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VIDEO GAMES Evolution, Development, Sales and Controversy.

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Presentation on theme: "VIDEO GAMES Evolution, Development, Sales and Controversy."— Presentation transcript:

1 VIDEO GAMES Evolution, Development, Sales and Controversy.

2 Video game: According to Wikipedia: A video game is a game that typically involves user/player interaction with a controller interface to generate visual feedback on a video screen. According to Wikipedia: A video game is a game that typically involves user/player interaction with a controller interface to generate visual feedback on a video screen. It also generally has some system of reward presented to the user in return for meeting certain accomplishments within the framework of a given rule set. It also generally has some system of reward presented to the user in return for meeting certain accomplishments within the framework of a given rule set.

3 History A.S. Douglas created the first video game in 1952 titled OXO. A.S. Douglas created the first video game in 1952 titled OXO. OXO was a graphical version of tic-tac-toe but was never introduced to the public. OXO was a graphical version of tic-tac-toe but was never introduced to the public. The game introduced to the public was created six years later in 1958 by William Higinbotham. The game introduced to the public was created six years later in 1958 by William Higinbotham. This game was called Tennis for Two. This game was called Tennis for Two.

4 History continued… It is ironic that the Japanese company Sega was started by an American. It is ironic that the Japanese company Sega was started by an American. Also, Nintendo is the company that made these games popular again. Also, Nintendo is the company that made these games popular again.

5 Evolution Today, video games are seen as a source for teenage violence, which is an arguable topic. Today, video games are seen as a source for teenage violence, which is an arguable topic. It’s interesting that the first home console also had a light rifle as an optional peripheral. It’s interesting that the first home console also had a light rifle as an optional peripheral. The world of video games are continuously evolving and the violence factor is an endless argument. The world of video games are continuously evolving and the violence factor is an endless argument.

6 Genres According to Wikipedia, video games are categorized into genres that are based on many factors, such as method of game play, types of goals and many others. According to Wikipedia, video games are categorized into genres that are based on many factors, such as method of game play, types of goals and many others. Combinations of genres such as with massively multiplayer online role-playing game (MMORPG). Combinations of genres such as with massively multiplayer online role-playing game (MMORPG).

7 Common Genres: Action Action Adventure Adventure Casual Casual Fighting Fighting Platform Platform Puzzle Puzzle Racing Racing Simulation Simulation Sports Sports Strategy game Strategy game Shooters Shooters Multiplayer Multiplayer Online Online Role-playing Role-playing

8 Development Video games are made by developers, which require a team which is managed by a producer. Video games are made by developers, which require a team which is managed by a producer. The team consists of: The team consists of: - designers - graphic designers - artists - programmers - sound designers - musicians - technicians

9 Development continued… Video games are developing in all areas. Video games are developing in all areas. The problem is cost and how developers intend to keep cost low to attract publisher investment. The problem is cost and how developers intend to keep cost low to attract publisher investment. The average team size and average development time of a game have grown with the size of the industry and the technology involved in creating games. The average team size and average development time of a game have grown with the size of the industry and the technology involved in creating games.

10 Game Modifications Games running on a PC are made with end-user modifications in mind. Games running on a PC are made with end-user modifications in mind. This allows modern computer games to be modified by gamers without difficulty. This allows modern computer games to be modified by gamers without difficulty.

11 Sales Three largest markets for games: Three largest markets for games: U.S. (largest) U.S. (largest) Japan Japan United Kingdom United Kingdom (This is also the same order for the top three largest producers of video games.)

12 Sales continued… Other significant markets: Other significant markets: Australia, Canada, Spain, Germany, South Korea, Mexico, France and Italy. Australia, Canada, Spain, Germany, South Korea, Mexico, France and Italy. India and China are emerging markets in the industry. India and China are emerging markets in the industry.

13 Benefits Multimedia Entertainment Multimedia Entertainment Simulated story worlds Simulated story worlds Emergent narrative Emergent narrative Many are educational and not to mention, fun to play. Many are educational and not to mention, fun to play.

14 Controversy Video games fallen victim to censorship. Video games fallen victim to censorship. This is due to violence, sexual themes, advertising within the games such as drugs and alcohol and profanity. This is due to violence, sexual themes, advertising within the games such as drugs and alcohol and profanity. Critics of these games include: Critics of these games include: parents, politicians, organized religion groups, special interest groups, ect. parents, politicians, organized religion groups, special interest groups, ect.

15 Controversy continued… Some of the attempts at censorship in the U.S. were turned down due to a violation of First Amendment rights. Some of the attempts at censorship in the U.S. were turned down due to a violation of First Amendment rights.

16 Present Currently, video games are not only aimed toward young males. Currently, video games are not only aimed toward young males. The age range in males has expanded to 25-40 age group. The age range in males has expanded to 25-40 age group. Females are more frequently playing video games. Most commonly the online multi- user. Females are more frequently playing video games. Most commonly the online multi- user.

17 Sources www.gamespot.com/gamespot/features/vi deo/hov/p10_01.html www.gamespot.com/gamespot/features/vi deo/hov/p10_01.html www.gamespot.com/gamespot/features/vi deo/hov/p10_01.html www.gamespot.com/gamespot/features/vi deo/hov/p10_01.html http://en.wikipedia.org/wiki/Video_games http://en.wikipedia.org/wiki/Video_games http://en.wikipedia.org/wiki/Video_games http://www.gamespot.com/ http://www.gamespot.com/ http://www.gamespot.com/


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