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Future Web Web 2.0 2wayweb. Future Web Where is the web going? Gartner’s Hype Cycle Experience Web 2.0 Web 2.0 Design Principles Recommended Reading.

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Presentation on theme: "Future Web Web 2.0 2wayweb. Future Web Where is the web going? Gartner’s Hype Cycle Experience Web 2.0 Web 2.0 Design Principles Recommended Reading."— Presentation transcript:

1 Future Web Web 2.0 2wayweb

2 Future Web Where is the web going? Gartner’s Hype Cycle Experience Web 2.0 Web 2.0 Design Principles Recommended Reading

3 Where is the Web Going? Listen to the World – Gartner – CNET – Wired – RSS Feeds – Conferences Seek Out Thought Leaders – Tim O’Reilly’s Foo Camp – Every October – Web Standards Project webstandards.org

4 RSS Feeds Are you reading RSS Feeds? Are you producing RSS Feeds? I’m using Sage plug-in for Firefox

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7 What is Web 2.0? Web 1.0 DoubleClick Ofoto Britanica Online Screenscraping Publishing Taxonomy Sticky Web 2.0 Google AdSense Flickr Wikipedia Web Services Participation Tagging/Folksonomy Syndication

8 Experience Web 2.0 Flickr – flickr.com (user as contributor, tagging)flickr.com del.icio.us – del.icio.us (user as contributor, tagging)del.icio.us Google Map – map.google.com (rich user experience)map.google.com Tufts Campus Compass – inside.tufts.edu/compass/inside.tufts.edu/compass/ MusicPlasma - musicplasma.com (rich user experience)musicplasma.com Newsmap - marumushi.com/apps/newsmap/newsmap.cfmmarumushi.com/apps/newsmap/newsmap.cfm Amazon – www.amazon.com (user as contributor)www.amazon.com Mash-Ups Google Pedometer gmap-pedometer.comgmap-pedometer.com Flickr Color Picker krazydad.com/colrpickr/krazydad.com/colrpickr/

9 What is Delicious? I wonder what XYZ thinks is delicious – Jeff Veen: del.icio.us/veendel.icio.us/veen – Jon Hicks: del.icio.us/jonhicksdel.icio.us/jonhicks – Molly: del.icio.us/mollydel.icio.us/molly Wanna know what I think is delicious? – Glenda: del.icio.us/glsims99del.icio.us/glsims99 (no good tool for discovering delicious feeds that I’m aware of)

10 Web 2.0 Meme (from FooCamp)

11 Web 2.0 Design Principles Quality data and data management RULES! The Long Tail - The Market of One Hackability – Open Architecture Architecture of Participation Harness Collective Intelligence Rich User Experience

12 Data & Data Management RULES! Web 2.0 requires a rich database with excellent databases management tools – Google, Amazon, Maps, Ebay, Napster Infoware – not software. Information Application. Amazon – adding to/extending their data – Editor reviews – Publisher content (bookcovers, inside pages) – Customer reviews – Most popular (based on sales) SQL is the new HTML

13 The Long Tail – The Market of One Small sites make up the bulk of the internet's content; narrow niches make up the bulk of the internet's possible applications. Therefore: Leverage customer-self service and algorithmic data management to reach out to the entire web, to the edges and not just the center, to the long tail and not just the head.

14 The Long Tail Thoughts from Adam Connor Books – A large fraction of Amazon's sales come from books too obscure for most "bricks and mortar" bookstores to stock. – The growth of the long tail may change the economics of many industries. Movies – When most movies require theatres, only a few movies can be hits at any one time, and the distribution channel is powerful – When you can download them directly and watch them on an HDTV home theatre, a lot more movies will enjoy at least modest success. Education – if you can turn courses into digital experiences with minimal manpower for assessment, you can afford to "teach" courses that are too "esoteric" to be taught in physical classrooms.

15 Hackability – Open Architecture Lightweight programming models-loosely coupled systems Web Services – SOAP or AJAX Barriers to re-use and remix are extremely low. Harness power of open source developer community. Innovation in assembly: – Example - Flickr API - www.flickr.com/services/www.flickr.com/services/ – Open API Reference - www.programmableweb.com/apiswww.programmableweb.com/apis Think Syndication not Sticky

16 Web 2.0 & Open API “Everything you create online is being ripped apart and recombined with other stuff by thousands of curious geeks.” “or at least it should be.” “The easiest way to fail is by trying to control all this.” – Jeff Veen of adaptivepath.comadaptivepath.com

17 Architecture of Participation 1. Pay people to participate 2. Motivate volunteers to participate 3. Users contribute as a side-effect of ordinary use www.netflix.com Build Systems That Get Better the More People Use Them

18 Wisdom of Crowds by James Surowiecki Why the Many Can Be Smarter than the Few Collective Wisdom A group of independent thinkers can be smarter than the smartest person in the group. Draws on a diverse set of information sources and opinions Looks outside their norm (we tend to surround ourselves with people we agree with)

19 Web 2.0 – Concept Catalyst Conversations that were once limited to a handful of folks nearby are now conducted amongst thousands of very bright minds all over the world, using blogs and message boards. Ideas that once would have taken years to work out, now happen in months, as one idea begets another. The web is changing the nature of collaboration. For hundreds of years, a lot of the value of Universities has been in getting bright people together in a place where they can interact. While there are still advantages to face-to-face contact, the web is providing an alternative accessible to a much larger number of actors. Quote from Adam Connor

20 Amazon & Netflix Science of user engagement Invitation to participate on virtually every page Harnesses the power of the users Built in ethic of cooperation – win/win

21 Harness the Power of Collective Intelligence Trust your users Users Add Layers of Value Applications that learn from user behavior Users contribute as a side-effect of ordinary use Software gets better the more people use it Emergent user behavior not predetermined

22 Rich User Experience Usable – useful, easy to use, likeable, learnable Multi-sensory – Sight, Sound, Touch Truly Interactive – Emergent user behavior, Not predetermined, Non-linear Collaborative Mentally Stimulating – Emotionally, Intellectually, Socially, Spirtually Satisfying

23 Rich User Experiences Arts Social Networks Gaming

24 Rich Museum Experiences Turning the Pages – The British Library www.bl.uk/onlinegallery/ttp/ttpbooks.html www.bl.uk/onlinegallery/ttp/ttpbooks.html PEM Artscape www.pem.org/artscape/index.php www.pem.org/artscape/index.php SFMOMA Anderson Project www.sfmoma.org/anderson/ www.sfmoma.org/anderson/

25 Recommended Reading What is Web 2.0? by O’Reilly www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is- web-20.html www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is- web-20.html Programmable Web www.programmableweb.com/matrix www.programmableweb.com/matrix


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