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Barry Spencer Where 3D Virtual Worlds and e-Learning combine Introduction to Second Life (SL) Barry Spencer
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What is Second life Second Life is a semi- immersive 3D Virtual Reality. Second Life and other MUVE (Multi User Virtual Environments) are together ushering in the arrival of web 3.D
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Barry Spencer http://secondliferesearch.blogspot.com/ Web 1.0
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Barry Spencer http://secondliferesearch.blogspot.com/ Web 2.0
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Barry Spencer http://secondliferesearch.blogspot.com/ Web 3.D
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Barry Spencer Land Size km 2 http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
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Barry Spencer Registration Count http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
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Barry Spencer % of Active residents within age band http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
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Barry Spencer Gender Distribution http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
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Barry Spencer But first the big question What can Second Life provide that current technologies do not?
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Barry Spencer Getting started
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Barry Spencer Creating a Learning Space
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Barry Spencer The Virtual Library
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Barry Spencer The Museum of Computing
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Barry Spencer The Astro-Park
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Barry Spencer Castle Bromlestein
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Barry Spencer Data Logging Student quiz 217 Resources 1816 Museum 162
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Barry Spencer The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms.
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Barry Spencer a combined entity which has a value greater than the sum of its parts Synergy
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Barry Spencer Thank you end of presentation
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