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Game Development Essentials: An Introduction Third Edition.

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Presentation on theme: "Game Development Essentials: An Introduction Third Edition."— Presentation transcript:

1 Game Development Essentials: An Introduction Third Edition

2 Chapter 3 Goals & Genres what are the possibilities?

3 Key Chapter Questions ■What are some non-entertainment goals associated with game development? ■What are the characteristics associated with popular game genres? ■Which goals and genres work particularly well together? ■Which particular game content is traditionally associated with certain genres? ■How are genre hybrids and new types of genres changing the way genres are categorized?

4 Goals Entertainment Uncharted 2: Among Thieves Sony Computer Entertainment America

5 Goals Social My Empire Electronic Arts

6 Goals Educational Brain Age 2: More Training in Minutes a Day Oregon Trail Houghton Mifflin HarcourtNintendo

7 Goals Recruitment & Training HumanSim Applied Research Associates

8 Goals Health & Fitness EA Sports Active 2 Electronic Arts

9 Goals Consciousness & Change September 12: A Toy World Newsgaming

10 Goals Aesthetics & Creativity flOw Sony Computer Entertainment America

11 Goals Marketing & Advertising Pepsi Music Challenge Muskedunder Interactive

12 Genres Action Platformers Super Mario Galaxy 2 Nintendo

13 Genres Action Shooters Call of Duty: Modern Warfare 2Gears of War 3 ActivisionReprinted with permission from Microsoft Corporation

14 Genres Action Racing Forza Motorsport 3 Reprinted with permission from Microsoft Corporation

15 Genres Action Fighting UFC 2009 THQ

16 Genres Adventure Sam & Max: The Devil’s Playhouse Telltale Games

17 Genres Action-Adventure God of War III Sony Computer Entertainment America

18 Genres Casino Microsoft Casino: Mirage Resort Edition Reprinted with permission from Microsoft Corporation

19 Genres Puzzle Lumines Q Entertainment

20 Genres Role-Playing Games Dragon Age 2 Electronic Arts

21 Genres Simulations Vehicle Simulations Flight Simulator X: Acceleration Reprinted with permission from Microsoft Corporation

22 Genres Simulations Sports & Participatory Simulations MLB 2K11 Take- Two Interactive

23 Genres Simulations Process Simulations (Construction & Management) SimCity Deluxe Electronic Arts

24 Genres Strategy Turn-Based Strategy (TBS) Sid Meier’s Civilization V Take- Two Interactive

25 Genres Strategy Real-Time Strategy Halo Wars Reprinted with permission from Microsoft Corporation

26 Genres Massively Multiplayer Online Games World of Warcraft Blizzard Entertainment

27 Summary ■Goals ■Genres ■Game Elements: The Significance of Goals & Genres


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