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Web Content Development Dr. Komlodi Class 2: Defining & Practicing IA.

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Presentation on theme: "Web Content Development Dr. Komlodi Class 2: Defining & Practicing IA."— Presentation transcript:

1 Web Content Development Dr. Komlodi Class 2: Defining & Practicing IA

2 Agenda Reading Quiz: –Problems? –Grading by the end of this week –IA Chapter 3, DMMT Ch2 due next class Information architect exercise Defining & practicing IA Process of IA and the roles of an IA (term project deliverables)

3 Review What is information architecture? What is NOT information architecture?

4 Who Does What on A Site Information Architect –Conceptualizes purpose and strategy supported by research; –Plans and develops information architecture; –Gathers, writes, edits content in response to the information needs of users, as well as the mission and culture of the site’s sponsor(s). Graphics Designer –Creates the user interface, the site’s “look and feel”; develops site’s graphics. Programmer/Engineer –Builds the site’s functionality, code base, environment, etc.

5 Must be fluent in the principles of Web usability (project administration, site analysis, user surveys, audience profiles, test planning, recruitment, test implementation, analysis, and reporting), information architecture, and graphical user-interface design principles to provide Web usability expertise to clients and team. Familiar with basic web technologies such as HTML, CSS, XML, XHTML, ASP, PHP and.NET suite of solutions – and how these technologies are used to build web sites and applications. Familiar with Content Management Systems (CMS) and dynamic web applications. Familiarity with e-mail marketing and direct mail, preferably with experience managing usability as it relates to conversion and personalization of content for customer segments. IA Exercise Summary Experience

6 5+ years of experience designing information architecture for a high traffic, media-focused multi-platform firm. Background in cognitive psychology, library & information science, or graphic design Excellent problem-solving skills. A solid understanding of User Centered Design principles Understanding of programming technologies, specifically capabilities and limitations. Understanding of content management systems. Familiarity with user research methodologies and web analytics. Deep understanding of user behavior and information retrieval. Ability to manage multiple projects under tight deadlines with complex requirements. Experience working with technical and design teams and an understanding of their workflow and processes. Excellent written and oral communication skills. Precise organization skills. Meticulous attention to detail. Strong interpersonal skills and ability to collaborate with inter-disciplinary teams in deadline situations IA Exercise Summary Experience

7 Participate in all phases of scoping, architecting, and design Define the user model and user interface for new Barnes & Noble products and features Partner with business owners and the project team to define an experience that meets business and user goals Translate specific use cases and business rules into a recommended approach Develop high-level and/or detailed user scenarios, wireframes, and prototypes to effectively communicate design ideas Consult with technical leads to determine feasibility of the recommended approach Produce the detailed functional specifications required to implement design Gauge the usability of new and existing features, and make constructive and reasonable suggestions for change Work with designers and engineers to realize the blueprint Support the QA team through integration and end-to-end testing Monitor user feedback, site data and customer service inquiries to identify opportunities for growth and improvement. IA Exercise Summary - Tasks

8 IA Exercise Summary $90,000 - 140,000 $100,000 - 120,000 $45,000 - 55,000 (entry level) $65,000 - 90,000 $100,000 - 120,000 $90,000 - 94,999

9 The Role of IA in Websites IA defines most of what you see on a website: the content, organization, and navigation of the information on the site Jared Spool: Users could find target pages in site 42% of the time If IA is not done right, your website will be a failure

10 Information Architects Innies and outies Training for IA-s? –Graphic design and information design –Information and library science –Journalism and writing –Usability engineering –Marketing –Computer science

11 Why Focus on Web Content and Information Architecture? Cost Efficiency –Finding information –Not finding information –Value of education –Construction –Maintenance –Training –Value of brand Competitive Advantage –In a bloated WWW, clear thinking and usability stand out

12 The Web Needs Clear Thinking Search engines are indexing fewer sites Users are relying on favorite sites, referrals from trusted sources Sites that last do so because they have a plan reflecting users needs Everyone can publish, but not everyone should

13 From “Presence” to “Experience” Early Web: Provide information –Content, navigation, infrequent updates –Focus is on designing a web “presence” Recent Past: Deliver services & functions –Online registration, pay online, online giving, etc. –Focus is on programming & technical engineering Present: Build community & experience –Online Learning, SIGs, CMS, BLOGS –Focus is on community and the user “experience”

14 www.archive.org

15 Evolution of a Site Information (info., facts, directions, etc.) Interaction (self-service, functions) Community (End users connect)

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20 Process of Information Architecture Term Project Deliverables

21 User-Centered Web Development Life Cycle Define mission and target user population Collect user (and sponsor) requirements Create, evaluate, and modify conceptual design Create and modify physical design Perform usability testing Implement and market website Evaluate and improve site Lazar, J. (2005) Web usability. Pearson, Addison-Wesley.

22 Information Architecture in the User-Centered Web Development Life Cycle Define mission and target user population Collect user (and sponsor) requirements Create, evaluate, and modify conceptual design Create and modify physical design Perform usability testing Implement and market website Evaluate and improve site Lazar, J. (2005) Web usability. Pearson, Addison-Wesley.

23 Information Architecture in the User-Centered Web Development Life Cycle Define mission and target user population Collect user (and sponsor) requirements –Site scope Lazar, J. (2005) Web usability. Pearson, Addison-Wesley.

24 Content, Context, Users Context UsersContent Information Architecture for the World Wide Web

25 Goals of the Research Who are the sponsors/stakeholders of your site (i.e., who's paying and/or responsible for its development)? What are the sponsor's goals and objectives for the site? How do you know this? What does this audience need from your site? How do you know this? Are the needs of your sponsors and users in synch? If not, how will you resolve this potential conflict? If so, how will you take advantage of these shared interests? How will members of your Web team become familiar with answers to these basic questions?

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27 Information Architecture in the User-Centered Web Development Life Cycle Define mission and target user population Collect user (and sponsor) requirements Create, evaluate, and modify conceptual design: –High-level blueprint –Application flow or script Lazar, J. (2005) Web usability. Pearson, Addison-Wesley.

28 Blueprint

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30 Information Architecture in the User-Centered Web Development Life Cycle Define mission and target user population Collect user (and sponsor) requirements –Site scope Create, evaluate, and modify conceptual design: –High-level blue print –Application flow or script Create and modify physical design –Wire frame –Detailed content inventory Lazar, J. (2005) Web usability. Pearson, Addison-Wesley.

31 Design Student Advising Home Page Wire Frame Example

32 Content Inventory

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