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Anatomy of a Game CTIN 463 John Hight email@example.com 310-404-9880
What’s on tonight? Concept, continued Game Design Guest Speaker
Shooters single character wielding various projectile weapons and firing at enemies first-person shooters (FPS) third person shooters
Fighting two combatants striking each other with fists, kicks, and handheld weapons combinations of button presses activate special moves
Role-Playing Games (RPG) customize characters by selecting race, class, and skills adventuring and killing monsters to gain loot and experience points
Massively Multiplayer Online Games (MMOG) thousands of simultaneous players in the same game world subscription fee, player vs. player (PVP)
Survival-Horror adventure and survival
Sports reproduce the rules and look of popular sports
Racing / Driving driving a vehicle on a track or through city streets
Vehicle Combat driving and shooting at each other
Real-time Strategy (RTS) command an army base building resource gathering
Action- Adventure exploration and problem-solving linear story
Platformer character leaps from one platform to another fight enemies and collect power-ups
Life Simulations control aspects of the non-player characters’ environments build a civilization or maintain a healthy balance
Retro-arcade mimic the style and pacing of coin-op video arcade games from the 1980s
Party Games Multiple players mini-games
Puzzle / Maze
Open World / Sandbox freedom to travel throughout the world missions or quests
Concept Primary / ApproverSecondary / Contributor High concept, premise, game description, USPs Design DirectorDesigners, Writers, Producer Edit/format proposal, estimated budget and schedule ProducerAssociate Producers Concept art, storyboard(s), presentation (Powerpoint slides, reference video and images) Art DirectorArtists Review of concept, interactive mockup Technical DirectorProgrammers Pitch to publisher/managementDesign Director, Producer Art Director, Technical Director
Jenova Chen thatgamecompany
Chapter 1 Design Composition Permission granted to reproduce for educational use only.© Goodheart-Willcox Co., Inc. Objectives Detail the components.
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Anatomy of a Game CTIN 463 John Hight
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