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Anatomy of a Game CTIN 463 John Hight email@example.com 310-404-9880
What’s on tonight? Concept, continued Game Design Guest Speaker
Shooters single character wielding various projectile weapons and firing at enemies first-person shooters (FPS) third person shooters
Fighting two combatants striking each other with fists, kicks, and handheld weapons combinations of button presses activate special moves
Role-Playing Games (RPG) customize characters by selecting race, class, and skills adventuring and killing monsters to gain loot and experience points
Massively Multiplayer Online Games (MMOG) thousands of simultaneous players in the same game world subscription fee, player vs. player (PVP)
Survival-Horror adventure and survival
Sports reproduce the rules and look of popular sports
Racing / Driving driving a vehicle on a track or through city streets
Vehicle Combat driving and shooting at each other
Real-time Strategy (RTS) command an army base building resource gathering
Action- Adventure exploration and problem-solving linear story
Platformer character leaps from one platform to another fight enemies and collect power-ups
Life Simulations control aspects of the non-player characters’ environments build a civilization or maintain a healthy balance
Retro-arcade mimic the style and pacing of coin-op video arcade games from the 1980s
Party Games Multiple players mini-games
Puzzle / Maze
Open World / Sandbox freedom to travel throughout the world missions or quests
Concept Primary / ApproverSecondary / Contributor High concept, premise, game description, USPs Design DirectorDesigners, Writers, Producer Edit/format proposal, estimated budget and schedule ProducerAssociate Producers Concept art, storyboard(s), presentation (Powerpoint slides, reference video and images) Art DirectorArtists Review of concept, interactive mockup Technical DirectorProgrammers Pitch to publisher/managementDesign Director, Producer Art Director, Technical Director
Jenova Chen thatgamecompany
Game Development Essentials An Introduction. Chapter 3 Game Elements what are the possibilities?
Circle of Interactive Media Actions, reflected in the interface How the actions impact relevant systems How systems produce feedback, outcomes,
Serious Games and Simulations. The business of using videogames or videogame technologies for purposes other than entertainment.
YANTING ZHANG. Genres are categories of game characterized by particular kinds of challenge, regardless of setting or game-world content.
CSC 343/642 Interactive 3D Game Development George J. Grevera, Ph.D. George J. Grevera, Ph.D.
Identifying the Target Audience Part 2. Target Audience The target audience is the group of people for whom the game is meant. To develop an effective.
Anatomy of a Game CTIN 463 John Hight
510 History of Ed. Tech.. Role-playing (RPG) First Person Shooter (FPS) Strategy Puzzle Massive Multiplayer Online (MMO) Racing Genres change.
Game Design EST310/ISE340 Fall 2011 Tony Scarlatos.
Genre Computer Games: Digital Games Design F1R2 11 © 2012 West Lothian CollegeAugust 2012/Review date August 2015 Genre.
What do we know from research on:. Key points Digital games for learning have some distinctive features (see slide 3) Digital games for learning can have.
Genre What types of games are there?. Game Genres ► Action / Adventure Legend of Zelda Series, Metroid ► Platformers Super Mario 64, Megaman ► Shooters.
Violence Language Blood and Gore Sexual Themes Nudity Drug Abuse Use of Alcohol.
The computer games industry has grown phenomenally over the past 30 years and we have now reached the stage where many households have a games console.
Multiplayer Online Games An-Cheng Huang Bruce Maggs.
COMP 475- Game Development Harding University Spring 2012 Copyright of images are held by their respective owners. Video Game Genres.
I think that a good game has to include a deep story line, intensive game play that requires the greater part of the gamers attention, Fast loading times.
COMPUTER Games First personal computer game One of the first computer games was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with.
Game Genres Unit 3 lesson 2. Game Genres The gaming and entertainment are divided into categories by media and ______. A media category includes such.
Unit 72: Computer Game design
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