in activities for which we possess some talent. We are most motivated to learn when we are involved in activities for which we possess some talent.

6 Creating a State of “Flow” We learn best when we are in a state of high, relaxed concentration where an individual is actively engaged in learning something new, but not to the point of frustration. We learn best when we are in a state of high, relaxed concentration where an individual is actively engaged in learning something new, but not to the point of frustration.

7 Effective Learning Through M.I. Means “Triple Coding” Content Anytime three or more intelligences are used to introduce new material to students, the greater their chances of long term retention. Anytime three or more intelligences are used to introduce new material to students, the greater their chances of long term retention.

8 Technology Enhances the Multiple Intelligences At least least one-third one-third of our students are v i v i s u a l s u a l learners. Computers Computers offer students amulti-sensory smorgasbord.

9 Various Types of Technology Support the Intelligences

10 Verbal Verbal / Linguistic Linguistic Intelligence  Word processing programs (Word)  Typing tutors (Mavis Beacon)  Desktop publishing (MicroSoft Publisher)  Electronic libraries (World Library)  Word games (Missing Links)  Story Writing Programs (Imagination Express; The Amazing Writing Machine; Storybook Weaver)

11 Logical Logical / Mathematical Mathematical Intelligence  Math skills tutorials (Math Blaster; Treasure Math Storm; Math Rock!; Cosmic Geometry; Astro Algebra)  Computer programming tutors (LOGO)  Logic games (King's Quest)  Strategy games (Strategy Series)  Science programs (Science Tool Kits; DK Multimedia; Gizmos & Gadgets)  Critical thinking programs (H.O.T.S.- Higher Order Thinking Skills; Visual Venture)

12 Visual/Spatial Visual/Spatial Intelligence  Animation programs (Art/Film Director; KidPix)  Clip-Art programs (Print Shop)  Draw & Paint programs (Print Artist)  Electronic chess games (Chessmaster)  Spatial problem solving games (Dr.Brain; Thinking Things)  Electronic puzzle kits (Living Jigsaws)  Geometry programs (Sensei's Geometry; TesselMania, Tetris)  Digital Imagery/Graphics Programs (Adobe, Photo Editor)  Drawing Tools: (CrossPad; Apple Newton)

13 Bodily/Kinesthetic Intelligence  Hands-on construction kits that interface with computers (LEGO Dacta)  Motion-simulation games (Flight Simulator)  Virtual-reality system software (Dactyl Nightmare)  Eye-Hand coordination games (Shufflepuck Café)  Tools that plug into computers (Science Tool Kit)  Typing Tools (Alpha Smart; Dream Writers)

14 Musical/Rhythmic Intelligence  Music literature tutors (Exploratorium)  Singing software (Transforms voice input into synthesizer sounds)  Tone recognition and melody enhancers (Arnold; SimTunes)  Musical instrument digital interfaces (Midi)  Musical Problem Solving (Making Music; Music Ace; Dr.Brain)

15 Interpersonal Intelligence  Electronic bulletin boards (Kidsnet)  Simulation games (Sim City)  E-mail programs (Outlook, Eudora)

16 Intrapersonal Intrapersonal Intelligence  Personal choice software (Decisions, Decisions)  Career counseling software (The Perfect Career)  Any self-paced program (Foreign Languages; Personal finances)

17 Naturalist Intelligence  Scientific plug-ins  Nature sound files  Classification of Flora/Fauna software  Animal sounds identification programs  Earth Science programs (DK Science)  Life Science programs (The Learn About Collection - Stars; Animals; Insects; Human body; Plants, etc.)

18 Existential Existential Intelligence Software that would encourage an individual to think deeply about one’s own purpose; about life’s mysteries; or about what is true or real? Software that would encourage an individual to think deeply about one’s own purpose; about life’s mysteries; or about what is true or real? Meditation CD’s Meditation CD’s

19 Student thoughts: thoughts: Intelligences They Feel are Activated Activated by Technology

20 The Integration of M.I. & Technology: The Positive Effects: Students find topics more interesting when information is presented in a variety of ways. Students find topics more interesting when information is presented in a variety of ways. Students feel more comfortable and motivated when they know that their learning styles will be addressed. Students feel more comfortable and motivated when they know that their learning styles will be addressed. Students believe their learning has more meaning when the way in which they learn and present new information is acknowledged. Students believe their learning has more meaning when the way in which they learn and present new information is acknowledged. Students are more challenged, engaged, and independent. Students are more challenged, engaged, and independent.

21 M.I. & Technology: Technology: Positive Effects, Effects, cont. Students Students have more control over what and how they learn (self pacing). gain a greater sense of responsibility for their work. remain on task for longer periods of time.

22 Positive Effects, cont. Students produce higher quality work, that reflects the increased depth and breadth of their knowledge and talents. Students become better at critical thinking, organizing & evaluating information, and presenting their new knowledge in creative ways.

23 For Further information on the Theory of Multiple Intelligences: Please visit: www.chariho.k12.ri.us/curriculum/MISmart/mi_links.htm


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