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NBA Statistics and Information Technology By: Greg Stitt.

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Presentation on theme: "NBA Statistics and Information Technology By: Greg Stitt."— Presentation transcript:

1 NBA Statistics and Information Technology By: Greg Stitt

2 In 2013, NBA and STATS LLC announced expanded partnership to install SportVU in every NBA arena Created by Miky Tamir in 2005 Miky Tamir has a background in missile tracking and advanced optical recognition

3 6 cameras in each arena Tracks movements of every player and the basketball Captures 25 pictures/second

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5 Placed high up on catwalks 3 cameras on each half

6 Delivers report within 90 seconds of a play

7 Speed, distance, player separation, ball possession

8 This new technology changes the way the game is analyzed Numbers/Statistics that don’t show up in traditional box scores ex.) Touches in the paint Passes per possession 3 pointers off of kick out passes Secondary assists

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10 Categories Drives Speed/Distance Rebounding Opportunities Touches/Possession Catch and Shoot Pull-up Passing Defensive Impact Shooting Efficiency

11 Drives “Any touch that starts at least 20 feet from the hoop and is dribbled within 10 feet of the hoop.” Total # of drives, points, assists, and shooting % are calculated Excludes fast breaks

12 Speed/Distance

13 Rebounding Opportunities # of times a player was within the vicinity of a rebound (3.5 feet) Total # of rebounds recovered is compared to the amount of chances the player had Whether the rebound was contested by an opponent or not

14 Touches/Possession # of times a player touches and possesses the ball Where the touch occurred How long the ball was possessed for Total # of points, assists, turnovers

15 Catch and Shoot “Any jump shot outside of 10 feet where a player possessed the ball for less than 2 seconds without taking a dribble.”

16 Pull-Up “Any jump shot outside of 10 feet where a player took one or more dribbles prior to shooting.”

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18 Passing Total # of passes a player makes and the scoring opportunities from those passes Whether pass led to a scoring opportunity or free throws If the pass set up an assist for another teammate

19 Defensive Impact Blocks Steals Protecting the rim Protecting the rim is based on FG% of an opponent when the defender is within 5 feet of the basket

20 Shooting Efficiency Measure shooting % for drives, close shots, catch and shoots, pull-ups, and 3 pointers Accounts for amount of time remaining on shot clock Calculates how far away the defender was on the shot

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24 Detailed Statistics very beneficial to managers, coaches, players Data can be collected to study and analyze specific plays involving more than one player Pick and Roll

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27 Helps Players SportVU tracks arc on every type of shot, regardless of whether it’s made or missed

28 Avg. speed along with the point in time of the game can help players determine when they start to fatigue and their fitness levels

29 Beneficial to Consumers

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31 “Who’s better?” “Should Jeremy Lin should play more?” “Is John Wall faster than LeBron James?”

32 “Should Russell Westbrook Shoot Less?” Kevin Durant just named MVP of 2013-2014 season I believe he should be getting the ball more and take more shots than he has been In-Depth Playoff statistics will help me prove my point

33 Playoffs 2014 Westbrook vs Durant Westbrook 90.3 touches per game 0.29 points per touch 18.8% off Catch and Shoot Durant 71.3 touches per game 0.41 points per touch 45.5% off Catch and Shoot

34 Steve Hellmuth Quote NBA Executive Vice President of Operations and Technology “We are a league driven by data, and our expanded partnership with STATS provides our teams and fans with access to uncover groundbreaking statistics. In this new era of statistical information, SportVU will be an invaluable resource for basketball executives and our passionate fans.”

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