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WG1: Understanding Chair: Dick Botteldooren Vice-chair: Tjeerd Adringa.

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Presentation on theme: "WG1: Understanding Chair: Dick Botteldooren Vice-chair: Tjeerd Adringa."— Presentation transcript:

1 WG1: Understanding Chair: Dick Botteldooren Vice-chair: Tjeerd Adringa

2 WG1 mission statement A quest for the relationship between the physics of the ((sonic)) environment and the effect (neurobiological/perception/cognition)... linking the inner and outer world Beyond psycho-physics; new experiments From specific knowledge in perception, cognition, neurobiology,... to overall soundscape understanding; using modelling and simulation as a tool Focussing also on enabling technology

3 WG1 why? Better description to allow public, policy makers, designers, etc. to construct a (mental) image without being present Acquire knowledge on how persons perceive/interprete/evaluate soundscapes and why they do so Acquire and use further knowledge on health effects associated with multiple exposure Current state of working document

4 WG1 how? Sound source (varying detail) recognition/identification before sound quality The role of attention / activity / task / other senses / knowledge Cognition, emotion, and (personalised) meaning; expectance, experience Listeners as active participants, behavior, and coping SR AA CM Current state of working document

5 CM WG1 short term planning Competition to attract students (from Computational Intelligence) Joint workshop with WG3 and WG2 in Edinburgh  Vocabulary, etc. (ISO WG)  State of the art and possible approaches in sound recognition Workshop in Ghent (Belgium) April 27-28 2010, joint with ENNAH and followed by IOA/ABAV meeting  Contributions from cogn. science and audit. perc. (invited experts) SR AA

6 WG1 short term planning Circulate information on planned experiments / ongoing projects / available data allowing to “hook on” experiments Start discussion groups on COST website G o t o h t t p : / / s o u n d s c a p e - c o s t. o r g a n d e n t e r y o u r p r o j e c t

7 WG1 long term planning Repository of tools for modelling and simulation  Simulating sonic environments  Auralisation of sonic environments (sonic summary)  Modelling of virtual visitor soundscape creation Augmented measurements  Gathering more relevant information on sonic env. Find research money

8 Soundscape who? Who is doing what? What can you offer to the group? Who do we need to attract / contact Current state of working document

9 Remembering MoU Current state of working document


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